54 lines
1.6 KiB
JavaScript
54 lines
1.6 KiB
JavaScript
"use strict";
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const $ = require("jquery");
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const io = require("socket.io-client");
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const utils = require("./utils");
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const socket = io({
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transports: $(document.body).data("transports"),
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path: window.location.pathname + "socket.io/",
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autoConnect: false,
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reconnection: !$(document.body).hasClass("public"),
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});
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socket.on("disconnect", handleDisconnect);
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socket.on("connect_error", handleDisconnect);
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socket.on("error", handleDisconnect);
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socket.on("reconnecting", function(attempt) {
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$("#loading-page-message, #connection-error").text(`Reconnecting… (attempt ${attempt})`);
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});
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socket.on("connecting", function() {
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$("#loading-page-message, #connection-error").text("Connecting…");
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});
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socket.on("connect", function() {
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// Clear send buffer when reconnecting, socket.io would emit these
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// immediately upon connection and it will have no effect, so we ensure
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// nothing is sent to the server that might have happened.
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socket.sendBuffer = [];
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$("#loading-page-message, #connection-error").text("Finalizing connection…");
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});
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socket.on("authorized", function() {
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$("#loading-page-message, #connection-error").text("Loading messages…");
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});
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function handleDisconnect(data) {
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const message = data.message || data;
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$("#loading-page-message, #connection-error").text(`Waiting to reconnect… (${message})`).addClass("shown");
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$(".show-more-button, #input").prop("disabled", true);
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$("#submit").hide();
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// If the server shuts down, socket.io skips reconnection
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// and we have to manually call connect to start the process
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if (socket.io.skipReconnect) {
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utils.requestIdleCallback(() => socket.connect(), 2000);
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}
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}
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module.exports = socket;
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