Restrict image viewer bounds while moving
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55e5c69958
commit
dbfa5c5746
@ -197,7 +197,6 @@ export default {
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const touchMove = (moveEvent) => {
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touch = this.reduceTouches(moveEvent.touches);
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// TODO: There's bugs with multi finger interactions, needs more testing
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if (currentTouches.length !== moveEvent.touches.length) {
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currentTransform.x = touch.x;
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currentTransform.y = touch.y;
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@ -221,16 +220,10 @@ export default {
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startTransform.y
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);
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if (newScale > 1) {
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this.transform.x = fixedPosition.x + deltaX;
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this.transform.y = fixedPosition.y + deltaY;
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} else if (Math.abs(deltaX) > Math.abs(deltaY)) {
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this.transform.x = fixedPosition.x + deltaX;
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} else {
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this.transform.y = fixedPosition.y + deltaY;
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}
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this.transform.x = fixedPosition.x + deltaX;
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this.transform.y = fixedPosition.y + deltaY;
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this.transform.scale = newScale;
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this.correctPosition();
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};
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const touchEnd = (endEvent) => {
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@ -302,6 +295,8 @@ export default {
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if (centerY < 0 || heightScaled + centerY > containerHeight) {
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this.transform.y = startTransformY + newY;
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}
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this.correctPosition();
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};
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const mouseUp = (upEvent) => {
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