Ignore server unread sync for active channel
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3c4a9efe7e
commit
4a0f319e91
@ -20,9 +20,18 @@ try {
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}
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socket.on("msg", function(data) {
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let targetId = data.chan;
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let {channel} = findChannel(data.chan);
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const receivingChannel = findChannel(data.chan);
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if (!receivingChannel) {
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return;
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}
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let channel = receivingChannel.channel;
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const isActiveChannel = vueApp.activeChannel && vueApp.activeChannel.channel === channel;
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// Do not set unread counter for channel if it is currently active on this client
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// It may increase on the server before it processes channel open event from this client
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if (!isActiveChannel) {
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if (typeof data.highlight !== "undefined") {
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channel.highlight = data.highlight;
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}
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@ -30,6 +39,7 @@ socket.on("msg", function(data) {
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if (typeof data.unread !== "undefined") {
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channel.unread = data.unread;
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}
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}
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if (data.msg.self || data.msg.highlight) {
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utils.synchronizeNotifiedState();
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@ -38,10 +48,10 @@ socket.on("msg", function(data) {
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// Display received notices and errors in currently active channel.
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// Reloading the page will put them back into the lobby window.
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// We only want to put errors/notices in active channel if they arrive on the same network
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if (data.msg.showInActive && vueApp.activeChannel && vueApp.activeChannel.network === channel.network) {
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if (data.msg.showInActive && vueApp.activeChannel && vueApp.activeChannel.network === receivingChannel.network) {
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channel = vueApp.activeChannel.channel;
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targetId = data.chan = channel.id;
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data.chan = channel.id;
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}
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channel.messages.push(data.msg);
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@ -49,12 +59,12 @@ socket.on("msg", function(data) {
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if (data.msg.self) {
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channel.firstUnread = data.msg.id;
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} else {
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notifyMessage(targetId, channel, vueApp.activeChannel, data.msg);
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notifyMessage(data.chan, channel, vueApp.activeChannel, data.msg);
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}
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let messageLimit = 0;
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if (!vueApp.activeChannel || vueApp.activeChannel.channel !== channel) {
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if (!isActiveChannel) {
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// If message arrives in non active channel, keep only 100 messages
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messageLimit = 100;
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} else if (channel.scrolledToBottom) {
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