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var _ = require ( "lodash" ) ;
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var package = require ( "../package.json" ) ;
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var Chan = require ( "./models/chan" ) ;
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var crypto = require ( "crypto" ) ;
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var userLog = require ( "./userLog" ) ;
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var Msg = require ( "./models/msg" ) ;
var Network = require ( "./models/network" ) ;
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var ircFramework = require ( "irc-framework" ) ;
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var Helper = require ( "./helper" ) ;
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module . exports = Client ;
var id = 0 ;
var events = [
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"connection" ,
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"ctcp" ,
"error" ,
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"invite" ,
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"join" ,
"kick" ,
"mode" ,
"motd" ,
"message" ,
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"link" ,
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"names" ,
"nick" ,
"part" ,
"quit" ,
"topic" ,
"welcome" ,
"whois"
] ;
var inputs = [
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"ctcp" ,
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"msg" ,
"part" ,
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"action" ,
"connect" ,
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"disconnect" ,
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"invite" ,
"kick" ,
"mode" ,
"notice" ,
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"query" ,
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"quit" ,
"raw" ,
"topic" ,
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] . reduce ( function ( plugins , name ) {
var path = "./plugins/inputs/" + name ;
var plugin = require ( path ) ;
plugin . commands . forEach ( function ( command ) {
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plugins [ command ] = plugin ;
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} ) ;
return plugins ;
} , { } ) ;
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function Client ( manager , name , config ) {
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if ( typeof config !== "object" ) {
config = { } ;
}
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_ . merge ( this , {
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activeChannel : - 1 ,
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config : config ,
id : id ++ ,
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name : name ,
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networks : [ ] ,
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sockets : manager . sockets ,
manager : manager
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} ) ;
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var client = this ;
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if ( client . name && ! client . config . token ) {
client . updateToken ( function ( token ) {
client . manager . updateUser ( client . name , { token : token } ) ;
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} ) ;
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}
var delay = 0 ;
( client . config . networks || [ ] ) . forEach ( function ( n ) {
setTimeout ( function ( ) {
client . connect ( n ) ;
} , delay ) ;
delay += 1000 ;
} ) ;
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if ( client . name ) {
log . info ( "User '" + client . name + "' loaded" ) ;
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}
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}
Client . prototype . emit = function ( event , data ) {
if ( this . sockets !== null ) {
this . sockets . in ( this . id ) . emit ( event , data ) ;
}
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if ( this . config . log === true ) {
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if ( event === "msg" ) {
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var target = this . find ( data . chan ) ;
if ( target ) {
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var chan = target . chan . name ;
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if ( target . chan . type === Chan . Type . LOBBY ) {
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chan = target . network . host ;
}
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userLog . write (
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this . name ,
target . network . host ,
chan ,
data . msg
) ;
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}
}
}
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} ;
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Client . prototype . find = function ( id ) {
var network = null ;
var chan = null ;
for ( var i in this . networks ) {
var n = this . networks [ i ] ;
chan = _ . find ( n . channels , { id : id } ) ;
if ( chan ) {
network = n ;
break ;
}
}
if ( network && chan ) {
return {
network : network ,
chan : chan
} ;
} else {
return false ;
}
} ;
Client . prototype . connect = function ( args ) {
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var config = Helper . config ;
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var client = this ;
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var nick = args . nick || "lounge-user" ;
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var webirc = null ;
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var channels = [ ] ;
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if ( args . channels ) {
var badName = false ;
args . channels . forEach ( function ( chan ) {
if ( ! chan . name ) {
badName = true ;
return ;
}
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channels . push ( new Chan ( {
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name : chan . name
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} ) ) ;
} ) ;
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if ( badName && client . name ) {
log . warn ( "User '" + client . name + "' on network '" + args . name + "' has an invalid channel which has been ignored" ) ;
}
// `join` is kept for backwards compatibility when updating from versions <2.0
// also used by the "connect" window
} else if ( args . join ) {
channels = args . join
. replace ( /\,/g , " " )
. split ( /\s+/g )
. map ( function ( chan ) {
return new Chan ( {
name : chan
} ) ;
} ) ;
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}
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var network = new Network ( {
name : args . name || "" ,
host : args . host || "" ,
port : parseInt ( args . port , 10 ) || ( args . tls ? 6697 : 6667 ) ,
tls : ! ! args . tls ,
password : args . password ,
username : args . username || nick . replace ( /[^a-zA-Z0-9]/g , "" ) ,
realname : args . realname || "The Lounge User" ,
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commands : args . commands ,
ip : args . ip ,
hostname : args . hostname ,
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channels : channels ,
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} ) ;
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network . setNick ( nick ) ;
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client . networks . push ( network ) ;
client . emit ( "network" , {
network : network
} ) ;
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if ( config . lockNetwork ) {
// This check is needed to prevent invalid user configurations
if ( args . host && args . host . length > 0 && args . host !== config . defaults . host ) {
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network . channels [ 0 ] . pushMessage ( client , new Msg ( {
type : Msg . Type . ERROR ,
text : "Hostname you specified is not allowed."
} ) ) ;
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return ;
}
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network . host = config . defaults . host ;
network . port = config . defaults . port ;
network . tls = config . defaults . tls ;
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}
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if ( network . host . length === 0 ) {
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network . channels [ 0 ] . pushMessage ( client , new Msg ( {
type : Msg . Type . ERROR ,
text : "You must specify a hostname to connect."
} ) ) ;
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return ;
}
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if ( config . webirc && network . host in config . webirc ) {
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args . ip = args . ip || ( client . config && client . config . ip ) || client . ip ;
args . hostname = args . hostname || ( client . config && client . config . hostname ) || client . hostname || args . ip ;
if ( args . ip ) {
if ( config . webirc [ network . host ] instanceof Function ) {
webirc = config . webirc [ network . host ] ( client , args ) ;
} else {
webirc = {
password : config . webirc [ network . host ] ,
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username : package . name ,
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address : args . ip ,
hostname : args . hostname
} ;
}
} else {
log . warn ( "Cannot find a valid WEBIRC configuration for " + nick
+ "!" + network . username + "@" + network . host ) ;
}
}
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network . irc = new ircFramework . Client ( ) ;
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network . irc . requestCap ( [
"echo-message" ,
"znc.in/self-message" ,
] ) ;
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network . irc . connect ( {
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version : package . name + " " + package . version + " -- " + package . homepage ,
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host : network . host ,
port : network . port ,
nick : nick ,
username : network . username ,
gecos : network . realname ,
password : network . password ,
tls : network . tls ,
localAddress : config . bind ,
rejectUnauthorized : false ,
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auto _reconnect : true ,
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auto _reconnect _wait : 10000 + Math . floor ( Math . random ( ) * 1000 ) , // If multiple users are connected to the same network, randomize their reconnections a little
auto _reconnect _max _retries : 360 , // At least one hour (plus timeouts) worth of reconnections
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webirc : webirc ,
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} ) ;
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events . forEach ( function ( plugin ) {
var path = "./plugins/irc-events/" + plugin ;
require ( path ) . apply ( client , [
network . irc ,
network
] ) ;
} ) ;
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} ;
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Client . prototype . updateToken = function ( callback ) {
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var client = this ;
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crypto . randomBytes ( 48 , function ( err , buf ) {
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callback ( client . config . token = buf . toString ( "hex" ) ) ;
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} ) ;
} ;
Client . prototype . setPassword = function ( hash , callback ) {
var client = this ;
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client . updateToken ( function ( token ) {
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client . manager . updateUser ( client . name , {
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token : token ,
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password : hash
} ) ;
// re-read the hash off disk to ensure we use whatever is saved. this will
// prevent situations where the password failed to save properly and so
// a restart of the server would forget the change and use the old
// password again.
var user = client . manager . readUserConfig ( client . name ) ;
if ( user . password === hash ) {
client . config . password = hash ;
callback ( true ) ;
} else {
callback ( false ) ;
}
} ) ;
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} ;
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Client . prototype . input = function ( data ) {
var client = this ;
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var text = data . text ;
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var target = client . find ( data . target ) ;
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// This is either a normal message or a command escaped with a leading '/'
if ( text . charAt ( 0 ) !== "/" || text . charAt ( 1 ) === "/" ) {
text = "say " + text . replace ( /^\// , "" ) ;
} else {
text = text . substr ( 1 ) ;
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}
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var args = text . split ( " " ) ;
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var cmd = args . shift ( ) . toLowerCase ( ) ;
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var irc = target . network . irc ;
var connected = irc && irc . connection && irc . connection . connected ;
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if ( cmd in inputs ) {
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var plugin = inputs [ cmd ] ;
if ( connected || plugin . allowDisconnected ) {
connected = true ;
plugin . input . apply ( client , [ target . network , target . chan , cmd , args ] ) ;
}
} else if ( connected ) {
irc . raw ( text ) ;
}
if ( ! connected ) {
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target . chan . pushMessage ( this , new Msg ( {
type : Msg . Type . ERROR ,
text : "You are not connected to the IRC network, unable to send your command."
} ) ) ;
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}
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} ;
Client . prototype . more = function ( data ) {
var client = this ;
var target = client . find ( data . target ) ;
if ( ! target ) {
return ;
}
var chan = target . chan ;
var count = chan . messages . length - ( data . count || 0 ) ;
var messages = chan . messages . slice ( Math . max ( 0 , count - 100 ) , count ) ;
client . emit ( "more" , {
chan : chan . id ,
messages : messages
} ) ;
} ;
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Client . prototype . open = function ( data ) {
var target = this . find ( data ) ;
if ( target ) {
target . chan . unread = 0 ;
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target . chan . highlight = false ;
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this . activeChannel = target . chan . id ;
}
} ;
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Client . prototype . sort = function ( data ) {
var self = this ;
var type = data . type ;
var order = data . order || [ ] ;
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var sorted = [ ] ;
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switch ( type ) {
case "networks" :
_ . each ( order , function ( i ) {
var find = _ . find ( self . networks , { id : i } ) ;
if ( find ) {
sorted . push ( find ) ;
}
} ) ;
self . networks = sorted ;
break ;
case "channels" :
var target = data . target ;
var network = _ . find ( self . networks , { id : target } ) ;
if ( ! network ) {
return ;
}
_ . each ( order , function ( i ) {
var find = _ . find ( network . channels , { id : i } ) ;
if ( find ) {
sorted . push ( find ) ;
}
} ) ;
network . channels = sorted ;
break ;
}
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self . save ( ) ;
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} ;
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Client . prototype . names = function ( data ) {
var client = this ;
var target = client . find ( data . target ) ;
if ( ! target ) {
return ;
}
client . emit ( "names" , {
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id : target . chan . id ,
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users : target . chan . users
} ) ;
} ;
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Client . prototype . quit = function ( ) {
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var sockets = this . sockets . sockets ;
var room = sockets . adapter . rooms [ this . id ] || [ ] ;
for ( var user in room ) {
var socket = sockets . adapter . nsp . connected [ user ] ;
if ( socket ) {
socket . disconnect ( ) ;
}
}
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this . networks . forEach ( function ( network ) {
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if ( network . irc ) {
network . irc . quit ( "Page closed" ) ;
}
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} ) ;
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} ;
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var timer ;
Client . prototype . save = function ( force ) {
var client = this ;
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if ( Helper . config . public ) {
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return ;
}
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if ( ! force ) {
clearTimeout ( timer ) ;
timer = setTimeout ( function ( ) {
client . save ( true ) ;
} , 1000 ) ;
return ;
}
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var networks = _ . map (
this . networks ,
function ( n ) {
return n . export ( ) ;
}
) ;
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var json = { } ;
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json . networks = networks ;
client . manager . updateUser ( client . name , json ) ;
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} ;