hardlounge/lib/server.js

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/**
* Module dependencies.
*/
var connect = require("connect");
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var io = require("socket.io");
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// Local library.
var models = require("../client/js/models.js");
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/**
* Export module.
*/
module.exports = Server;
/**
* The Server class.
*
* @public
*/
function Server() {
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/**
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* Self reference.
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*
* @private
*/
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var self = this;
/**
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* Active sockets managed by socket.io.
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*
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* @type {Object}
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* @public
*/
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this.sockets;
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/**
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* List of networks.
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*
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* @type {Array<Network>}
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* @public
*/
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this.networks = [];
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/**
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* Start the server and listen for connections
* on the specified port.
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*
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* @param {Int} port
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* @public
*/
this.listen = function(port) {
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var app = connect().use(connect.static("client"))
.listen(port);
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this.sockets =
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io.listen(app).on("connection", this.init)
.sockets;
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};
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/**
* Initiate new socket connections.
*
* @param {Socket} socket
* @public
*/
this.init = function(socket) {
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self.sockets.emit("init", self.networks);
socket.on("input", self.handleUserInput);
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};
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/**
* Handle incoming inputs sent from clients.
*
* @param {String} input
* @public
*/
this.handleUserInput = function(input) {
// Debug
console.log(input);
};
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};