hardlounge/src/clientManager.js

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"use strict";
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const _ = require("lodash");
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const log = require("./log");
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const colors = require("chalk");
const crypto = require("crypto");
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const fs = require("fs");
const path = require("path");
const Client = require("./client");
const Helper = require("./helper");
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const WebPush = require("./plugins/webpush");
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module.exports = ClientManager;
function ClientManager() {
this.clients = [];
}
ClientManager.prototype.init = function(identHandler, sockets) {
this.sockets = sockets;
this.identHandler = identHandler;
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this.webPush = new WebPush();
if (!Helper.config.public) {
this.loadUsers();
// LDAP does not have user commands, and users are dynamically
// created upon logon, so we don't need to watch for new files
if (!Helper.config.ldap.enable) {
this.autoloadUsers();
}
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}
};
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ClientManager.prototype.findClient = function(name) {
return this.clients.find((u) => u.name === name);
};
ClientManager.prototype.loadUsers = function() {
const users = this.getUsers();
if (users.length === 0) {
log.info(
`There are currently no users. Create one with ${colors.bold("thelounge add <name>")}.`
);
}
users.forEach((name) => this.loadUser(name));
};
ClientManager.prototype.autoloadUsers = function() {
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fs.watch(
Helper.getUsersPath(),
_.debounce(
() => {
const loaded = this.clients.map((c) => c.name);
const updatedUsers = this.getUsers();
if (updatedUsers.length === 0) {
log.info(
`There are currently no users. Create one with ${colors.bold(
"thelounge add <name>"
)}.`
);
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}
// Reload all users. Existing users will only have their passwords reloaded.
updatedUsers.forEach((name) => this.loadUser(name));
// Existing users removed since last time users were loaded
_.difference(loaded, updatedUsers).forEach((name) => {
const client = _.find(this.clients, {name});
if (client) {
client.quit(true);
this.clients = _.without(this.clients, client);
log.info(`User ${colors.bold(name)} disconnected and removed.`);
}
});
},
1000,
{maxWait: 10000}
)
);
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};
ClientManager.prototype.loadUser = function(name) {
const userConfig = readUserConfig(name);
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if (!userConfig) {
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return;
}
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let client = this.findClient(name);
if (client) {
if (userConfig.password !== client.config.password) {
/**
* If we happen to reload an existing client, make super duper sure we
* have their latest password. We're not replacing the entire config
* object, because that could have undesired consequences.
*
* @see https://github.com/thelounge/thelounge/issues/598
*/
client.config.password = userConfig.password;
log.info(`Password for user ${colors.bold(name)} was reset.`);
}
} else {
client = new Client(this, name, userConfig);
this.clients.push(client);
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}
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return client;
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};
ClientManager.prototype.getUsers = function() {
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return fs
.readdirSync(Helper.getUsersPath())
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.filter((file) => file.endsWith(".json"))
.map((file) => file.slice(0, -5));
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};
ClientManager.prototype.addUser = function(name, password, enableLog) {
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if (path.basename(name) !== name) {
throw new Error(`${name} is an invalid username.`);
}
const userPath = Helper.getUserConfigPath(name);
if (fs.existsSync(userPath)) {
log.error(`User ${colors.green(name)} already exists.`);
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return false;
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}
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const user = {
password: password || "",
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log: enableLog,
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};
try {
fs.writeFileSync(userPath, JSON.stringify(user, null, "\t"));
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} catch (e) {
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log.error(`Failed to create user ${colors.green(name)} (${e})`);
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throw e;
}
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try {
const userFolderStat = fs.statSync(Helper.getUsersPath());
const userFileStat = fs.statSync(userPath);
if (
userFolderStat &&
userFileStat &&
(userFolderStat.uid !== userFileStat.uid || userFolderStat.gid !== userFileStat.gid)
) {
log.warn(
`User ${colors.green(
name
)} has been created, but with a different uid (or gid) than expected.`
);
log.warn(
"The file owner has been changed to the expected user. " +
"To prevent any issues, please run thelounge commands " +
"as the correct user that owns the config folder."
);
log.warn(
"See https://thelounge.chat/docs/usage#using-the-correct-system-user for more information."
);
fs.chownSync(userPath, userFolderStat.uid, userFolderStat.gid);
}
} catch (e) {
// We're simply verifying file owner as a safe guard for users
// that run `thelounge add` as root, so we don't care if it fails
}
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return true;
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};
ClientManager.prototype.getDataToSave = function(client) {
const json = Object.assign({}, client.config, {
networks: client.networks.map((n) => n.export()),
});
const newUser = JSON.stringify(json, null, "\t");
const newHash = crypto
.createHash("sha256")
.update(newUser)
.digest("hex");
return {newUser, newHash};
};
ClientManager.prototype.saveUser = function(client, callback) {
const {newUser, newHash} = this.getDataToSave(client);
// Do not write to disk if the exported data hasn't actually changed
if (client.fileHash === newHash) {
return;
}
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const pathReal = Helper.getUserConfigPath(client.name);
const pathTemp = pathReal + ".tmp";
try {
// Write to a temp file first, in case the write fails
// we do not lose the original file (for example when disk is full)
fs.writeFileSync(pathTemp, newUser);
fs.renameSync(pathTemp, pathReal);
return callback ? callback() : true;
} catch (e) {
log.error(`Failed to update user ${colors.green(client.name)} (${e})`);
if (callback) {
callback(e);
}
}
};
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ClientManager.prototype.removeUser = function(name) {
const userPath = Helper.getUserConfigPath(name);
if (!fs.existsSync(userPath)) {
log.error(`Tried to remove non-existing user ${colors.green(name)}.`);
return false;
}
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fs.unlinkSync(userPath);
return true;
};
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function readUserConfig(name) {
const userPath = Helper.getUserConfigPath(name);
if (!fs.existsSync(userPath)) {
log.error(`Tried to read non-existing user ${colors.green(name)}`);
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return false;
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}
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try {
const data = fs.readFileSync(userPath, "utf-8");
return JSON.parse(data);
} catch (e) {
log.error(`Failed to read user ${colors.bold(name)}: ${e}`);
}
return false;
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}