hardlounge/client/components/ChatUserList.vue

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<template>
<aside
ref="userlist"
class="userlist"
@mouseleave="removeHoverUser">
<div class="count">
<input
ref="input"
:value="userSearchInput"
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:placeholder="channel.users.length + ' user' + (channel.users.length === 1 ? '' : 's')"
type="search"
class="search"
aria-label="Search among the user list"
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tabindex="-1"
@input="setUserSearchInput"
@keydown.up="navigateUserList(-1)"
@keydown.down="navigateUserList(1)"
@keydown.page-up="navigateUserList(-10)"
@keydown.page-down="navigateUserList(10)"
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@keydown.enter="selectUser">
</div>
<div class="names">
<div
v-for="(users, mode) in groupedUsers"
:key="mode"
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:class="['user-mode', getModeClass(mode)]">
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<template v-if="userSearchInput.length > 0">
<UsernameFiltered
v-for="user in users"
:key="user.original.nick"
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:on-hover="hoverUser"
:active="user.original === activeUser"
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:user="user" />
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</template>
<template v-else>
<Username
v-for="user in users"
:key="user.nick"
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:on-hover="hoverUser"
:active="user === activeUser"
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:user="user" />
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</template>
</div>
</div>
</aside>
</template>
<script>
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const fuzzy = require("fuzzy");
import Username from "./Username.vue";
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import UsernameFiltered from "./UsernameFiltered.vue";
const modes = {
"~": "owner",
"&": "admin",
"!": "admin",
"@": "op",
"%": "half-op",
"+": "voice",
"": "normal",
};
export default {
name: "ChatUserList",
components: {
Username,
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UsernameFiltered,
},
props: {
channel: Object,
},
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data() {
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return {
userSearchInput: "",
activeUser: null,
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};
},
computed: {
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// filteredUsers is computed, to avoid unnecessary filtering
// as it is shared between filtering and keybindings.
filteredUsers() {
return fuzzy.filter(
this.userSearchInput,
this.channel.users,
{
pre: "<b>",
post: "</b>",
extract: (u) => u.nick,
}
);
},
groupedUsers() {
const groups = {};
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if (this.userSearchInput) {
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const result = this.filteredUsers;
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for (const user of result) {
if (!groups[user.original.mode]) {
groups[user.original.mode] = [];
}
groups[user.original.mode].push(user);
}
} else {
for (const user of this.channel.users) {
if (!groups[user.mode]) {
groups[user.mode] = [user];
} else {
groups[user.mode].push(user);
}
}
}
return groups;
},
},
methods: {
setUserSearchInput(e) {
this.userSearchInput = e.target.value;
},
getModeClass(mode) {
return modes[mode];
},
selectUser() {
// Simulate a click on the active user to open the context menu.
// Coordinates are provided to position the menu correctly.
if (!this.activeUser) {
return;
}
const el = this.$refs.userlist.querySelector(".active");
const rect = el.getBoundingClientRect();
const ev = new MouseEvent("click", {
view: window,
bubbles: true,
cancelable: true,
clientX: rect.x,
clientY: rect.y + rect.height,
});
el.dispatchEvent(ev);
},
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hoverUser(user) {
this.activeUser = user;
},
removeHoverUser() {
this.activeUser = null;
},
navigateUserList(direction) {
let users = this.channel.users;
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// Only using filteredUsers when we have to avoids filtering when it's not needed
if (this.userSearchInput) {
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users = this.filteredUsers.map((result) => result.original);
}
// Bail out if there's no users to select
if (!users.length) {
this.activeUser = null;
return;
}
let currentIndex = users.indexOf(this.activeUser);
// If there's no active user select the first or last one depending on direction
if (!this.activeUser || currentIndex === -1) {
this.activeUser = direction ? users[0] : users[users.length - 1];
this.scrollToActiveUser();
return;
}
currentIndex += direction;
// Wrap around the list if necessary. Normaly each loop iterates once at most,
// but might iterate more often if pgup or pgdown are used in a very short user list
while (currentIndex < 0) {
currentIndex += users.length;
}
while (currentIndex > users.length - 1) {
currentIndex -= users.length;
}
this.activeUser = users[currentIndex];
this.scrollToActiveUser();
},
scrollToActiveUser() {
// Scroll the list if needed after the active class is applied
this.$nextTick(() => {
const el = this.$refs.userlist.querySelector(".active");
el.scrollIntoView({block: "nearest", inline: "nearest"});
});
},
},
};
</script>