anope/include/bots.h

136 lines
4.1 KiB
C++

/*
*
* (C) 2008-2011 Robin Burchell <w00t@inspircd.org>
* (C) 2008-2022 Anope Team <team@anope.org>
*
* Please read COPYING and README for further details.
*/
#ifndef BOTS_H
#define BOTS_H
#include "users.h"
#include "anope.h"
#include "serialize.h"
#include "commands.h"
typedef Anope::map<BotInfo *> botinfo_map;
extern CoreExport Serialize::Checker<botinfo_map> BotListByNick, BotListByUID;
/* A service bot (NickServ, ChanServ, a BotServ bot, etc). */
class CoreExport BotInfo : public User, public Serializable
{
/* Channels this bot is assigned to */
Serialize::Checker<std::set<ChannelInfo *> > channels;
public:
time_t created;
/* Last time this bot said something (via privmsg) */
time_t lastmsg;
/* Map of actual command names -> service name/permission required */
CommandInfo::map commands;
/* Modes the bot should have as configured in service:modes */
Anope::string botmodes;
/* Channels the bot should be in as configured in service:channels */
std::vector<Anope::string> botchannels;
/* Whether or not this bot is introduced to the network */
bool introduced;
/* Bot can only be assigned by irc ops */
bool oper_only;
/* Bot is defined in the configuration file */
bool conf;
/** Create a new bot.
* @param nick The nickname to assign to the bot.
* @param user The ident to give the bot.
* @param host The hostname to give the bot.
* @param real The realname to give the bot.
* @param bmodes The modes to give the bot.
*/
BotInfo(const Anope::string &nick, const Anope::string &user = "", const Anope::string &host = "", const Anope::string &real = "", const Anope::string &bmodes = "");
/** Destroy a bot, clearing up appropriately.
*/
virtual ~BotInfo();
void Serialize(Serialize::Data &data) const;
static Serializable* Unserialize(Serializable *obj, Serialize::Data &);
void GenerateUID();
void OnKill();
/** Change the nickname for the bot.
* @param newnick The nick to change to
*/
void SetNewNick(const Anope::string &newnick);
/** Return the channels this bot is assigned to
*/
const std::set<ChannelInfo *> &GetChannels() const;
/** Assign this bot to a given channel, removing the existing assigned bot if one exists.
* @param u The user assigning the bot, or NULL
* @param ci The channel registration to assign the bot to.
*/
void Assign(User *u, ChannelInfo *ci);
/** Remove this bot from a given channel.
* @param u The user requesting the unassign, or NULL.
* @param ci The channel registration to remove the bot from.
*/
void UnAssign(User *u, ChannelInfo *ci);
/** Get the number of channels this bot is assigned to
*/
unsigned GetChannelCount() const;
/** Join this bot to a channel
* @param c The channel
* @param status The status the bot should have on the channel
*/
void Join(Channel *c, ChannelStatus *status = NULL);
/** Join this bot to a channel
* @param chname The channel name
* @param status The status the bot should have on the channel
*/
void Join(const Anope::string &chname, ChannelStatus *status = NULL);
/** Part this bot from a channel
* @param c The channel
* @param reason The reason we're parting
*/
void Part(Channel *c, const Anope::string &reason = "");
/** Called when a user messages this bot
* @param u The user
* @param message The users' message
*/
virtual void OnMessage(User *u, const Anope::string &message);
/** Link a command name to a command in services
* @param cname The command name
* @param sname The service name
* @param permission Permission required to execute the command, if any
* @return The commandinfo for the newly created command
*/
CommandInfo& SetCommand(const Anope::string &cname, const Anope::string &sname, const Anope::string &permission = "");
/** Get command info for a command
* @param cname The command name
* @return A struct containing service name and permission
*/
CommandInfo *GetCommand(const Anope::string &cname);
/** Find a bot by nick
* @param nick The nick
* @param nick_only True to only look by nick, and not by UID
* @return The bot, if it exists
*/
static BotInfo* Find(const Anope::string &nick, bool nick_only = false);
};
#endif // BOTS_H