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mirror of git://git.acid.vegas/anope.git synced 2024-11-27 10:06:56 +00:00
anope/modules/database/db_sql.cpp
2023-05-07 13:44:21 -04:00

269 lines
6.7 KiB
C++

/*
*
* (C) 2003-2022 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "module.h"
#include "modules/sql.h"
using namespace SQL;
class SQLSQLInterface : public Interface
{
public:
SQLSQLInterface(Module *o) : Interface(o) { }
void OnResult(const Result &r) anope_override
{
Log(LOG_DEBUG) << "SQL successfully executed query: " << r.finished_query;
}
void OnError(const Result &r) anope_override
{
if (!r.GetQuery().query.empty())
Log(LOG_DEBUG) << "Error executing query " << r.finished_query << ": " << r.GetError();
else
Log(LOG_DEBUG) << "Error executing query: " << r.GetError();
}
};
class ResultSQLSQLInterface : public SQLSQLInterface
{
Reference<Serializable> obj;
public:
ResultSQLSQLInterface(Module *o, Serializable *ob) : SQLSQLInterface(o), obj(ob) { }
void OnResult(const Result &r) anope_override
{
SQLSQLInterface::OnResult(r);
if (r.GetID() > 0 && this->obj)
this->obj->id = r.GetID();
delete this;
}
void OnError(const Result &r) anope_override
{
SQLSQLInterface::OnError(r);
delete this;
}
};
class DBSQL : public Module, public Pipe
{
ServiceReference<Provider> sql;
SQLSQLInterface sqlinterface;
Anope::string prefix;
bool import;
std::set<Serializable *> updated_items;
bool shutting_down;
bool loading_databases;
bool loaded;
bool imported;
void RunBackground(const Query &q, Interface *iface = NULL)
{
if (!this->sql)
{
static time_t last_warn = 0;
if (last_warn + 300 < Anope::CurTime)
{
last_warn = Anope::CurTime;
Log(this) << "db_sql: Unable to execute query, is SQL configured correctly?";
}
}
else if (!Anope::Quitting)
{
if (iface == NULL)
iface = &this->sqlinterface;
this->sql->Run(iface, q);
}
else
this->sql->RunQuery(q);
}
public:
DBSQL(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, DATABASE | VENDOR), sql("", ""), sqlinterface(this), shutting_down(false), loading_databases(false), loaded(false), imported(false)
{
if (ModuleManager::FindModule("db_sql_live") != NULL)
throw ModuleException("db_sql can not be loaded after db_sql_live");
}
void OnNotify() anope_override
{
for (std::set<Serializable *>::iterator it = this->updated_items.begin(), it_end = this->updated_items.end(); it != it_end; ++it)
{
Serializable *obj = *it;
if (this->sql)
{
Data data;
obj->Serialize(data);
if (obj->IsCached(data))
continue;
obj->UpdateCache(data);
/* If we didn't load these objects and we don't want to import just update the cache and continue */
if (!this->loaded && !this->imported && !this->import)
continue;
Serialize::Type *s_type = obj->GetSerializableType();
if (!s_type)
continue;
std::vector<Query> create = this->sql->CreateTable(this->prefix + s_type->GetName(), data);
Query insert = this->sql->BuildInsert(this->prefix + s_type->GetName(), obj->id, data);
if (this->imported)
{
for (unsigned i = 0; i < create.size(); ++i)
this->RunBackground(create[i]);
this->RunBackground(insert, new ResultSQLSQLInterface(this, obj));
}
else
{
for (unsigned i = 0; i < create.size(); ++i)
this->sql->RunQuery(create[i]);
/* We are importing objects from another database module, so don't do asynchronous
* queries in case the core has to shut down, it will cut short the import
*/
Result r = this->sql->RunQuery(insert);
if (r.GetID() > 0)
obj->id = r.GetID();
}
}
}
this->updated_items.clear();
this->imported = true;
}
void OnReload(Configuration::Conf *conf) anope_override
{
Configuration::Block *block = conf->GetModule(this);
this->sql = ServiceReference<Provider>("SQL::Provider", block->Get<const Anope::string>("engine"));
this->prefix = block->Get<const Anope::string>("prefix", "anope_db_");
this->import = block->Get<bool>("import");
}
void OnShutdown() anope_override
{
this->shutting_down = true;
this->OnNotify();
}
void OnRestart() anope_override
{
this->OnShutdown();
}
EventReturn OnLoadDatabase() anope_override
{
if (!this->sql)
{
Log(this) << "Unable to load databases, is SQL configured correctly?";
return EVENT_CONTINUE;
}
this->loading_databases = true;
const std::vector<Anope::string> type_order = Serialize::Type::GetTypeOrder();
for (unsigned i = 0; i < type_order.size(); ++i)
{
Serialize::Type *sb = Serialize::Type::Find(type_order[i]);
this->OnSerializeTypeCreate(sb);
}
this->loading_databases = false;
this->loaded = true;
return EVENT_STOP;
}
void OnSerializableConstruct(Serializable *obj) anope_override
{
if (this->shutting_down || this->loading_databases)
return;
obj->UpdateTS();
this->updated_items.insert(obj);
this->Notify();
}
void OnSerializableDestruct(Serializable *obj) anope_override
{
if (this->shutting_down)
return;
Serialize::Type *s_type = obj->GetSerializableType();
if (s_type && obj->id > 0)
this->RunBackground("DELETE FROM `" + this->prefix + s_type->GetName() + "` WHERE `id` = " + stringify(obj->id));
this->updated_items.erase(obj);
}
void OnSerializableUpdate(Serializable *obj) anope_override
{
if (this->shutting_down || obj->IsTSCached())
return;
if (obj->id == 0)
return; /* object is pending creation */
obj->UpdateTS();
this->updated_items.insert(obj);
this->Notify();
}
void OnSerializeTypeCreate(Serialize::Type *sb) anope_override
{
if (!this->loading_databases && !this->loaded)
return;
Query query("SELECT * FROM `" + this->prefix + sb->GetName() + "`");
Result res = this->sql->RunQuery(query);
for (int j = 0; j < res.Rows(); ++j)
{
Data data;
const std::map<Anope::string, Anope::string> &row = res.Row(j);
for (std::map<Anope::string, Anope::string>::const_iterator rit = row.begin(), rit_end = row.end(); rit != rit_end; ++rit)
data[rit->first] << rit->second;
Serializable *obj = sb->Unserialize(NULL, data);
try
{
if (obj)
obj->id = convertTo<unsigned int>(res.Get(j, "id"));
}
catch (const ConvertException &)
{
Log(this) << "Unable to convert id for object #" << j << " of type " << sb->GetName();
}
if (obj)
{
/* The Unserialize operation is destructive so rebuild the data for UpdateCache.
* Also the old data may contain columns that we don't use, so we reserialize the
* object to know for sure our cache is consistent
*/
Data data2;
obj->Serialize(data2);
obj->UpdateCache(data2); /* We know this is the most up to date copy */
}
}
}
};
MODULE_INIT(DBSQL)