mirror of
git://git.acid.vegas/anope.git
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319 lines
12 KiB
C++
319 lines
12 KiB
C++
/*
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*
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* (C) 2003-2022 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#ifndef PROTOCOL_H
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#define PROTOCOL_H
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#include "services.h"
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#include "anope.h"
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#include "service.h"
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#include "modes.h"
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/* Encapsulates the IRCd protocol we are speaking. */
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class CoreExport IRCDProto : public Service
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{
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Anope::string proto_name;
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protected:
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IRCDProto(Module *creator, const Anope::string &proto_name);
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public:
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virtual ~IRCDProto();
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virtual void SendSVSKillInternal(const MessageSource &, User *, const Anope::string &);
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virtual void SendModeInternal(const MessageSource &, const Channel *, const Anope::string &);
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virtual void SendModeInternal(const MessageSource &, User *, const Anope::string &);
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virtual void SendKickInternal(const MessageSource &, const Channel *, User *, const Anope::string &);
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virtual void SendNoticeInternal(const MessageSource &, const Anope::string &dest, const Anope::string &msg);
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virtual void SendPrivmsgInternal(const MessageSource &, const Anope::string &dest, const Anope::string &buf);
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virtual void SendQuitInternal(User *, const Anope::string &buf);
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virtual void SendPartInternal(User *, const Channel *chan, const Anope::string &buf);
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virtual void SendGlobopsInternal(const MessageSource &, const Anope::string &buf);
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virtual void SendCTCPInternal(const MessageSource &, const Anope::string &dest, const Anope::string &buf);
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virtual void SendNumericInternal(int numeric, const Anope::string &dest, const Anope::string &buf);
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const Anope::string &GetProtocolName();
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virtual bool Parse(const Anope::string &, Anope::map<Anope::string> &, Anope::string &, Anope::string &, std::vector<Anope::string> &);
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virtual Anope::string Format(const Anope::string &source, const Anope::string &message);
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/* Modes used by default by our clients */
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Anope::string DefaultPseudoclientModes;
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/* Can we force change a users's nick? */
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bool CanSVSNick;
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/* Can we force join or part users? */
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bool CanSVSJoin;
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/* Can we set vhosts/vidents on users? */
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bool CanSetVHost, CanSetVIdent;
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/* Can we ban specific gecos from being used? */
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bool CanSNLine;
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/* Can we ban specific nicknames from being used? */
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bool CanSQLine;
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/* Can we ban specific channel names from being used? */
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bool CanSQLineChannel;
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/* Can we ban by IP? */
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bool CanSZLine;
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/* Can we place temporary holds on specific nicknames? */
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bool CanSVSHold;
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/* See os_oline */
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bool CanSVSO;
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/* See ns_cert */
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bool CanCertFP;
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/* Whether this IRCd requires unique IDs for each user or server. See TS6/P10. */
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bool RequiresID;
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/* If this IRCd has unique ids, whether the IDs and nicknames are ambiguous */
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bool AmbiguousID;
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/* The maximum number of modes we are allowed to set with one MODE command */
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unsigned MaxModes;
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/* The maximum number of bytes a line may have */
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unsigned MaxLine;
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/* Retrieves the next free UID or SID */
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virtual Anope::string UID_Retrieve();
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virtual Anope::string SID_Retrieve();
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/** Sets the server in NOOP mode. If NOOP mode is enabled, no users
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* will be able to oper on the server.
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* @param s The server
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* @param mode Whether to turn NOOP on or off
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*/
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virtual void SendSVSNOOP(const Server *s, bool mode) { }
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/** Sets the topic on a channel
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* @param bi The bot to set the topic from
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* @param c The channel to set the topic on. The topic being set is Channel::topic
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*/
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virtual void SendTopic(const MessageSource &, Channel *);
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/** Sets a vhost on a user.
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* @param u The user
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* @param vident The ident to set
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* @param vhost The vhost to set
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*/
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virtual void SendVhost(User *u, const Anope::string &vident, const Anope::string &vhost) { }
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virtual void SendVhostDel(User *) { }
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/** Sets an akill. This is a recursive function that can be called multiple times
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* for the same xline, but for different users, if the xline is not one that can be
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* enforced by the IRCd, such as a nick/user/host/realname combination ban.
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* @param u The user affected by the akill, if known
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* @param x The akill
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*/
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virtual void SendAkill(User *, XLine *) = 0;
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virtual void SendAkillDel(const XLine *) = 0;
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/* Realname ban */
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virtual void SendSGLine(User *, const XLine *) { }
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virtual void SendSGLineDel(const XLine *) { }
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/* IP ban */
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virtual void SendSZLine(User *u, const XLine *) { }
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virtual void SendSZLineDel(const XLine *) { }
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/* Nick ban (and sometimes channel) */
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virtual void SendSQLine(User *, const XLine *x) { }
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virtual void SendSQLineDel(const XLine *x) { }
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virtual void SendKill(const MessageSource &source, const Anope::string &target, const Anope::string &reason);
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/** Kills a user
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* @param source Who is doing the kill
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* @param user The user to be killed
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* @param fmt Kill reason
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*/
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virtual void SendSVSKill(const MessageSource &source, User *user, const char *fmt, ...);
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virtual void SendMode(const MessageSource &source, const Channel *dest, const char *fmt, ...);
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virtual void SendMode(const MessageSource &source, User *u, const char *fmt, ...);
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/** Introduces a client to the rest of the network
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* @param u The client to introduce
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*/
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virtual void SendClientIntroduction(User *u) = 0;
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virtual void SendKick(const MessageSource &source, const Channel *chan, User *user, const char *fmt, ...);
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virtual void SendNotice(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
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virtual void SendPrivmsg(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
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virtual void SendAction(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
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virtual void SendCTCP(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
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virtual void SendGlobalNotice(BotInfo *bi, const Server *dest, const Anope::string &msg) = 0;
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virtual void SendGlobalPrivmsg(BotInfo *bi, const Server *desc, const Anope::string &msg) = 0;
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virtual void SendQuit(User *u, const char *fmt, ...);
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virtual void SendPing(const Anope::string &servname, const Anope::string &who);
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virtual void SendPong(const Anope::string &servname, const Anope::string &who);
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/** Joins one of our users to a channel.
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* @param u The user to join
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* @param c The channel to join the user to
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* @param status The status to set on the user after joining. This may or may not already internally
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* be set on the user. This may include the modes in the join, but will usually place them on the mode
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* stacker to be set "soon".
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*/
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virtual void SendJoin(User *u, Channel *c, const ChannelStatus *status) = 0;
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virtual void SendPart(User *u, const Channel *chan, const char *fmt, ...);
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/** Force joins a user that isn't ours to a channel.
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* @param bi The source of the message
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* @param u The user to join
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* @param chan The channel to join the user to
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* @param param Channel key?
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*/
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virtual void SendSVSJoin(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string ¶m) { }
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/** Force parts a user that isn't ours from a channel.
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* @param source The source of the message
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* @param u The user to part
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* @param chan The channel to part the user from
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* @param param part reason, some IRCds don't support this
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*/
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virtual void SendSVSPart(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string ¶m) { }
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virtual void SendInvite(const MessageSource &source, const Channel *c, User *u);
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virtual void SendGlobops(const MessageSource &source, const char *fmt, ...);
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/** Sets oper flags on a user, currently only supported by Unreal
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*/
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virtual void SendSVSO(BotInfo *, const Anope::string &, const Anope::string &) { }
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/** Sends a nick change of one of our clients.
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*/
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virtual void SendNickChange(User *u, const Anope::string &newnick);
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/** Forces a nick change of a user that isn't ours (SVSNICK)
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*/
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virtual void SendForceNickChange(User *u, const Anope::string &newnick, time_t when);
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/** Used to introduce ourselves to our uplink. Usually will SendServer(Me) and any other
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* initial handshake requirements.
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*/
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virtual void SendConnect() = 0;
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/** Called right before we begin our burst, after we have handshaked successfully with the uplink.
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* At this point none of our servers, users, or channels exist on the uplink
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*/
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virtual void SendBOB() { }
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virtual void SendEOB() { }
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virtual void SendSVSHold(const Anope::string &, time_t) { }
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virtual void SendSVSHoldDel(const Anope::string &) { }
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virtual void SendSWhois(const MessageSource &, const Anope::string &, const Anope::string &) { }
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/** Introduces a server to the uplink
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*/
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virtual void SendServer(const Server *) = 0;
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virtual void SendSquit(Server *, const Anope::string &message);
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virtual void SendNumeric(int numeric, const Anope::string &dest, const char *fmt, ...);
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virtual void SendLogin(User *u, NickAlias *na) = 0;
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virtual void SendLogout(User *u) = 0;
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/** Send a channel creation message to the uplink.
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* On most TS6 IRCds this is a SJOIN with no nick
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*/
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virtual void SendChannel(Channel *c) { }
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/** Make the user an IRC operator
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* Normally this is a simple +o, though some IRCds require us to send the oper type
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*/
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virtual void SendOper(User *u);
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virtual void SendSASLMechanisms(std::vector<Anope::string> &) { }
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virtual void SendSASLMessage(const SASL::Message &) { }
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virtual void SendSVSLogin(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) { }
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virtual bool IsNickValid(const Anope::string &);
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virtual bool IsChannelValid(const Anope::string &);
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virtual bool IsIdentValid(const Anope::string &);
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virtual bool IsHostValid(const Anope::string &);
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virtual bool IsExtbanValid(const Anope::string &) { return false; }
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/** Retrieve the maximum number of list modes settable on this channel
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* Defaults to Config->ListSize
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*/
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virtual unsigned GetMaxListFor(Channel *c);
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virtual unsigned GetMaxListFor(Channel *c, ChannelMode *cm);
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virtual Anope::string NormalizeMask(const Anope::string &mask);
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};
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class CoreExport MessageSource
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{
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Anope::string source;
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User *u;
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Server *s;
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public:
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MessageSource(const Anope::string &);
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MessageSource(User *u);
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MessageSource(Server *s);
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const Anope::string &GetName() const;
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const Anope::string &GetSource() const;
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User *GetUser() const;
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BotInfo *GetBot() const;
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Server *GetServer() const;
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};
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enum IRCDMessageFlag
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{
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IRCDMESSAGE_SOFT_LIMIT,
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IRCDMESSAGE_REQUIRE_SERVER,
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IRCDMESSAGE_REQUIRE_USER
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};
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class CoreExport IRCDMessage : public Service
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{
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Anope::string name;
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unsigned param_count;
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std::set<IRCDMessageFlag> flags;
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public:
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IRCDMessage(Module *owner, const Anope::string &n, unsigned p = 0);
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unsigned GetParamCount() const;
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virtual void Run(MessageSource &, const std::vector<Anope::string> ¶ms) = 0;
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virtual void Run(MessageSource &, const std::vector<Anope::string> ¶ms, const Anope::map<Anope::string> &tags);
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void SetFlag(IRCDMessageFlag f) { flags.insert(f); }
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bool HasFlag(IRCDMessageFlag f) const { return flags.count(f); }
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};
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/** MessageTokenizer allows tokens in the IRC wire format to be read from a string */
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class CoreExport MessageTokenizer
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{
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private:
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/** The message we are parsing tokens from. */
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Anope::string message;
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/** The current position within the message. */
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Anope::string::size_type position;
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public:
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/** Create a tokenstream and fill it with the provided data. */
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MessageTokenizer(const Anope::string &msg);
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/** Retrieve the next \<middle> token in the message.
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* @param token The next token available, or an empty string if none remain.
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* @return True if a token was retrieved; otherwise, false.
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*/
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bool GetMiddle(Anope::string &token);
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/** Retrieve the next \<trailing> token in the message.
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* @param token The next token available, or an empty string if none remain.
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* @return True if a token was retrieved; otherwise, false.
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*/
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bool GetTrailing(Anope::string &token);
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};
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extern CoreExport IRCDProto *IRCD;
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#endif // PROTOCOL_H
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