anope/include/protocol.h

319 lines
12 KiB
C++

/*
*
* (C) 2003-2022 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef PROTOCOL_H
#define PROTOCOL_H
#include "services.h"
#include "anope.h"
#include "service.h"
#include "modes.h"
/* Encapsulates the IRCd protocol we are speaking. */
class CoreExport IRCDProto : public Service
{
Anope::string proto_name;
protected:
IRCDProto(Module *creator, const Anope::string &proto_name);
public:
virtual ~IRCDProto();
virtual void SendSVSKillInternal(const MessageSource &, User *, const Anope::string &);
virtual void SendModeInternal(const MessageSource &, const Channel *, const Anope::string &);
virtual void SendModeInternal(const MessageSource &, User *, const Anope::string &);
virtual void SendKickInternal(const MessageSource &, const Channel *, User *, const Anope::string &);
virtual void SendNoticeInternal(const MessageSource &, const Anope::string &dest, const Anope::string &msg);
virtual void SendPrivmsgInternal(const MessageSource &, const Anope::string &dest, const Anope::string &buf);
virtual void SendQuitInternal(User *, const Anope::string &buf);
virtual void SendPartInternal(User *, const Channel *chan, const Anope::string &buf);
virtual void SendGlobopsInternal(const MessageSource &, const Anope::string &buf);
virtual void SendCTCPInternal(const MessageSource &, const Anope::string &dest, const Anope::string &buf);
virtual void SendNumericInternal(int numeric, const Anope::string &dest, const Anope::string &buf);
const Anope::string &GetProtocolName();
virtual bool Parse(const Anope::string &, Anope::map<Anope::string> &, Anope::string &, Anope::string &, std::vector<Anope::string> &);
virtual Anope::string Format(const Anope::string &source, const Anope::string &message);
/* Modes used by default by our clients */
Anope::string DefaultPseudoclientModes;
/* Can we force change a users's nick? */
bool CanSVSNick;
/* Can we force join or part users? */
bool CanSVSJoin;
/* Can we set vhosts/vidents on users? */
bool CanSetVHost, CanSetVIdent;
/* Can we ban specific gecos from being used? */
bool CanSNLine;
/* Can we ban specific nicknames from being used? */
bool CanSQLine;
/* Can we ban specific channel names from being used? */
bool CanSQLineChannel;
/* Can we ban by IP? */
bool CanSZLine;
/* Can we place temporary holds on specific nicknames? */
bool CanSVSHold;
/* See os_oline */
bool CanSVSO;
/* See ns_cert */
bool CanCertFP;
/* Whether this IRCd requires unique IDs for each user or server. See TS6/P10. */
bool RequiresID;
/* If this IRCd has unique ids, whether the IDs and nicknames are ambiguous */
bool AmbiguousID;
/* The maximum number of modes we are allowed to set with one MODE command */
unsigned MaxModes;
/* The maximum number of bytes a line may have */
unsigned MaxLine;
/* Retrieves the next free UID or SID */
virtual Anope::string UID_Retrieve();
virtual Anope::string SID_Retrieve();
/** Sets the server in NOOP mode. If NOOP mode is enabled, no users
* will be able to oper on the server.
* @param s The server
* @param mode Whether to turn NOOP on or off
*/
virtual void SendSVSNOOP(const Server *s, bool mode) { }
/** Sets the topic on a channel
* @param bi The bot to set the topic from
* @param c The channel to set the topic on. The topic being set is Channel::topic
*/
virtual void SendTopic(const MessageSource &, Channel *);
/** Sets a vhost on a user.
* @param u The user
* @param vident The ident to set
* @param vhost The vhost to set
*/
virtual void SendVhost(User *u, const Anope::string &vident, const Anope::string &vhost) { }
virtual void SendVhostDel(User *) { }
/** Sets an akill. This is a recursive function that can be called multiple times
* for the same xline, but for different users, if the xline is not one that can be
* enforced by the IRCd, such as a nick/user/host/realname combination ban.
* @param u The user affected by the akill, if known
* @param x The akill
*/
virtual void SendAkill(User *, XLine *) = 0;
virtual void SendAkillDel(const XLine *) = 0;
/* Realname ban */
virtual void SendSGLine(User *, const XLine *) { }
virtual void SendSGLineDel(const XLine *) { }
/* IP ban */
virtual void SendSZLine(User *u, const XLine *) { }
virtual void SendSZLineDel(const XLine *) { }
/* Nick ban (and sometimes channel) */
virtual void SendSQLine(User *, const XLine *x) { }
virtual void SendSQLineDel(const XLine *x) { }
virtual void SendKill(const MessageSource &source, const Anope::string &target, const Anope::string &reason);
/** Kills a user
* @param source Who is doing the kill
* @param user The user to be killed
* @param fmt Kill reason
*/
virtual void SendSVSKill(const MessageSource &source, User *user, const char *fmt, ...);
virtual void SendMode(const MessageSource &source, const Channel *dest, const char *fmt, ...);
virtual void SendMode(const MessageSource &source, User *u, const char *fmt, ...);
/** Introduces a client to the rest of the network
* @param u The client to introduce
*/
virtual void SendClientIntroduction(User *u) = 0;
virtual void SendKick(const MessageSource &source, const Channel *chan, User *user, const char *fmt, ...);
virtual void SendNotice(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
virtual void SendPrivmsg(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
virtual void SendAction(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
virtual void SendCTCP(const MessageSource &source, const Anope::string &dest, const char *fmt, ...);
virtual void SendGlobalNotice(BotInfo *bi, const Server *dest, const Anope::string &msg) = 0;
virtual void SendGlobalPrivmsg(BotInfo *bi, const Server *desc, const Anope::string &msg) = 0;
virtual void SendQuit(User *u, const char *fmt, ...);
virtual void SendPing(const Anope::string &servname, const Anope::string &who);
virtual void SendPong(const Anope::string &servname, const Anope::string &who);
/** Joins one of our users to a channel.
* @param u The user to join
* @param c The channel to join the user to
* @param status The status to set on the user after joining. This may or may not already internally
* be set on the user. This may include the modes in the join, but will usually place them on the mode
* stacker to be set "soon".
*/
virtual void SendJoin(User *u, Channel *c, const ChannelStatus *status) = 0;
virtual void SendPart(User *u, const Channel *chan, const char *fmt, ...);
/** Force joins a user that isn't ours to a channel.
* @param bi The source of the message
* @param u The user to join
* @param chan The channel to join the user to
* @param param Channel key?
*/
virtual void SendSVSJoin(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &param) { }
/** Force parts a user that isn't ours from a channel.
* @param source The source of the message
* @param u The user to part
* @param chan The channel to part the user from
* @param param part reason, some IRCds don't support this
*/
virtual void SendSVSPart(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &param) { }
virtual void SendInvite(const MessageSource &source, const Channel *c, User *u);
virtual void SendGlobops(const MessageSource &source, const char *fmt, ...);
/** Sets oper flags on a user, currently only supported by Unreal
*/
virtual void SendSVSO(BotInfo *, const Anope::string &, const Anope::string &) { }
/** Sends a nick change of one of our clients.
*/
virtual void SendNickChange(User *u, const Anope::string &newnick);
/** Forces a nick change of a user that isn't ours (SVSNICK)
*/
virtual void SendForceNickChange(User *u, const Anope::string &newnick, time_t when);
/** Used to introduce ourselves to our uplink. Usually will SendServer(Me) and any other
* initial handshake requirements.
*/
virtual void SendConnect() = 0;
/** Called right before we begin our burst, after we have handshaked successfully with the uplink.
* At this point none of our servers, users, or channels exist on the uplink
*/
virtual void SendBOB() { }
virtual void SendEOB() { }
virtual void SendSVSHold(const Anope::string &, time_t) { }
virtual void SendSVSHoldDel(const Anope::string &) { }
virtual void SendSWhois(const MessageSource &, const Anope::string &, const Anope::string &) { }
/** Introduces a server to the uplink
*/
virtual void SendServer(const Server *) = 0;
virtual void SendSquit(Server *, const Anope::string &message);
virtual void SendNumeric(int numeric, const Anope::string &dest, const char *fmt, ...);
virtual void SendLogin(User *u, NickAlias *na) = 0;
virtual void SendLogout(User *u) = 0;
/** Send a channel creation message to the uplink.
* On most TS6 IRCds this is a SJOIN with no nick
*/
virtual void SendChannel(Channel *c) { }
/** Make the user an IRC operator
* Normally this is a simple +o, though some IRCds require us to send the oper type
*/
virtual void SendOper(User *u);
virtual void SendSASLMechanisms(std::vector<Anope::string> &) { }
virtual void SendSASLMessage(const SASL::Message &) { }
virtual void SendSVSLogin(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) { }
virtual bool IsNickValid(const Anope::string &);
virtual bool IsChannelValid(const Anope::string &);
virtual bool IsIdentValid(const Anope::string &);
virtual bool IsHostValid(const Anope::string &);
virtual bool IsExtbanValid(const Anope::string &) { return false; }
/** Retrieve the maximum number of list modes settable on this channel
* Defaults to Config->ListSize
*/
virtual unsigned GetMaxListFor(Channel *c);
virtual unsigned GetMaxListFor(Channel *c, ChannelMode *cm);
virtual Anope::string NormalizeMask(const Anope::string &mask);
};
class CoreExport MessageSource
{
Anope::string source;
User *u;
Server *s;
public:
MessageSource(const Anope::string &);
MessageSource(User *u);
MessageSource(Server *s);
const Anope::string &GetName() const;
const Anope::string &GetSource() const;
User *GetUser() const;
BotInfo *GetBot() const;
Server *GetServer() const;
};
enum IRCDMessageFlag
{
IRCDMESSAGE_SOFT_LIMIT,
IRCDMESSAGE_REQUIRE_SERVER,
IRCDMESSAGE_REQUIRE_USER
};
class CoreExport IRCDMessage : public Service
{
Anope::string name;
unsigned param_count;
std::set<IRCDMessageFlag> flags;
public:
IRCDMessage(Module *owner, const Anope::string &n, unsigned p = 0);
unsigned GetParamCount() const;
virtual void Run(MessageSource &, const std::vector<Anope::string> &params) = 0;
virtual void Run(MessageSource &, const std::vector<Anope::string> &params, const Anope::map<Anope::string> &tags);
void SetFlag(IRCDMessageFlag f) { flags.insert(f); }
bool HasFlag(IRCDMessageFlag f) const { return flags.count(f); }
};
/** MessageTokenizer allows tokens in the IRC wire format to be read from a string */
class CoreExport MessageTokenizer
{
private:
/** The message we are parsing tokens from. */
Anope::string message;
/** The current position within the message. */
Anope::string::size_type position;
public:
/** Create a tokenstream and fill it with the provided data. */
MessageTokenizer(const Anope::string &msg);
/** Retrieve the next \<middle> token in the message.
* @param token The next token available, or an empty string if none remain.
* @return True if a token was retrieved; otherwise, false.
*/
bool GetMiddle(Anope::string &token);
/** Retrieve the next \<trailing> token in the message.
* @param token The next token available, or an empty string if none remain.
* @return True if a token was retrieved; otherwise, false.
*/
bool GetTrailing(Anope::string &token);
};
extern CoreExport IRCDProto *IRCD;
#endif // PROTOCOL_H