anope/include/modules.h

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2023-05-07 10:44:21 -07:00
/* Modular support
*
* (C) 2003-2022 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "serialize.h"
#ifndef MODULES_H
#define MODULES_H
#include "base.h"
#include "modes.h"
#include "timers.h"
#include "logger.h"
#include "extensible.h"
#include "version.h"
/** This definition is used as shorthand for the various classes
* and functions needed to make a module loadable by the OS.
* It defines the class factory and external AnopeInit and AnopeFini functions.
*/
#ifdef _WIN32
# define MODULE_INIT(x) \
extern "C" DllExport Module *AnopeInit(const Anope::string &, const Anope::string &); \
extern "C" Module *AnopeInit(const Anope::string &modname, const Anope::string &creator) \
{ \
return new x(modname, creator); \
} \
BOOLEAN WINAPI DllMain(HINSTANCE, DWORD, LPVOID) \
{ \
return TRUE; \
} \
extern "C" DllExport void AnopeFini(x *); \
extern "C" void AnopeFini(x *m) \
{ \
delete m; \
} \
extern "C" DllExport ModuleVersionC AnopeVersion() \
{ \
ModuleVersionC ver; \
ver.version_major = VERSION_MAJOR; \
ver.version_minor = VERSION_MINOR; \
ver.version_patch = VERSION_PATCH; \
return ver; \
}
#else
# define MODULE_INIT(x) \
extern "C" DllExport Module *AnopeInit(const Anope::string &modname, const Anope::string &creator) \
{ \
return new x(modname, creator); \
} \
extern "C" DllExport void AnopeFini(x *m) \
{ \
delete m; \
} \
extern "C" DllExport ModuleVersionC AnopeVersion() \
{ \
ModuleVersionC ver; \
ver.version_major = VERSION_MAJOR; \
ver.version_minor = VERSION_MINOR; \
ver.version_patch = VERSION_PATCH; \
return ver; \
}
#endif
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
*
* FOREACH_MOD(OnUserConnect, (user, exempt));
*/
#define FOREACH_MOD(ename, args) \
if (true) \
{ \
std::vector<Module *> &_modules = ModuleManager::EventHandlers[I_ ## ename]; \
for (std::vector<Module *>::iterator _i = _modules.begin(); _i != _modules.end();) \
{ \
try \
{ \
(*_i)->ename args; \
} \
catch (const ModuleException &modexcept) \
{ \
Log() << "Exception caught: " << modexcept.GetReason(); \
} \
catch (const NotImplementedException &) \
{ \
_i = _modules.erase(_i); \
continue; \
} \
++_i; \
} \
} \
else \
static_cast<void>(0)
/**
* This define is similar to the one above but returns a result.
* The first module to return a result other than EVENT_CONTINUE is the value to be accepted,
* and any modules after are ignored. This is used like:
*
* EventReturn MOD_RESULT;
* FOREACH_RESULT(OnUserConnect, MOD_RESULT, (user, exempt));
*/
#define FOREACH_RESULT(ename, ret, args) \
if (true) \
{ \
ret = EVENT_CONTINUE; \
std::vector<Module *> &_modules = ModuleManager::EventHandlers[I_ ## ename]; \
for (std::vector<Module *>::iterator _i = _modules.begin(); _i != _modules.end();) \
{ \
try \
{ \
EventReturn res = (*_i)->ename args; \
if (res != EVENT_CONTINUE) \
{ \
ret = res; \
break; \
} \
} \
catch (const ModuleException &modexcept) \
{ \
Log() << "Exception caught: " << modexcept.GetReason(); \
} \
catch (const NotImplementedException &) \
{ \
_i = _modules.erase(_i); \
continue; \
} \
++_i; \
} \
} \
else \
static_cast<void>(0)
/** Possible return types from events.
*/
enum EventReturn
{
EVENT_STOP,
EVENT_CONTINUE,
EVENT_ALLOW
};
enum ModuleReturn
{
MOD_ERR_OK,
MOD_ERR_PARAMS,
MOD_ERR_EXISTS,
MOD_ERR_NOEXIST,
MOD_ERR_NOLOAD,
MOD_ERR_UNKNOWN,
MOD_ERR_FILE_IO,
MOD_ERR_EXCEPTION,
MOD_ERR_VERSION
};
/** Priority types which can be returned from Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/* Module types, in the order in which they are unloaded. The order these are in is IMPORTANT */
enum
{
MT_BEGIN,
/* Module is 3rd party. All 3rd party modules should set this. Mutually exclusive to VENDOR. */
THIRD = 1 << 0,
/* A vendor module, which is made and shipped by Anope. Mutually exclusive to THIRD. */
VENDOR = 1 << 1,
/* Extra module not required for standard use. Probably requires external dependencies.
* This module does something extreme enough that we want it to show in the default /os modlist command
*/
EXTRA = 1 << 2,
/* Module provides access to a database */
DATABASE = 1 << 3,
/* Module provides encryption */
ENCRYPTION = 1 << 4,
/* Module provides a pseudoclient */
PSEUDOCLIENT = 1 << 5,
/* Module provides IRCd protocol support */
PROTOCOL = 1 << 6,
MT_END = 1 << 7
};
typedef unsigned short ModType;
struct ModuleVersionC
{
int version_major, version_minor, version_patch;
};
/** Returned by Module::GetVersion, used to see what version of Anope
* a module is compiled against.
*/
class ModuleVersion
{
private:
int version_major;
int version_minor;
int version_patch;
public:
ModuleVersion(const ModuleVersionC &);
/** Get the major version of Anope this was built against
* @return The major version
*/
int GetMajor() const;
/** Get the minor version of Anope this was built against
* @return The minor version
*/
int GetMinor() const;
/** Get the patch version this was built against
* @return The patch version
*/
int GetPatch() const;
};
class NotImplementedException : public CoreException { };
/** Every module in Anope is actually a class.
*/
class CoreExport Module : public Extensible
{
private:
bool permanent;
public:
/** The module name (e.g. os_modload)
*/
Anope::string name;
/** What type this module is
*/
ModType type;
/** The temporary path/filename
*/
Anope::string filename;
/** Handle for this module, obtained from dlopen()
*/
void *handle;
/** Time this module was created
*/
time_t created;
/** Version of this module
*/
Anope::string version;
/** Author of the module
*/
Anope::string author;
/** Creates and initialises a new module.
* @param modname The module name
* @param loadernick The nickname of the user loading the module.
* @param type The module type
*/
Module(const Anope::string &modname, const Anope::string &loadernick, ModType type = THIRD);
/** Destroys a module, freeing resources it has allocated.
*/
virtual ~Module();
/** Toggles the permanent flag on a module. If a module is permanent,
* then it may not be unloaded.
*
* Naturally, this setting should be used sparingly!
*
* @param state True if this module should be permanent, false else.
*/
void SetPermanent(bool state);
/** Retrieves whether or not a given module is permanent.
* @return true if the module is permanent, false else.
*/
bool GetPermanent() const;
/** Set the modules version info.
* @param version the version of the module
*/
void SetVersion(const Anope::string &version);
/** Set the modules author info
* @param author the author of the module
*/
void SetAuthor(const Anope::string &author);
virtual void Prioritize();
/* Everything below here are events. Modules must ModuleManager::Attach to these events
* before they will be called.
*/
/** Called on startup after database load, but before
* connecting to the uplink.
*/
virtual void OnPostInit() { throw NotImplementedException(); }
/** Called before a user has been kicked from a channel.
* @param source The kicker
* @param cu The user, channel, and status of the user being kicked
* @param kickmsg The reason for the kick.
*/
virtual void OnPreUserKicked(const MessageSource &source, ChanUserContainer *cu, const Anope::string &kickmsg) { throw NotImplementedException(); }
/** Called when a user has been kicked from a channel.
* @param source The kicker
* @param target The user being kicked
* @param channel The channel the user was kicked from, which may no longer exist
* @param status The status the kicked user had on the channel before they were kicked
* @param kickmsg The reason for the kick.
*/
virtual void OnUserKicked(const MessageSource &source, User *target, const Anope::string &channel, ChannelStatus &status, const Anope::string &kickmsg) { throw NotImplementedException(); }
/** Called when Services' configuration is being (re)loaded.
* @param conf The config that is being built now and will replace the global Config object
* @throws A ConfigException to abort the config (re)loading process.
*/
virtual void OnReload(Configuration::Conf *conf) { throw NotImplementedException(); }
/** Called before a bot is assigned to a channel.
* @param sender The user assigning the bot
* @param ci The channel the bot is to be assigned to.
* @param bi The bot being assigned.
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the assign.
*/
virtual EventReturn OnPreBotAssign(User *sender, ChannelInfo *ci, BotInfo *bi) { throw NotImplementedException(); }
/** Called when a bot is assigned ot a channel
*/
virtual void OnBotAssign(User *sender, ChannelInfo *ci, BotInfo *bi) { throw NotImplementedException(); }
/** Called before a bot is unassigned from a channel.
* @param sender The user unassigning the bot
* @param ci The channel the bot is being removed from
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the unassign.
*/
virtual EventReturn OnBotUnAssign(User *sender, ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a new user connects to the network.
* @param u The connecting user.
* @param exempt set to true/is true if the user should be excepted from bans etc
*/
virtual void OnUserConnect(User *u, bool &exempt) { throw NotImplementedException(); }
/** Called when a new server connects to the network.
* @param s The server that has connected to the network
*/
virtual void OnNewServer(Server *s) { throw NotImplementedException(); }
/** Called after a user changed the nick
* @param u The user.
* @param oldnick The old nick of the user
*/
virtual void OnUserNickChange(User *u, const Anope::string &oldnick) { throw NotImplementedException(); }
/** Called when someone uses the generic/help command
* @param source Command source
* @param params Params
* @return EVENT_STOP to stop processing
*/
virtual EventReturn OnPreHelp(CommandSource &source, const std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called when someone uses the generic/help command
* @param source Command source
* @param params Params
*/
virtual void OnPostHelp(CommandSource &source, const std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called before a command is due to be executed.
* @param source The source of the command
* @param command The command the user is executing
* @param params The parameters the user is sending
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it
*/
virtual EventReturn OnPreCommand(CommandSource &source, Command *command, std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called after a command has been executed.
* @param source The source of the command
* @param command The command the user executed
* @param params The parameters the user sent
*/
virtual void OnPostCommand(CommandSource &source, Command *command, const std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called when the databases are saved
*/
virtual void OnSaveDatabase() { throw NotImplementedException(); }
/** Called when the databases are loaded
* @return EVENT_CONTINUE to let other modules continue loading, EVENT_STOP to stop
*/
virtual EventReturn OnLoadDatabase() { throw NotImplementedException(); }
/** Called when anope needs to check passwords against encryption
* see src/encrypt.c for detailed informations
*/
virtual EventReturn OnEncrypt(const Anope::string &src, Anope::string &dest) { throw NotImplementedException(); }
virtual EventReturn OnDecrypt(const Anope::string &hashm, const Anope::string &src, Anope::string &dest) { throw NotImplementedException(); }
/** Called on fantasy command
* @param source The source of the command
* @param c The command
* @param ci The channel it's being used in
* @param params The params
* @return EVENT_STOP to halt processing and not run the command, EVENT_ALLOW to allow the command to be executed
*/
virtual EventReturn OnBotFantasy(CommandSource &source, Command *c, ChannelInfo *ci, const std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called on fantasy command without access
* @param source The source of the command
* @param c The command
* @param ci The channel it's being used in
* @param params The params
* @return EVENT_STOP to halt processing and not run the command, EVENT_ALLOW to allow the command to be executed
*/
virtual EventReturn OnBotNoFantasyAccess(CommandSource &source, Command *c, ChannelInfo *ci, const std::vector<Anope::string> &params) { throw NotImplementedException(); }
/** Called when a bot places a ban
* @param u User being banned
* @param ci Channel the ban is placed on
* @param mask The mask being banned
*/
virtual void OnBotBan(User *u, ChannelInfo *ci, const Anope::string &mask) { throw NotImplementedException(); }
/** Called before a badword is added to the badword list
* @param ci The channel
* @param bw The badword
*/
virtual void OnBadWordAdd(ChannelInfo *ci, const BadWord *bw) { throw NotImplementedException(); }
/** Called before a badword is deleted from a channel
* @param ci The channel
* @param bw The badword
*/
virtual void OnBadWordDel(ChannelInfo *ci, const BadWord *bw) { throw NotImplementedException(); }
/** Called when a bot is created or destroyed
*/
virtual void OnCreateBot(BotInfo *bi) { throw NotImplementedException(); }
virtual void OnDelBot(BotInfo *bi) { throw NotImplementedException(); }
/** Called before a bot kicks a user
* @param bi The bot sending the kick
* @param c The channel the user is being kicked on
* @param u The user being kicked
* @param reason The reason
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it
*/
virtual EventReturn OnBotKick(BotInfo *bi, Channel *c, User *u, const Anope::string &reason) { throw NotImplementedException(); }
/** Called before a user parts a channel
* @param u The user
* @param c The channel
*/
virtual void OnPrePartChannel(User *u, Channel *c) {}
/** Called when a user parts a channel
* @param u The user
* @param c The channel, may be NULL if the channel no longer exists
* @param channel The channel name
* @param msg The part reason
*/
virtual void OnPartChannel(User *u, Channel *c, const Anope::string &channel, const Anope::string &msg) { throw NotImplementedException(); }
/** Called when a user leaves a channel.
* From either parting, being kicked, or quitting/killed!
* @param u The user
* @param c The channel
*/
virtual void OnLeaveChannel(User *u, Channel *c) { throw NotImplementedException(); }
/** Called after a user joins a channel
* If this event triggers the user is allowed to be in the channel, and will
* not be kicked for restricted/akick/forbidden, etc. If you want to kick the user,
* use the CheckKick event instead.
* @param u The user
* @param channel The channel
*/
virtual void OnJoinChannel(User *u, Channel *c) { throw NotImplementedException(); }
/** Called when a new topic is set
* @param source The user changing the topic, if any
* @param c The channel
* @param setter The user who set the new topic, if there is no source
* @param topic The new topic
*/
virtual void OnTopicUpdated(User *source, Channel *c, const Anope::string &user, const Anope::string &topic) { throw NotImplementedException(); }
/** Called before a channel expires
* @param ci The channel
* @param expire Set to true to allow the chan to expire
*/
virtual void OnPreChanExpire(ChannelInfo *ci, bool &expire) { throw NotImplementedException(); }
/** Called before a channel expires
* @param ci The channel
*/
virtual void OnChanExpire(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called before Anope connects to its uplink
*/
virtual void OnPreServerConnect() { throw NotImplementedException(); }
/** Called when Anope connects to its uplink
*/
virtual void OnServerConnect() { throw NotImplementedException(); }
/** Called when we are almost done synching with the uplink, just before we send the EOB
*/
virtual void OnPreUplinkSync(Server *serv) { throw NotImplementedException(); }
/** Called when Anope disconnects from its uplink, before it tries to reconnect
*/
virtual void OnServerDisconnect() { throw NotImplementedException(); }
/** Called when services restart
*/
virtual void OnRestart() { throw NotImplementedException(); }
/** Called when services shutdown
*/
virtual void OnShutdown() { throw NotImplementedException(); }
/** Called before a nick expires
* @param na The nick
* @param expire Set to true to allow the nick to expire
*/
virtual void OnPreNickExpire(NickAlias *na, bool &expire) { throw NotImplementedException(); }
/** Called when a nick drops
* @param na The nick
*/
virtual void OnNickExpire(NickAlias *na) { throw NotImplementedException(); }
/** Called when defcon level changes
* @param level The level
*/
virtual void OnDefconLevel(int level) { throw NotImplementedException(); }
/** Called after an exception has been added
* @param ex The exception
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it
*/
virtual EventReturn OnExceptionAdd(Exception *ex) { throw NotImplementedException(); }
/** Called before an exception is deleted
* @param source The source deleting it
* @param ex The exception
*/
virtual void OnExceptionDel(CommandSource &source, Exception *ex) { throw NotImplementedException(); }
/** Called before a XLine is added
* @param source The source of the XLine
* @param x The XLine
* @param xlm The xline manager it was added to
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it
*/
virtual EventReturn OnAddXLine(CommandSource &source, const XLine *x, XLineManager *xlm) { throw NotImplementedException(); }
/** Called before a XLine is deleted
* @param source The source of the XLine
* @param x The XLine
* @param xlm The xline manager it was deleted from
*/
virtual void OnDelXLine(CommandSource &source, const XLine *x, XLineManager *xlm) { throw NotImplementedException(); }
/** Called when a user is checked for whether they are a services oper
* @param u The user
* @return EVENT_ALLOW to allow, anything else to deny
*/
virtual EventReturn IsServicesOper(User *u) { throw NotImplementedException(); }
/** Called when a server quits
* @param server The server
*/
virtual void OnServerQuit(Server *server) { throw NotImplementedException(); }
/** Called when a user quits, or is killed
* @param u The user
* @param msg The quit message
*/
virtual void OnUserQuit(User *u, const Anope::string &msg) { throw NotImplementedException(); }
/** Called when a user is quit, before and after being internally removed from
* This is different from OnUserQuit, which takes place at the time of the quit.
* This happens shortly after when all message processing is finished.
* all lists (channels, user list, etc)
* @param u The user
*/
virtual void OnPreUserLogoff(User *u) { throw NotImplementedException(); }
virtual void OnPostUserLogoff(User *u) { throw NotImplementedException(); }
/** Called when a new bot is made
* @param bi The bot
*/
virtual void OnBotCreate(BotInfo *bi) { throw NotImplementedException(); }
/** Called when a bot is changed
* @param bi The bot
*/
virtual void OnBotChange(BotInfo *bi) { throw NotImplementedException(); }
/** Called when a bot is deleted
* @param bi The bot
*/
virtual void OnBotDelete(BotInfo *bi) { throw NotImplementedException(); }
/** Called after an access entry is deleted from a channel
* @param ci The channel
* @param source The source of the command
* @param access The access entry that was removed
*/
virtual void OnAccessDel(ChannelInfo *ci, CommandSource &source, ChanAccess *access) { throw NotImplementedException(); }
/** Called when access is added
* @param ci The channel
* @param source The source of the command
* @param access The access changed
*/
virtual void OnAccessAdd(ChannelInfo *ci, CommandSource &source, ChanAccess *access) { throw NotImplementedException(); }
/** Called when the access list is cleared
* @param ci The channel
* @param u The user who cleared the access
*/
virtual void OnAccessClear(ChannelInfo *ci, CommandSource &source) { throw NotImplementedException(); }
/** Called when a level for a channel is changed
* @param source The source of the command
* @param ci The channel the level was changed on
* @param priv The privilege changed
* @param what The new level
*/
virtual void OnLevelChange(CommandSource &source, ChannelInfo *ci, const Anope::string &priv, int16_t what) { throw NotImplementedException(); }
/** Called right before a channel is dropped
* @param source The user dropping the channel
* @param ci The channel
*/
virtual EventReturn OnChanDrop(CommandSource &source, ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a channel is registered
* @param ci The channel
*/
virtual void OnChanRegistered(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a channel is suspended
* @param ci The channel
*/
virtual void OnChanSuspend(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a channel is unsuspended
* @param ci The channel
*/
virtual void OnChanUnsuspend(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a channel is being created, for any reason
* @param ci The channel
*/
virtual void OnCreateChan(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a channel is being deleted, for any reason
* @param ci The channel
*/
virtual void OnDelChan(ChannelInfo *ci) { throw NotImplementedException(); }
/** Called when a new channel is created
* Note that this channel may not be introduced to the uplink at this point.
* @param c The channel
*/
virtual void OnChannelCreate(Channel *c) { throw NotImplementedException(); }
/** Called when a channel is deleted
* @param c The channel
*/
virtual void OnChannelDelete(Channel *c) { throw NotImplementedException(); }
/** Called after adding an akick to a channel
* @param source The source of the command
* @param ci The channel
* @param ak The akick
*/
virtual void OnAkickAdd(CommandSource &source, ChannelInfo *ci, const AutoKick *ak) { throw NotImplementedException(); }
/** Called before removing an akick from a channel
* @param source The source of the command
* @param ci The channel
* @param ak The akick
*/
virtual void OnAkickDel(CommandSource &source, ChannelInfo *ci, const AutoKick *ak) { throw NotImplementedException(); }
/** Called after a user join a channel when we decide whether to kick them or not
* @param u The user
* @param c The channel
* @param kick Set to true to kick
* @param mask The mask to ban, if any
* @param reason The reason for the kick
* @return EVENT_STOP to prevent the user from joining by kicking/banning the user
*/
virtual EventReturn OnCheckKick(User *u, Channel *c, Anope::string &mask, Anope::string &reason) { throw NotImplementedException(); }
/** Called when a user requests info for a channel
* @param source The user requesting info
* @param ci The channel the user is requesting info for
* @param info Data to show the user requesting information
* @param show_hidden true if we should show the user everything
*/
virtual void OnChanInfo(CommandSource &source, ChannelInfo *ci, InfoFormatter &info, bool show_hidden) { throw NotImplementedException(); }
/** Checks if access has the channel privilege 'priv'.
* @param access THe access struct
* @param priv The privilege being checked for
* @return EVENT_ALLOW for yes, EVENT_STOP to stop all processing
*/
virtual EventReturn OnCheckPriv(const ChanAccess *access, const Anope::string &priv) { throw NotImplementedException(); }
/** Check whether an access group has a privilege
* @param group The group
* @param priv The privilege
* @return MOD_ALLOW to allow, MOD_STOP to stop
*/
virtual EventReturn OnGroupCheckPriv(const AccessGroup *group, const Anope::string &priv) { throw NotImplementedException(); }
/** Called when a nick is dropped
* @param source The source of the command
* @param na The nick
*/
virtual void OnNickDrop(CommandSource &source, NickAlias *na) { throw NotImplementedException(); }
/** Called when a user groups their nick
* @param u The user grouping
* @param target The target they're grouping to
*/
virtual void OnNickGroup(User *u, NickAlias *target) { throw NotImplementedException(); }
/** Called when a user identifies to a nick
* @param u The user
*/
virtual void OnNickIdentify(User *u) { throw NotImplementedException(); }
/** Called when a user is logged into an account
* @param u The user
*/
virtual void OnUserLogin(User *u) { throw NotImplementedException(); }
/** Called when a nick logs out
* @param u The nick
*/
virtual void OnNickLogout(User *u) { throw NotImplementedException(); }
/** Called when a nick is registered
* @param user The user registering the nick, of any
* @param The nick
* @param pass The password of the newly registered nick
*/
virtual void OnNickRegister(User *user, NickAlias *na, const Anope::string &pass) { throw NotImplementedException(); }
/** Called when a nick is confirmed. This will never be called if registration confirmation is not enabled.
* @param user The user confirming the nick
* @param The account being confirmed
*/
virtual void OnNickConfirm(User *user, NickCore *) { throw NotImplementedException(); }
/** Called when a nick is suspended
* @param na The nick alias
*/
virtual void OnNickSuspend(NickAlias *na) { throw NotImplementedException(); }
/** Called when a nick is unsuspended
* @param na The nick alias
*/
virtual void OnNickUnsuspended(NickAlias *na) { throw NotImplementedException(); }
/** Called on delnick()
* @ param na pointer to the nickalias
*/
virtual void OnDelNick(NickAlias *na) { throw NotImplementedException(); }
/** Called when a nickcore is created
* @param nc The nickcore
*/
virtual void OnNickCoreCreate(NickCore *nc) { throw NotImplementedException(); }
/** Called on delcore()
* @param nc pointer to the NickCore
*/
virtual void OnDelCore(NickCore *nc) { throw NotImplementedException(); }
/** Called on change_core_display()
* @param nc pointer to the NickCore
* @param newdisplay the new display
*/
virtual void OnChangeCoreDisplay(NickCore *nc, const Anope::string &newdisplay) { throw NotImplementedException(); }
/** called from NickCore::ClearAccess()
* @param nc pointer to the NickCore
*/
virtual void OnNickClearAccess(NickCore *nc) { throw NotImplementedException(); }
/** Called when a user adds an entry to their access list
* @param nc The nick
* @param entry The entry
*/
virtual void OnNickAddAccess(NickCore *nc, const Anope::string &entry) { throw NotImplementedException(); }
/** Called from NickCore::EraseAccess()
* @param nc pointer to the NickCore
* @param entry The access mask
*/
virtual void OnNickEraseAccess(NickCore *nc, const Anope::string &entry) { throw NotImplementedException(); }
/** called from NickCore::ClearCert()
* @param nc pointer to the NickCore
*/
virtual void OnNickClearCert(NickCore *nc) { throw NotImplementedException(); }
/** Called when a user adds an entry to their cert list
* @param nc The nick
* @param entry The entry
*/
virtual void OnNickAddCert(NickCore *nc, const Anope::string &entry) { throw NotImplementedException(); }
/** Called from NickCore::EraseCert()
* @param nc pointer to the NickCore
* @param entry The fingerprint
*/
virtual void OnNickEraseCert(NickCore *nc, const Anope::string &entry) { throw NotImplementedException(); }
/** Called when a user requests info for a nick
* @param source The user requesting info
* @param na The nick the user is requesting info from
* @param info Data to show the user requesting information
* @param show_hidden true if we should show the user everything
*/
virtual void OnNickInfo(CommandSource &source, NickAlias *na, InfoFormatter &info, bool show_hidden) { throw NotImplementedException(); }
/** Called when a user uses botserv/info on a bot or channel.
*/
virtual void OnBotInfo(CommandSource &source, BotInfo *bi, ChannelInfo *ci, InfoFormatter &info) { throw NotImplementedException(); }
/** Check whether a username and password is correct
* @param u The user trying to identify, if applicable.
* @param req The login request
*/
virtual void OnCheckAuthentication(User *u, IdentifyRequest *req) { throw NotImplementedException(); }
/** Called when a user does /ns update
* @param u The user
*/
virtual void OnNickUpdate(User *u) { throw NotImplementedException(); }
/** Called when we get informed about a users SSL fingerprint
* when we call this, the fingerprint should already be stored in the user struct
* @param u pointer to the user
*/
virtual void OnFingerprint(User *u) { throw NotImplementedException(); }
/** Called when a user becomes (un)away
* @param message The message, is .empty() if unaway
*/
virtual void OnUserAway(User *u, const Anope::string &message) { throw NotImplementedException(); }
/** Called when a user invites one of our users to a channel
* @param source The user doing the inviting
* @param c The channel the user is inviting to
* @param targ The user being invited
*/
virtual void OnInvite(User *source, Channel *c, User *targ) { throw NotImplementedException(); }
/** Called when a vhost is deleted
* @param na The nickalias of the vhost
*/
virtual void OnDeleteVhost(NickAlias *na) { throw NotImplementedException(); }
/** Called when a vhost is set
* @param na The nickalias of the vhost
*/
virtual void OnSetVhost(NickAlias *na) { throw NotImplementedException(); }
/** Called when a users host changes
* @param u The user
*/
virtual void OnSetDisplayedHost(User *) { throw NotImplementedException(); }
/** Called when a memo is sent
* @param source The source of the memo
* @param target The target of the memo
* @param mi Memo info for target
* @param m The memo
*/
virtual void OnMemoSend(const Anope::string &source, const Anope::string &target, MemoInfo *mi, Memo *m) { throw NotImplementedException(); }
/** Called when a memo is deleted
* @param target The target the memo is being deleted from (nick or channel)
* @param mi The memo info
* @param m The memo
*/
virtual void OnMemoDel(const Anope::string &target, MemoInfo *mi, const Memo *m) { throw NotImplementedException(); }
/** Called when a mode is set on a channel
* @param c The channel
* @param setter The user or server that is setting the mode
* @param mode The mode
* @param param The mode param, if there is one
* @return EVENT_STOP to make mlock/secureops etc checks not happen
*/
virtual EventReturn OnChannelModeSet(Channel *c, MessageSource &setter, ChannelMode *mode, const Anope::string &param) { throw NotImplementedException(); }
/** Called when a mode is unset on a channel
* @param c The channel
* @param setter The user or server that is unsetting the mode
* @param mode The mode
* @param param The mode param, if there is one
* @return EVENT_STOP to make mlock/secureops etc checks not happen
*/
virtual EventReturn OnChannelModeUnset(Channel *c, MessageSource &setter, ChannelMode *mode, const Anope::string &param) { throw NotImplementedException(); }
/** Called when a mode is set on a user
* @param setter who/what is setting the mode
* @param u The user
* @param mname The mode name
*/
virtual void OnUserModeSet(const MessageSource &setter, User *u, const Anope::string &mname) { throw NotImplementedException(); }
/** Called when a mode is unset from a user
* @param setter who/what is setting the mode
* @param u The user
* @param mname The mode name
*/
virtual void OnUserModeUnset(const MessageSource &setter, User *u, const Anope::string &mname) { throw NotImplementedException(); }
/** Called when a channel mode is introduced into Anope
* @param cm The mode
*/
virtual void OnChannelModeAdd(ChannelMode *cm) { throw NotImplementedException(); }
/** Called when a user mode is introduced into Anope
* @param um The mode
*/
virtual void OnUserModeAdd(UserMode *um) { throw NotImplementedException(); }
/** Called when a mode is about to be mlocked
* @param ci The channel the mode is being locked on
* @param lock The mode lock
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the mlock.
*/
virtual EventReturn OnMLock(ChannelInfo *ci, ModeLock *lock) { throw NotImplementedException(); }
/** Called when a mode is about to be unlocked
* @param ci The channel the mode is being unlocked from
* @param lock The mode lock
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the mlock.
*/
virtual EventReturn OnUnMLock(ChannelInfo *ci, ModeLock *lock) { throw NotImplementedException(); }
/** Called after a module is loaded
* @param u The user loading the module, can be NULL
* @param m The module
*/
virtual void OnModuleLoad(User *u, Module *m) { throw NotImplementedException(); }
/** Called before a module is unloaded
* @param u The user, can be NULL
* @param m The module
*/
virtual void OnModuleUnload(User *u, Module *m) { throw NotImplementedException(); }
/** Called when a server is synced
* @param s The server, can be our uplink server
*/
virtual void OnServerSync(Server *s) { throw NotImplementedException(); }
/** Called when we sync with our uplink
* @param s Our uplink
*/
virtual void OnUplinkSync(Server *s) { throw NotImplementedException(); }
/** Called when we receive a PRIVMSG for one of our clients
* @param u The user sending the PRIVMSG
* @param bi The target of the PRIVMSG
* @param message The message
* @return EVENT_STOP to halt processing
*/
virtual EventReturn OnBotPrivmsg(User *u, BotInfo *bi, Anope::string &message) { throw NotImplementedException(); }
/** Called when we receive a NOTICE for one of our clients
* @param u The user sending the NOTICE
* @param bi The target of the NOTICE
* @param message The message
*/
virtual void OnBotNotice(User *u, BotInfo *bi, Anope::string &message) { throw NotImplementedException(); }
/** Called when we receive a PRIVMSG for a registered channel we are in
* @param u The source of the message
* @param c The channel
* @param msg The message
*/
virtual void OnPrivmsg(User *u, Channel *c, Anope::string &msg) { throw NotImplementedException(); }
/** Called when a message is logged
* @param l The log message
*/
virtual void OnLog(Log *l) { throw NotImplementedException(); }
/** Called when a log message is actually logged to a given log info
* The message has already passed validation checks by the LogInfo
* @param li The loginfo whee the message is being logged
* @param l The log message
* @param msg The final formatted message, derived from 'l'
*/
virtual void OnLogMessage(LogInfo *li, const Log *l, const Anope::string &msg) { throw NotImplementedException(); }
/** Called when a DNS request (question) is received.
* @param req The dns request
* @param reply The reply that will be sent
*/
virtual void OnDnsRequest(DNS::Query &req, DNS::Query *reply) { throw NotImplementedException(); }
/** Called when a channels modes are being checked to see if they are allowed,
* mostly to ensure mlock/+r are set.
* @param c The channel
*/
virtual void OnCheckModes(Reference<Channel> &c) { throw NotImplementedException(); }
/** Called when a channel is synced.
* Channels are synced after a sjoin is finished processing
* for a newly created channel to set the correct modes, topic,
* set.
*/
virtual void OnChannelSync(Channel *c) { throw NotImplementedException(); }
/** Called to set the correct modes on the user on the given channel
* @param user The user
* @param chan The channel
* @param access The user's access on the channel
* @param give_modes If giving modes is desired
* @param take_modes If taking modes is desired
*/
virtual void OnSetCorrectModes(User *user, Channel *chan, AccessGroup &access, bool &give_modes, bool &take_modes) { throw NotImplementedException(); }
virtual void OnSerializeCheck(Serialize::Type *) { throw NotImplementedException(); }
virtual void OnSerializableConstruct(Serializable *) { throw NotImplementedException(); }
virtual void OnSerializableDestruct(Serializable *) { throw NotImplementedException(); }
virtual void OnSerializableUpdate(Serializable *) { throw NotImplementedException(); }
virtual void OnSerializeTypeCreate(Serialize::Type *) { throw NotImplementedException(); }
/** Called when a chanserv/set command is used
* @param source The source of the command
* @param cmd The command
* @param ci The channel the command was used on
* @param setting The setting passed to the command. Probably ON/OFF.
* @return EVENT_ALLOW to bypass access checks, EVENT_STOP to halt immediately.
*/
virtual EventReturn OnSetChannelOption(CommandSource &source, Command *cmd, ChannelInfo *ci, const Anope::string &setting) { throw NotImplementedException(); }
/** Called when a nickserv/set command is used.
* @param source The source of the command
* @param cmd The command
* @param nc The nickcore being modifed
* @param setting The setting passed to the command. Probably ON/OFF.
* @return EVENT_STOP to halt immediately
*/
virtual EventReturn OnSetNickOption(CommandSource &source, Command *cmd, NickCore *nc, const Anope::string &setting) { throw NotImplementedException(); }
/** Called whenever a message is received from the uplink
* @param source The source of the message
* @param command The command being executed
* @param params Parameters
* @return EVENT_STOP to prevent the protocol module from processing this message
*/
virtual EventReturn OnMessage(MessageSource &source, Anope::string &command, std::vector<Anope::string> &param) { throw NotImplementedException(); }
/** Called to determine if a channel mode can be set by a user
* @param u The user
* @param cm The mode
*/
virtual EventReturn OnCanSet(User *u, const ChannelMode *cm) { throw NotImplementedException(); }
virtual EventReturn OnCheckDelete(Channel *) { throw NotImplementedException(); }
/** Called every options:expiretimeout seconds. Should be used to expire nicks,
* channels, etc.
*/
virtual void OnExpireTick() { throw NotImplementedException(); }
/** Called when a nick is validated. That is, to determine if a user is permitted
* to be on the given nick.
* @param u The user
* @param na The nick they are on
* @return EVENT_STOP to force the user off of the nick
*/
virtual EventReturn OnNickValidate(User *u, NickAlias *na) { throw NotImplementedException(); }
/** Called when a certain user has to be unbanned on a certain channel.
* May be used to send protocol-specific messages.
* @param u The user to be unbanned
* @param c The channel that user has to be unbanned on
*/
virtual void OnChannelUnban(User *u, ChannelInfo *ci) { throw NotImplementedException(); }
};
enum Implementation
{
I_OnPostInit,
I_OnPreUserKicked, I_OnUserKicked, I_OnReload, I_OnPreBotAssign, I_OnBotAssign, I_OnBotUnAssign, I_OnUserConnect,
I_OnNewServer, I_OnUserNickChange, I_OnPreHelp, I_OnPostHelp, I_OnPreCommand, I_OnPostCommand, I_OnSaveDatabase,
I_OnLoadDatabase, I_OnEncrypt, I_OnDecrypt, I_OnBotFantasy, I_OnBotNoFantasyAccess, I_OnBotBan, I_OnBadWordAdd,
I_OnBadWordDel, I_OnCreateBot, I_OnDelBot, I_OnBotKick, I_OnPrePartChannel, I_OnPartChannel, I_OnLeaveChannel,
I_OnJoinChannel, I_OnTopicUpdated, I_OnPreChanExpire, I_OnChanExpire, I_OnPreServerConnect, I_OnServerConnect,
I_OnPreUplinkSync, I_OnServerDisconnect, I_OnRestart, I_OnShutdown, I_OnPreNickExpire, I_OnNickExpire, I_OnDefconLevel,
I_OnExceptionAdd, I_OnExceptionDel, I_OnAddXLine, I_OnDelXLine, I_IsServicesOper, I_OnServerQuit, I_OnUserQuit,
I_OnPreUserLogoff, I_OnPostUserLogoff, I_OnBotCreate, I_OnBotChange, I_OnBotDelete, I_OnAccessDel, I_OnAccessAdd,
I_OnAccessClear, I_OnLevelChange, I_OnChanDrop, I_OnChanRegistered, I_OnChanSuspend, I_OnChanUnsuspend,
I_OnCreateChan, I_OnDelChan, I_OnChannelCreate, I_OnChannelDelete, I_OnAkickAdd, I_OnAkickDel, I_OnCheckKick,
I_OnChanInfo, I_OnCheckPriv, I_OnGroupCheckPriv, I_OnNickDrop, I_OnNickGroup, I_OnNickIdentify,
I_OnUserLogin, I_OnNickLogout, I_OnNickRegister, I_OnNickConfirm, I_OnNickSuspend, I_OnNickUnsuspended, I_OnDelNick, I_OnNickCoreCreate,
I_OnDelCore, I_OnChangeCoreDisplay, I_OnNickClearAccess, I_OnNickAddAccess, I_OnNickEraseAccess, I_OnNickClearCert,
I_OnNickAddCert, I_OnNickEraseCert, I_OnNickInfo, I_OnBotInfo, I_OnCheckAuthentication, I_OnNickUpdate,
I_OnFingerprint, I_OnUserAway, I_OnInvite, I_OnDeleteVhost, I_OnSetVhost, I_OnSetDisplayedHost, I_OnMemoSend, I_OnMemoDel,
I_OnChannelModeSet, I_OnChannelModeUnset, I_OnUserModeSet, I_OnUserModeUnset, I_OnChannelModeAdd, I_OnUserModeAdd,
I_OnMLock, I_OnUnMLock, I_OnModuleLoad, I_OnModuleUnload, I_OnServerSync, I_OnUplinkSync, I_OnBotPrivmsg, I_OnBotNotice,
I_OnPrivmsg, I_OnLog, I_OnLogMessage, I_OnDnsRequest, I_OnCheckModes, I_OnChannelSync, I_OnSetCorrectModes,
I_OnSerializeCheck, I_OnSerializableConstruct, I_OnSerializableDestruct, I_OnSerializableUpdate,
I_OnSerializeTypeCreate, I_OnSetChannelOption, I_OnSetNickOption, I_OnMessage, I_OnCanSet, I_OnCheckDelete,
I_OnExpireTick, I_OnNickValidate, I_OnChannelUnban,
I_SIZE
};
/** Used to manage modules.
*/
class CoreExport ModuleManager
{
public:
/** Event handler hooks.
*/
static std::vector<Module *> EventHandlers[I_SIZE];
/** List of all modules loaded in Anope
*/
static std::list<Module *> Modules;
#ifdef _WIN32
/** Clean up the module runtime directory
*/
static void CleanupRuntimeDirectory();
#endif
/** Loads a given module.
* @param m the module to load
* @param u the user who loaded it, NULL for auto-load
* @return MOD_ERR_OK on success, anything else on fail
*/
static ModuleReturn LoadModule(const Anope::string &modname, User *u);
/** Unload the given module.
* @param m the module to unload
* @param u the user who unloaded it
* @return MOD_ERR_OK on success, anything else on fail
*/
static ModuleReturn UnloadModule(Module *m, User * u);
/** Find a module
* @param name The module name
* @return The module
*/
static Module *FindModule(const Anope::string &name);
/** Find the first module of a certain type
* @param type The module type
* @return The module
*/
static Module *FindFirstOf(ModType type);
/** Checks whether this version of Anope is at least major.minor.patch.build
* Throws a ModuleException if not
* @param major The major version
* @param minor The minor version
* @param patch The patch version
*/
static void RequireVersion(int major, int minor, int patch);
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
* to set it to be before or after one or more other modules.
* @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be
* placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest
* priority module in this list for PRIO_AFTER.
* @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module
* to be before or after one other module.
*/
static bool SetPriority(Module *mod, Implementation i, Priority s, Module **modules = NULL, size_t sz = 1);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to be prioritized against.
*/
static bool SetPriority(Module *mod, Priority s);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
static void DetachAll(Module *mod);
/** Unloading all modules except the protocol module.
*/
static void UnloadAll();
private:
/** Call the module_delete function to safely delete the module
* @param m the module to delete
* @return MOD_ERR_OK on success, anything else on fail
*/
static ModuleReturn DeleteModule(Module *m);
/** Get the version of Anope the module was compiled against
* @return The version
*/
static ModuleVersion GetVersion(void *handle);
};
#endif // MODULES_H