Merge branch 'wlroots-next' into scenegraph-wlroots-next
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commit
c8290f8c55
15
dwl.c
15
dwl.c
@ -490,7 +490,7 @@ axisnotify(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits an axis event,
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* for example when you move the scroll wheel. */
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struct wlr_event_pointer_axis *event = data;
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struct wlr_pointer_axis_event *event = data;
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wlr_idle_notify_activity(idle, seat);
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/* Notify the client with pointer focus of the axis event. */
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wlr_seat_pointer_notify_axis(seat,
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@ -501,7 +501,7 @@ axisnotify(struct wl_listener *listener, void *data)
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void
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buttonpress(struct wl_listener *listener, void *data)
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{
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struct wlr_event_pointer_button *event = data;
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struct wlr_pointer_button_event *event = data;
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struct wlr_keyboard *keyboard;
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uint32_t mods;
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Client *c;
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@ -1108,7 +1108,7 @@ keypress(struct wl_listener *listener, void *data)
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int i;
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/* This event is raised when a key is pressed or released. */
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Keyboard *kb = wl_container_of(listener, kb, key);
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struct wlr_event_keyboard_key *event = data;
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struct wlr_keyboard_key_event *event = data;
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/* Translate libinput keycode -> xkbcommon */
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uint32_t keycode = event->keycode + 8;
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@ -1234,8 +1234,8 @@ motionabsolute(struct wl_listener *listener, void *data)
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* move the mouse over the window. You could enter the window from any edge,
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* so we have to warp the mouse there. There is also some hardware which
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* emits these events. */
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struct wlr_event_pointer_motion_absolute *event = data;
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wlr_cursor_warp_absolute(cursor, event->device, event->x, event->y);
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struct wlr_pointer_motion_absolute_event *event = data;
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wlr_cursor_warp_absolute(cursor, &event->pointer->base, event->x, event->y);
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motionnotify(event->time_msec);
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}
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@ -1286,14 +1286,13 @@ motionrelative(struct wl_listener *listener, void *data)
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{
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/* This event is forwarded by the cursor when a pointer emits a _relative_
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* pointer motion event (i.e. a delta) */
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struct wlr_event_pointer_motion *event = data;
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struct wlr_pointer_motion_event *event = data;
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/* The cursor doesn't move unless we tell it to. The cursor automatically
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* handles constraining the motion to the output layout, as well as any
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* special configuration applied for the specific input device which
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* generated the event. You can pass NULL for the device if you want to move
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* the cursor around without any input. */
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wlr_cursor_move(cursor, event->device,
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event->delta_x, event->delta_y);
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wlr_cursor_move(cursor, &event->pointer->base, event->delta_x, event->delta_y);
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motionnotify(event->time_msec);
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}
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