clients now works as expected in drag motion
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parent
330792b1fc
commit
9aec6049ec
13
dwl.c
13
dwl.c
@ -1416,16 +1416,11 @@ motionnotify(uint32_t time)
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/* time is 0 in internal calls meant to restore pointer focus. */
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/* time is 0 in internal calls meant to restore pointer focus. */
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if (time) {
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if (time) {
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struct wlr_drag_icon *icon;
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wlr_idle_notify_activity(idle, seat);
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wlr_idle_notify_activity(idle, seat);
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/* Update selmon (even while dragging a window) */
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/* Update selmon (even while dragging a window) */
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if (sloppyfocus)
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if (sloppyfocus)
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selmon = xytomon(cursor->x, cursor->y);
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selmon = xytomon(cursor->x, cursor->y);
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if (seat->drag && (icon = seat->drag->icon))
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wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx,
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cursor->y + icon->surface->sy);
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}
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}
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/* If we are currently grabbing the mouse, handle and return */
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/* If we are currently grabbing the mouse, handle and return */
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@ -1564,6 +1559,7 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,
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{
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{
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struct timespec now;
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struct timespec now;
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int internal_call = !time;
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int internal_call = !time;
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struct wlr_drag_icon *icon;
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if (sloppyfocus && !internal_call && c && !client_is_unmanaged(c))
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if (sloppyfocus && !internal_call && c && !client_is_unmanaged(c))
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focusclient(c, 0);
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focusclient(c, 0);
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@ -1585,6 +1581,13 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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wlr_seat_pointer_notify_motion(seat, time, sx, sy);
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/* If there are is a drag icon, update its position */
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/* For anyone who wants to change this function: for some reason
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* (maybe a wlroots bug?, or is it intended?) if we change the node position
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* before telling the seat for a motion, the clients don't recognize the drag */
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if (seat->drag && (icon = seat->drag->icon))
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wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx,
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cursor->y + icon->surface->sy);
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}
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}
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void
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void
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