restore and respect rootcolor
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49bfe92703
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@ -7,6 +7,7 @@
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float rootcolor[] = COLOR(0x222222ff);
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static const float bordercolor[] = COLOR(0x444444ff);
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static const float bordercolor[] = COLOR(0x444444ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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5
dwl.c
5
dwl.c
@ -361,6 +361,7 @@ static struct wlr_cursor_shape_manager_v1 *cursor_shape_mgr;
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static struct wlr_cursor *cursor;
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static struct wlr_cursor *cursor;
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static struct wlr_xcursor_manager *cursor_mgr;
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static struct wlr_xcursor_manager *cursor_mgr;
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static struct wlr_scene_rect *root_bg;
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static struct wlr_session_lock_manager_v1 *session_lock_mgr;
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static struct wlr_session_lock_manager_v1 *session_lock_mgr;
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static struct wlr_scene_rect *locked_bg;
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static struct wlr_scene_rect *locked_bg;
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static struct wlr_session_lock_v1 *cur_lock;
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static struct wlr_session_lock_v1 *cur_lock;
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@ -2181,6 +2182,7 @@ setup(void)
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/* Initialize the scene graph used to lay out windows */
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/* Initialize the scene graph used to lay out windows */
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scene = wlr_scene_create();
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scene = wlr_scene_create();
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root_bg = wlr_scene_rect_create(&scene->tree, 0, 0, rootcolor);
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for (i = 0; i < NUM_LAYERS; i++)
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for (i = 0; i < NUM_LAYERS; i++)
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layers[i] = wlr_scene_tree_create(&scene->tree);
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layers[i] = wlr_scene_tree_create(&scene->tree);
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drag_icon = wlr_scene_tree_create(&scene->tree);
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drag_icon = wlr_scene_tree_create(&scene->tree);
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@ -2564,6 +2566,9 @@ updatemons(struct wl_listener *listener, void *data)
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/* Now that we update the output layout we can get its box */
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/* Now that we update the output layout we can get its box */
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wlr_output_layout_get_box(output_layout, NULL, &sgeom);
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wlr_output_layout_get_box(output_layout, NULL, &sgeom);
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wlr_scene_node_set_position(&root_bg->node, sgeom.x, sgeom.y);
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wlr_scene_rect_set_size(root_bg, sgeom.width, sgeom.height);
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/* Make sure the clients are hidden when dwl is locked */
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/* Make sure the clients are hidden when dwl is locked */
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wlr_scene_node_set_position(&locked_bg->node, sgeom.x, sgeom.y);
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wlr_scene_node_set_position(&locked_bg->node, sgeom.x, sgeom.y);
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wlr_scene_rect_set_size(locked_bg, sgeom.width, sgeom.height);
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wlr_scene_rect_set_size(locked_bg, sgeom.width, sgeom.height);
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