Fix dwl freezing when resizing

This commit is contained in:
Palanix 2022-02-28 23:46:24 +01:00 committed by Leonardo Hernández Hernández
parent 326eee1444
commit 7d724dc7f3
1 changed files with 22 additions and 6 deletions

28
dwl.c
View File

@ -178,6 +178,7 @@ struct Monitor {
unsigned int tagset[2];
double mfact;
int nmaster;
int un_map; /* If a map/unmap happened on this monitor, then this should be true */
};
typedef struct {
@ -1379,6 +1380,8 @@ mapnotify(struct wl_listener *listener, void *data)
if (c->isfullscreen)
setfullscreen(c, 1);
c->mon->un_map = 1;
}
void
@ -1648,17 +1651,27 @@ rendermon(struct wl_listener *listener, void *data)
int skip = 0;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
/* Render if no XDG clients have an outstanding resize and are visible on
* this monitor.
*/
wl_list_for_each(c, &clients, link)
skip = skip || (c->resize && VISIBLEON(c, m));
* this monitor. */
/* Checking m->un_map for every client is not optimal but works */
wl_list_for_each(c, &clients, link) {
if ((c->resize && m->un_map) || (c->type == XDGShell
&& (c->surface.xdg->pending.geometry.width !=
c->surface.xdg->current.geometry.width
|| c->surface.xdg->pending.geometry.height !=
c->surface.xdg->current.geometry.height))) {
/* Lie */
wlr_surface_send_frame_done(client_surface(c), &now);
skip = 1;
}
}
if (!skip && !wlr_scene_output_commit(m->scene_output))
return;
/* Let clients know a frame has been rendered */
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(m->scene_output, &now);
m->un_map = 0;
}
void
@ -2196,6 +2209,9 @@ unmapnotify(struct wl_listener *listener, void *data)
grabc = NULL;
}
if (c->mon)
c->mon->un_map = 1;
if (client_is_unmanaged(c)) {
wlr_scene_node_destroy(c->scene);
return;