No need to send surface.leave/enter events

The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach.  Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.

ΔSLOC: -4
This commit is contained in:
Devin J. Pohly 2023-07-21 20:13:38 -04:00 committed by Leonardo Hernández Hernández
parent 4567979b16
commit 4eb54b55f3
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8
dwl.c
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@ -1525,7 +1525,6 @@ void
maplayersurfacenotify(struct wl_listener *listener, void *data)
{
LayerSurface *l = wl_container_of(listener, l, map);
wlr_surface_send_enter(l->layer_surface->surface, l->mon->wlr_output);
motionnotify(0);
}
@ -2091,15 +2090,12 @@ setmon(Client *c, Monitor *m, uint32_t newtags)
c->mon = m;
c->prev = c->geom;
/* TODO leave/enter is not optimal but works */
if (oldmon) {
wlr_surface_send_leave(client_surface(c), oldmon->wlr_output);
/* Scene graph sends surface leave/enter events on move and resize */
if (oldmon)
arrange(oldmon);
}
if (m) {
/* Make sure window actually overlaps with the monitor */
resize(c, c->geom, 0);
wlr_surface_send_enter(client_surface(c), m->wlr_output);
c->tags = newtags ? newtags : m->tagset[m->seltags]; /* assign tags of target monitor */
setfullscreen(c, c->isfullscreen); /* This will call arrange(c->mon) */
}