Add support to change focused window's border color
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@ -3,6 +3,7 @@ static const int sloppyfocus = 1; /* focus follows mouse */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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11
dwl.c
11
dwl.c
@ -1138,7 +1138,8 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
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void
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renderclients(Monitor *m, struct timespec *now)
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{
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Client *c;
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Client *c, *sel = selclient();
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const float *color;
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double ox, oy;
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int i, w, h;
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struct render_data rdata;
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@ -1164,9 +1165,15 @@ renderclients(Monitor *m, struct timespec *now)
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{ox + c->bw + w, oy + c->bw, c->bw, h}, /* right */
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{ox, oy + c->bw + h, w + 2 * c->bw, c->bw}, /* bottom */
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};
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if (c == sel)
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color = focuscolor;
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else
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color = bordercolor;
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for (i = 0; i < 4; i++) {
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scalebox(&borders[i], m->wlr_output->scale);
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wlr_render_rect(drw, &borders[i], bordercolor,
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wlr_render_rect(drw, &borders[i], color,
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m->wlr_output->transform_matrix);
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}
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