Merge pull request #151 from Sevz17/scenegraph3
send frame_done also to all layer surfaces
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commit
22a6f6661a
8
dwl.c
8
dwl.c
@ -1603,7 +1603,8 @@ rendermon(struct wl_listener *listener, void *data)
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* generally at the output's refresh rate (e.g. 60Hz). */
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* generally at the output's refresh rate (e.g. 60Hz). */
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Monitor *m = wl_container_of(listener, m, frame);
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Monitor *m = wl_container_of(listener, m, frame);
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Client *c;
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Client *c;
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int skip = 0;
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LayerSurface *layer;
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int i, skip = 0;
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struct timespec now;
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struct timespec now;
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/* Render if no XDG clients have an outstanding resize. */
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/* Render if no XDG clients have an outstanding resize. */
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@ -1617,6 +1618,11 @@ rendermon(struct wl_listener *listener, void *data)
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wl_list_for_each(c, &clients, link)
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wl_list_for_each(c, &clients, link)
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if (VISIBLEON(c, c->mon))
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if (VISIBLEON(c, c->mon))
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client_for_each_surface(c, rendered, &now);
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client_for_each_surface(c, rendered, &now);
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for (i = 0; i < LENGTH(m->layers); i++)
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wl_list_for_each(layer, &m->layers[i], link)
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wlr_layer_surface_v1_for_each_surface(layer->layer_surface, rendered, &now);
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}
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}
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void
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void
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