use scene_output for damage-tracked rendering
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be6f573b4e
commit
0146a9954b
53
dwl.c
53
dwl.c
@ -174,6 +174,7 @@ typedef struct {
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struct Monitor {
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struct wl_list link;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wlr_box m; /* monitor area, layout-relative */
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@ -862,20 +863,8 @@ createmon(struct wl_listener *listener, void *data)
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* display, which Wayland clients can see to find out information about the
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* output (such as DPI, scale factor, manufacturer, etc).
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*/
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wlr_output_layout_add(output_layout, wlr_output, r->x, r->y);
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sgeom = *wlr_output_layout_get_box(output_layout, NULL);
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/* When adding monitors, the geometries of all monitors must be updated */
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wl_list_for_each(m, &mons, link) {
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/* The first monitor in the list is the most recently added */
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Client *c;
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wl_list_for_each(c, &clients, link) {
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if (c->isfloating)
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resize(c, c->geom.x + m->w.width, c->geom.y,
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c->geom.width, c->geom.height, 0);
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}
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return;
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}
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m->scene_output = wlr_scene_output_create(scene, wlr_output);
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wlr_output_layout_add_auto(output_layout, wlr_output);
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}
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void
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@ -1602,44 +1591,21 @@ quitsignal(int signo)
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void
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rendermon(struct wl_listener *listener, void *data)
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{
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Client *c;
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int skip = 0;
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/* This function is called every time an output is ready to display a frame,
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* generally at the output's refresh rate (e.g. 60Hz). */
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Monitor *m = wl_container_of(listener, m, frame);
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Client *c;
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int skip = 0;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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/* Skip rendering if any XDG clients have an outstanding resize. */
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/* Render if no XDG clients have an outstanding resize. */
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wl_list_for_each(c, &clients, link)
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skip = skip || c->resize;
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/* HACK: This loop is the simplest way to handle ephemeral pageflip
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* failures but probably not the best. Revisit if damage tracking is
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* added. */
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do {
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/* wlr_output_attach_render makes the OpenGL context current. */
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if (!wlr_output_attach_render(m->wlr_output, NULL))
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return;
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if (!skip) {
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/* Begin the renderer (calls glViewport and some other GL sanity checks) */
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wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height);
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wlr_renderer_clear(drw, rootcolor);
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/* Render the scene at (-mx, -my) to get this monitor's view.
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* wlroots will not render windows falling outside the box. */
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wlr_scene_render_output(scene, m->wlr_output, -m->m.x, -m->m.y, NULL);
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/* Conclude rendering and swap the buffers, showing the final frame
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* on-screen. */
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wlr_renderer_end(drw);
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}
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} while (!wlr_output_commit(m->wlr_output));
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if (!skip && !wlr_scene_output_commit(m->scene_output))
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return;
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/* Let clients know a frame has been rendered */
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clock_gettime(CLOCK_MONOTONIC, &now);
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wl_list_for_each(c, &clients, link)
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wlr_surface_send_frame_done(client_surface(c), &now);
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}
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@ -2186,6 +2152,7 @@ updatemons(struct wl_listener *listener, void *data)
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/* Get the effective monitor geometry to use for surfaces */
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m->m = m->w = *wlr_output_layout_get_box(output_layout, m->wlr_output);
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wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
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/* Calculate the effective monitor geometry to use for clients */
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arrangelayers(m);
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/* Don't move clients to the left output when plugging monitors */
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