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Add rhombus rotation and stripes
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@ -1,4 +1,6 @@
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pub mod circle;
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pub mod circle;
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pub mod rotation;
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pub mod rhombus;
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use crate::vec::Vector;
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use crate::vec::Vector;
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51
src/animation/rhombus.rs
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51
src/animation/rhombus.rs
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use crate::animation::Animation;
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use crate::vec::Vector;
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const THICKNESS: f32 = 0.2;
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const FINAL_DISTANCE: f32 = 1.0 + THICKNESS * 2.0;
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pub struct RhombusAnimation {
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center: Vector,
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thickness: f32,
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final_distance: f32,
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}
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impl RhombusAnimation {
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pub fn new(size: Vector) -> Self {
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let center = size.center();
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let distance = center.sum();
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Self {
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center,
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thickness: distance * THICKNESS,
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final_distance: distance * FINAL_DISTANCE,
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}
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}
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}
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impl Animation for RhombusAnimation {
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fn sample(&self, step: f32, pos: Vector) -> f32 {
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let dist = self.final_distance * step - self.thickness;
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let pos_dist = (self.center - pos).abs().sum();
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(pos_dist - dist) / self.thickness
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn sample() {
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let anim = RhombusAnimation::new(Vector::new(30.0, 10.0));
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let sample_1 = anim.sample(0.2, Vector::new(5.0, 16.0));
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let sample_2 = anim.sample(0.7, Vector::new(22.0, 2.0));
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let sample_3 = anim.sample(0.5, Vector::new(4.0, 7.0));
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assert!(4.8 < sample_1 && sample_1 < 4.9);
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assert!(-1.5 < sample_2 && sample_2 < -1.4);
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assert!(0.7 < sample_3 && sample_3 < 0.8);
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}
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}
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46
src/animation/rotation.rs
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46
src/animation/rotation.rs
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@ -0,0 +1,46 @@
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use std::f32::consts::PI;
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use crate::animation::Animation;
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use crate::vec::Vector;
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const TWO_PI: f32 = PI * 2.0;
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const THICKNESS: f32 = TWO_PI * 0.1;
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const FULL_ROTATION: f32 = TWO_PI + THICKNESS * 2.0;
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pub struct RotationAnimation {
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center: Vector
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}
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impl RotationAnimation {
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pub fn new(size: Vector) -> Self {
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Self {
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center: size.center()
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}
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}
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}
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impl Animation for RotationAnimation {
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fn sample(&self, step: f32, pos: Vector) -> f32 {
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let angle = FULL_ROTATION * step - PI - THICKNESS;
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let pos_angle = (pos - self.center).angle();
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(pos_angle - angle) / THICKNESS
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn sample() {
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let anim = RotationAnimation::new(Vector::new(30.0, 10.0));
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let sample_1 = anim.sample(0.2, Vector::new(5.0, 16.0));
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let sample_2 = anim.sample(0.7, Vector::new(22.0, 2.0));
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let sample_3 = anim.sample(0.5, Vector::new(4.0, 7.0));
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assert!(2.4 < sample_1 && sample_1 < 2.5);
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assert!(0.7 < sample_2 && sample_2 < 0.8);
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assert!(-2.3 < sample_3 && sample_3 < -2.2);
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}
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}
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@ -1,5 +1,6 @@
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pub mod level;
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pub mod level;
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pub mod circle;
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pub mod circle;
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pub mod stripes;
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use crate::vec::Vector;
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use crate::vec::Vector;
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35
src/fill/stripes.rs
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35
src/fill/stripes.rs
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@ -0,0 +1,35 @@
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use crate::FillMode;
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use crate::vec::Vector;
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const INTERVAL: f32 = 4.0;
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pub struct StripesFillMode {
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interval: f32
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}
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impl StripesFillMode {
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pub fn new(size: Vector) -> Self {
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Self {
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interval: size.smaller() / INTERVAL
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}
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}
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}
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impl FillMode for StripesFillMode {
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fn sample(&self, _: f32, pos: Vector) -> f32 {
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(pos.sum() % self.interval) / self.interval
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn sample() {
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let mode = StripesFillMode::new(Vector::new(8.0, 4.0));
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assert_eq!(0.25, mode.sample(0.0, Vector::new(1.5, 0.75)));
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assert_eq!(0.5, mode.sample(0.0, Vector::new(4.0, 2.5)));
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}
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}
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17
src/main.rs
17
src/main.rs
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use rand::rngs::OsRng;
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use rand::rngs::OsRng;
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use crate::animation::Animation;
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use crate::animation::Animation;
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use crate::animation::circle::CircleAnimation;
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use crate::animation::circle::CircleAnimation;
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use crate::animation::rhombus::RhombusAnimation;
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use crate::animation::rotation::RotationAnimation;
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use crate::char::SimpleCharSampler;
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use crate::char::SimpleCharSampler;
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use crate::choose::{Chooser, Options};
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use crate::choose::{Chooser, Options};
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use crate::color::{ColorSampler, SimpleColorSampler};
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use crate::color::{ColorSampler, SimpleColorSampler};
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use crate::fill::circle::CircleFillMode;
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use crate::fill::circle::CircleFillMode;
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use crate::fill::FillMode;
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use crate::fill::FillMode;
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use crate::fill::level::LevelFillMode;
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use crate::fill::level::LevelFillMode;
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use crate::fill::stripes::StripesFillMode;
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use crate::render::{Renderer, SamplerRenderer};
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use crate::render::{Renderer, SamplerRenderer};
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use crate::runner::Runner;
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use crate::runner::Runner;
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use crate::sampler::ComposedSampler;
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use crate::sampler::ComposedSampler;
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@ -34,14 +37,16 @@ mod choose;
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#[derive(Copy, Clone, ArgEnum)]
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#[derive(Copy, Clone, ArgEnum)]
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enum AnimationType {
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enum AnimationType {
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Circle
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Circle,
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Rhombus,
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Rotation
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}
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}
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impl Options for AnimationType {
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impl Options for AnimationType {
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fn all() -> Vec<Self> where Self: Sized {
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fn all() -> Vec<Self> where Self: Sized {
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use AnimationType::*;
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use AnimationType::*;
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vec![Circle]
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vec![Circle, Rhombus, Rotation]
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}
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}
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}
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}
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#[derive(Copy, Clone, ArgEnum)]
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#[derive(Copy, Clone, ArgEnum)]
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enum FillModeType {
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enum FillModeType {
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Circle,
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Circle,
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Level
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Level,
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Stripes
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}
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}
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impl Options for FillModeType {
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impl Options for FillModeType {
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@ -128,7 +134,9 @@ fn main() -> Result<(), Error> {
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fn create_animation(animation: AnimationType, size: Vector) -> Box<dyn Animation> {
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fn create_animation(animation: AnimationType, size: Vector) -> Box<dyn Animation> {
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match animation {
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match animation {
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AnimationType::Circle => Box::new(CircleAnimation::new(size))
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AnimationType::Circle => Box::new(CircleAnimation::new(size)),
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AnimationType::Rhombus => Box::new(RhombusAnimation::new(size)),
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AnimationType::Rotation => Box::new(RotationAnimation::new(size)),
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}
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}
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}
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}
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match fill {
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match fill {
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FillModeType::Circle => Box::new(CircleFillMode::new(size)),
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FillModeType::Circle => Box::new(CircleFillMode::new(size)),
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FillModeType::Level => Box::new(LevelFillMode::new()),
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FillModeType::Level => Box::new(LevelFillMode::new()),
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FillModeType::Stripes => Box::new(StripesFillMode::new(size))
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}
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}
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}
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}
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12
src/vec.rs
12
src/vec.rs
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(self.x * self.x + self.y * self.y).sqrt()
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(self.x * self.x + self.y * self.y).sqrt()
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}
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}
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pub fn angle(self) -> f32 {
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self.x.atan2(self.y)
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}
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pub fn smaller(self) -> f32 {
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pub fn smaller(self) -> f32 {
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self.x.min(self.y)
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self.x.min(self.y)
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}
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}
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pub fn abs(self) -> Vector {
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Self::new(self.x.abs(), self.y.abs())
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}
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pub fn sum(self) -> f32 {
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self.x + self.y
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}
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/// Creates a vector with the on screen coordinates based on the terminal coordinates.
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/// Creates a vector with the on screen coordinates based on the terminal coordinates.
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/// # Arguments
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/// # Arguments
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/// * `x`: The x axis of the terminal character.
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/// * `x`: The x axis of the terminal character.
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