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Add units transformation
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@ -46,6 +46,8 @@ struct Args {
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#[clap(long)]
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#[clap(long)]
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char_swap: Option<bool>,
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char_swap: Option<bool>,
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#[clap(long)]
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#[clap(long)]
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char_units: Option<u8>,
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#[clap(long)]
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char_slices: Option<u8>,
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char_slices: Option<u8>,
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#[clap(long, value_enum)]
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#[clap(long, value_enum)]
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colors: Vec<PalletEnum>,
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colors: Vec<PalletEnum>,
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@ -103,6 +105,7 @@ struct PatternConfig<'a> {
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shift: Option<bool>,
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shift: Option<bool>,
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invert: Option<bool>,
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invert: Option<bool>,
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swap: Option<bool>,
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swap: Option<bool>,
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units: Option<u8>,
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slices: Option<u8>,
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slices: Option<u8>,
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}
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}
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@ -113,6 +116,7 @@ impl Args {
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Some(true),
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Some(true),
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self.char_invert,
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self.char_invert,
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self.char_swap,
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self.char_swap,
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self.char_units,
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self.char_slices,
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self.char_slices,
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)
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)
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}
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}
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@ -123,6 +127,7 @@ impl Args {
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self.color_shift,
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self.color_shift,
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self.color_invert,
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self.color_invert,
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self.color_swap,
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self.color_swap,
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Some(1),
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self.color_slices,
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self.color_slices,
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)
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)
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}
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}
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@ -176,6 +181,7 @@ impl<'a> PatternConfig<'a> {
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fn create(&self, rand: &mut impl Rng) -> Box<dyn PatternFactory> {
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fn create(&self, rand: &mut impl Rng) -> Box<dyn PatternFactory> {
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let mut pattern = self.create_base(rand);
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let mut pattern = self.create_base(rand);
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let units = self.units.unwrap_or(rand.gen_range(1..=4));
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let slices = self.slices.unwrap_or(rand.gen_range(1..=4));
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let slices = self.slices.unwrap_or(rand.gen_range(1..=4));
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if self.shift.unwrap_or(rand.gen()) {
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if self.shift.unwrap_or(rand.gen()) {
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@ -187,6 +193,9 @@ impl<'a> PatternConfig<'a> {
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if self.swap.unwrap_or(rand.gen()) {
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if self.swap.unwrap_or(rand.gen()) {
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pattern = Box::new(SwapFactory::new(pattern))
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pattern = Box::new(SwapFactory::new(pattern))
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}
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}
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if units != 1 {
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pattern = Box::new(UnitsFactory::new(pattern, units));
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}
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if slices != 1 {
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if slices != 1 {
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pattern = Box::new(SliceFactory::new(pattern, slices));
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pattern = Box::new(SliceFactory::new(pattern, slices));
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}
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}
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@ -2,8 +2,10 @@ mod invert;
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mod shift;
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mod shift;
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mod slice;
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mod slice;
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mod swap;
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mod swap;
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mod units;
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pub use invert::*;
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pub use invert::*;
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pub use shift::*;
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pub use shift::*;
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pub use slice::*;
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pub use slice::*;
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pub use swap::*;
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pub use swap::*;
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pub use units::*;
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32
src/transform/units.rs
Normal file
32
src/transform/units.rs
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@ -0,0 +1,32 @@
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use crate::pattern::*;
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use crate::Vector;
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#[derive(derive_more::Constructor)]
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pub struct UnitsFactory {
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child: Box<dyn PatternFactory>,
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units: u8,
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}
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#[derive(derive_more::Constructor)]
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pub struct Units {
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child: Box<dyn Pattern>,
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units: u8,
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}
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impl PatternFactory for UnitsFactory {
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fn create(&self, config: &Config) -> Box<dyn Pattern> {
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Box::new(Units::new(self.child.create(config), self.units))
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}
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}
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impl Pattern for Units {
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fn sample(&self, pos: Vector) -> f32 {
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let sample = self.child.sample(pos);
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if 0.0 <= sample && sample < 1.0 {
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(sample * self.units as f32) % 1.0
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} else {
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sample
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}
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}
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}
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