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Add sampler module
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@ -1,6 +1,7 @@
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pub mod error;
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mod pattern;
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pub mod pattern;
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pub mod printer;
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pub mod sampler;
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pub mod term;
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mod vec;
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61
src/sampler/char.rs
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61
src/sampler/char.rs
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pub trait CharConverter {
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fn convert(&self, level: f32) -> char;
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}
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pub struct CharConverterImpl {
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chars: String,
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}
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impl CharConverterImpl {
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pub fn new(chars: String) -> Self {
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Self { chars }
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}
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}
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impl CharConverter for CharConverterImpl {
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fn convert(&self, level: f32) -> char {
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assert!(level >= 0.0);
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assert!(level < 1.0);
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let index = (level * self.chars.len() as f32) as usize;
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self.chars.chars().nth(index).unwrap()
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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#[should_panic]
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fn convert_index_below_zero() {
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CharConverterImpl::new("abc".to_string()).convert(-0.1);
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}
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#[test]
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fn convert_index_zero() {
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let converter = CharConverterImpl::new("abc".to_string());
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assert_eq!('a', converter.convert(0.0));
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}
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#[test]
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fn convert() {
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let converter = CharConverterImpl::new("abc".to_string());
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assert_eq!('b', converter.convert(0.5));
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}
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#[test]
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#[should_panic]
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fn convert_index_one() {
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CharConverterImpl::new("abc".to_string()).convert(1.0);
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}
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#[test]
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#[should_panic]
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fn convert_index_above_one() {
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CharConverterImpl::new("abc".to_string()).convert(1.1);
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}
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}
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64
src/sampler/color.rs
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64
src/sampler/color.rs
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@ -0,0 +1,64 @@
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use crossterm::style::Color;
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pub trait ColorConverter {
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fn convert(&self, level: f32) -> Color;
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}
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pub struct ColorConverterImpl {
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colors: Vec<Color>,
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}
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impl ColorConverterImpl {
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pub fn new(colors: Vec<Color>) -> Self {
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Self { colors }
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}
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}
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impl ColorConverter for ColorConverterImpl {
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fn convert(&self, level: f32) -> Color {
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assert!(level >= 0.0);
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assert!(level < 1.0);
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let index = (level * self.colors.len() as f32) as usize;
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self.colors[index]
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crossterm::style::Color::*;
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#[test]
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#[should_panic]
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fn convert_index_below_zero() {
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ColorConverterImpl::new(vec![Red, Green, Blue]).convert(-0.1);
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}
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#[test]
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fn convert_index_zero() {
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let converter = ColorConverterImpl::new(vec![Red, Green, Blue]);
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assert!(matches!(converter.convert(0.0), Red));
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}
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#[test]
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fn convert() {
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let converter = ColorConverterImpl::new(vec![Red, Green, Blue]);
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assert!(matches!(converter.convert(0.5), Green));
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}
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#[test]
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#[should_panic]
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fn convert_index_one() {
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ColorConverterImpl::new(vec![Red, Green, Blue]).convert(1.0);
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}
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#[test]
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#[should_panic]
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fn convert_index_above_one() {
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ColorConverterImpl::new(vec![Red, Green, Blue]).convert(1.1);
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}
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}
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65
src/sampler/level.rs
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65
src/sampler/level.rs
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@ -0,0 +1,65 @@
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pub enum Level {
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Keep,
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Draw(f32),
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Clear,
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}
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pub trait LevelConverter {
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fn convert(&self, level: f32) -> Level;
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}
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#[derive(Default)]
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pub struct LevelConverterImpl;
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impl LevelConverter for LevelConverterImpl {
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fn convert(&self, level: f32) -> Level {
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if level < 0.0 {
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Level::Keep
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} else if level < 1.0 {
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Level::Draw(level)
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} else {
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Level::Clear
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn convert_keep() {
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let converter = LevelConverterImpl::default();
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assert!(matches!(converter.convert(-0.1), Level::Keep));
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}
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#[test]
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fn convert_draw() {
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let converter = LevelConverterImpl::default();
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if let Level::Draw(level) = converter.convert(0.0) {
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assert_eq!(0.0, level);
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} else {
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panic!();
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}
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if let Level::Draw(level) = converter.convert(0.5) {
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assert_eq!(0.5, level);
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} else {
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panic!();
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}
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if let Level::Draw(level) = converter.convert(0.9) {
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assert_eq!(0.9, level);
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} else {
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panic!();
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}
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}
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#[test]
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fn convert_clear() {
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let converter = LevelConverterImpl::default();
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assert!(matches!(converter.convert(1.0), Level::Clear));
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assert!(matches!(converter.convert(1.5), Level::Clear));
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}
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}
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3
src/sampler/mod.rs
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3
src/sampler/mod.rs
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@ -0,0 +1,3 @@
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mod color;
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mod level;
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mod char;
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