Add array.rs

This commit is contained in:
Nicolas 2022-04-03 16:03:28 +02:00
parent 243a01a638
commit 3c5b0c00d9
2 changed files with 99 additions and 0 deletions

98
src/array.rs Normal file
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@ -0,0 +1,98 @@
use std::ops::{Index, IndexMut};
/// A two dimensional statically size array.
pub struct Array2D<T> {
width: usize,
height: usize,
values: Vec<T>
}
impl<T: Default + Copy> Array2D<T> {
pub fn new(width: usize, height: usize) -> Self {
Self {
width,
height,
values: vec![T::default(); width * height]
}
}
pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
/// Calculates the physical index of the given position.
///
/// # Panics
/// Panics if the position is out of bounds.
fn index_of(&self, pos: (usize, usize)) -> usize {
assert!(pos.0 < self.width);
assert!(pos.1 < self.height);
pos.0 + pos.1 * self.width
}
}
impl<T: Default + Copy> Index<(usize, usize)> for Array2D<T> {
type Output = T;
fn index(&self, pos: (usize, usize)) -> &Self::Output {
unsafe { self.values.get_unchecked(self.index_of(pos)) }
}
}
impl<T: Default + Copy> IndexMut<(usize, usize)> for Array2D<T> {
fn index_mut(&mut self, pos: (usize, usize)) -> &mut Self::Output {
let i = self.index_of(pos);
unsafe { self.values.get_unchecked_mut(i) }
}
}
#[cfg(test)]
mod test {
use crate::array::Array2D;
#[test]
fn width() {
let array = Array2D::<()>::new(10, 4);
assert_eq!(10, array.width());
}
#[test]
fn height() {
let array = Array2D::<()>::new(2, 5);
assert_eq!(5, array.height());
}
#[test]
fn index() {
let mut array = Array2D::new(4, 4);
array[(1, 2)] = 3;
array[(3, 3)] = 7;
assert_eq!(3, array[(1, 2)]);
assert_eq!(7, array[(3, 3)]);
}
#[test]
#[should_panic]
fn index_oob_width() {
let array = Array2D::<()>::new(5, 10);
array[(8, 2)];
}
#[test]
#[should_panic]
fn index_oob_height() {
let array = Array2D::<()>::new(10, 5);
array[(3, 7)];
}
}

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@ -6,6 +6,7 @@ mod color;
mod char;
mod fill;
mod vec;
mod array;
#[derive(Parser)]
#[clap(author = "Rico Riedel", version = "0.1.0", about = "Wipe your terminal with a random animation.")]