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Add animation
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51
src/animation/circle.rs
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51
src/animation/circle.rs
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use crate::animation::Animation;
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use crate::vec::Vector;
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const THICKNESS: f32 = 0.2;
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const FINAL_RADIUS: f32 = 1.0 + THICKNESS * 2.0;
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pub struct CircleAnimation {
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center: Vector,
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thickness: f32,
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final_radius: f32,
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}
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impl CircleAnimation {
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pub fn new(size: Vector) -> Self {
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let center = size.center();
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let distance = center.length();
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Self {
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center,
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thickness: distance * THICKNESS,
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final_radius: distance * FINAL_RADIUS,
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}
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}
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}
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impl Animation for CircleAnimation {
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fn sample(&self, step: f32, pos: Vector) -> f32 {
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let radius = self.final_radius * step - self.thickness;
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let distance = (pos - self.center).length();
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(distance - radius) / self.thickness
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn sample() {
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let anim = CircleAnimation::new(Vector::new(10.0, 20.0));
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let sample_1 = anim.sample(0.5, Vector::new(17.0, 5.0));
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let sample_2 = anim.sample(0.8, Vector::new(11.0, 8.0));
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let sample_3 = anim.sample(0.2, Vector::new(7.0, 10.0));
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assert!(3.3 < sample_1 && sample_1 < 3.4);
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assert!(-1.8 < sample_2 && sample_2 < -1.7);
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assert!(0.4 < sample_3 && sample_3 < 0.5);
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}
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}
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7
src/animation/mod.rs
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7
src/animation/mod.rs
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@ -0,0 +1,7 @@
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mod circle;
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use crate::vec::Vector;
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pub trait Animation {
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fn sample(&self, step: f32, pos: Vector) -> f32;
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}
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@ -8,6 +8,7 @@ mod fill;
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mod vec;
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mod vec;
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mod array;
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mod array;
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mod surface;
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mod surface;
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mod animation;
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#[derive(Parser)]
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#[derive(Parser)]
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#[clap(author = "Rico Riedel", version = "0.1.0", about = "Wipe your terminal with a random animation.")]
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#[clap(author = "Rico Riedel", version = "0.1.0", about = "Wipe your terminal with a random animation.")]
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18
src/vec.rs
18
src/vec.rs
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use std::ops::Sub;
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/// A vector with a x and y axis.
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/// A vector with a x and y axis.
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone)]
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pub struct Vector {
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pub struct Vector {
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@ -12,6 +14,14 @@ impl Vector {
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Self { x, y }
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Self { x, y }
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}
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}
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pub fn center(self) -> Self {
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Self::new(self.x / 2.0, self.y / 2.0)
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}
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pub fn length(self) -> f32 {
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(self.x * self.x + self.y * self.y).sqrt()
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}
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/// Creates a vector with the on screen coordinates based on the terminal coordinates.
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/// Creates a vector with the on screen coordinates based on the terminal coordinates.
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/// # Arguments
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/// # Arguments
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/// * `x`: The x axis of the terminal character.
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/// * `x`: The x axis of the terminal character.
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@ -21,6 +31,14 @@ impl Vector {
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}
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}
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}
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}
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impl Sub for Vector {
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type Output = Vector;
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fn sub(self, rhs: Self) -> Self::Output {
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Vector::new(self.x - rhs.x, self.y - rhs.y)
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use super::*;
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use super::*;
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