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218 lines
6.2 KiB
C++
218 lines
6.2 KiB
C++
//****************************************************************************
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//* MODULE: Gfx
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//* FILENAME: cutscenedetails.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: 01/13/2003
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//****************************************************************************
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#ifndef __OBJECTS_CUTSCENEDETAILS_H
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#define __OBJECTS_CUTSCENEDETAILS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#include <core/defines.h>
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#include <core/support.h>
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#include <sk/objects/moviedetails.h>
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/*****************************************************************************
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** Forward Declarations **
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*****************************************************************************/
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namespace File
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{
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class CFileLibrary;
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}
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namespace Nx
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{
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class CQuickAnim;
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}
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namespace Mth
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{
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class Matrix;
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class Quat;
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class Vector;
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}
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CCutsceneData;
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class CCompositeObject;
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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struct SCutsceneAnimInfo
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{
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uint32 m_animName;
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Nx::CQuickAnim* mp_bonedQuickAnim;
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};
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struct SCutsceneObjectInfo
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{
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uint32 m_objectName;
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uint32 m_flags;
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uint32 m_skeletonName;
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bool m_doPlayerSubstitution;
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SCutsceneAnimInfo* mp_animInfo;
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Obj::CCompositeObject* mp_object;
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Obj::CCompositeObject* mp_parentObject;
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int m_obaIndex; // -1 if not valid
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};
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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class CCutsceneData : public Spt::Class
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{
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protected:
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enum
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{
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vMAX_CUTSCENE_ANIMS = 64,
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vMAX_CUTSCENE_OBJECTS = 64,
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vMAX_CUTSCENE_ASSETS = 64
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};
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public:
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CCutsceneData();
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virtual ~CCutsceneData();
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public:
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bool Load(const char* p_fileName, bool assertOnFail, bool async);
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bool PostLoad(bool assertOnFail);
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bool LoadFinished();
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void Update( Gfx::Camera* pCamera, Script::CStruct* pStruct );
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bool IsAnimComplete();
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bool OverridesCamera();
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bool HasMovieStarted()
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{
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return m_videoStarted;
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}
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protected:
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void get_current_frame( Mth::Quat* pQuat, Mth::Vector* pTrans );
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void update_camera( Gfx::Camera* pCamera );
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void update_moving_objects();
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void update_extra_cutscene_objects();
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void update_boned_anims();
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void add_boned_anim( uint32 objectName, uint32* pData, int fileSize );
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void add_anim( uint32 animName, uint32* pData, int fileSize );
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void add_object( Script::CStruct* pParams );
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bool create_objects( uint32* pData );
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SCutsceneObjectInfo* get_object_info( uint32 objectName );
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SCutsceneAnimInfo* get_anim_info( uint32 animName );
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void update_video_playback( Gfx::Camera* pCamera, Script::CStruct* pStruct );
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protected:
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void init_objects();
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void load_models();
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protected:
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// need this pointer only during async loads
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File::CFileLibrary* mp_fileLibrary;
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bool m_dataLoaded;
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Nx::CQuickAnim* mp_cameraQuickAnim;
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Nx::CQuickAnim* mp_objectQuickAnim;
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Mth::Vector m_original_player_bounding_sphere;
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bool m_original_hidden;
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bool m_original_scale_enabled;
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Mth::Vector m_original_pos;
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// this is used so that if there are multiple create-a-skaters,
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// they don't all try to overwrite the same m_original_*
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// fields...
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bool m_original_params_set;
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SCutsceneObjectInfo m_objects[vMAX_CUTSCENE_OBJECTS];
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int m_numObjects;
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SCutsceneAnimInfo m_bonedAnims[vMAX_CUTSCENE_ANIMS];
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int m_numBonedAnims;
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uint32 m_assetName[vMAX_CUTSCENE_ASSETS];
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int m_numAssets;
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bool m_audioStarted;
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bool m_videoStarted;
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bool m_videoAborted;
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float m_oldTime;
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float m_currentTime;
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uint64 m_initialVBlanks;
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};
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class CCutsceneDetails : public CMovieDetails
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{
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public:
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CCutsceneDetails();
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virtual ~CCutsceneDetails();
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public:
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virtual bool InitFromStructure(Script::CStruct *pParams);
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virtual void Update();
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virtual bool ResetCustomKeys();
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virtual bool IsComplete();
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virtual bool IsHeld();
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virtual bool OverridesCamera();
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virtual void Cleanup();
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virtual bool HasMovieStarted();
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protected:
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void hide_moving_objects();
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void unhide_moving_objects();
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protected:
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CCutsceneData* mp_cutsceneAsset;
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uint32 m_cutsceneAssetName;
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uint32 m_startScriptName;
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bool m_startScriptAlreadyRun;
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uint32 m_endScriptName;
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Script::CStruct* mp_cutsceneStruct;
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float m_oldAmbientLightModulationFactor;
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float m_oldDiffuseLightModulationFactor[2];
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uint32* mp_hiddenObjects;
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int m_numHiddenObjects;
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};
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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} // namespace Obj
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#endif // __OBJECTS_CUTSCENEDETAILS_H
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