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1579 lines
49 KiB
C++
1579 lines
49 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 1999 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: TrickObject (OBJ) **
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** **
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** File name: TrickObject.cpp **
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** **
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** Created by: 03/05/01 - gj **
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** **
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** Description: trick object code **
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** **
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*****************************************************************************/
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#include <sk/objects/trickobject.h>
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#include <gel/net/server/netserv.h>
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#include <gel/scripting/array.h>
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#include <gel/scripting/checksum.h>
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#include <gel/scripting/script.h>
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#include <gel/scripting/symboltable.h>
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#include <gel/scripting/utils.h>
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#include <gfx/gfxutils.h>
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#include <gfx/nx.h>
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#include <gfx/nxsector.h>
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#include <sk/gamenet/gamenet.h>
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#include <sk/modules/skate/goalmanager.h>
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#include <sk/modules/skate/skate.h>
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#include <sk/objects/skater.h> // just needed in mygetassociatednetworkconnection
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#include <sys/config/config.h>
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#include <sk/components/RailEditorComponent.h>
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#ifdef __NOPT_ASSERT__
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//#include <sk/ParkEditor/ParkEd.h>
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#endif
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/*****************************************************************************
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** Externals **
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*****************************************************************************/
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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DefinePoolableClass(Lst::HashItem<Obj::CTrickCluster>);
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enum
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{
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vMAX_TRICKS_TO_FREE = 128
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};
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/*****************************************************************************
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** DBG Defines **
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*****************************************************************************/
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namespace Obj
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{
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/*****************************************************************************
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** Private Types **
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*****************************************************************************/
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/*****************************************************************************
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** Private Data **
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*****************************************************************************/
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/*****************************************************************************
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** Public Data **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Private Functions **
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*****************************************************************************/
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/*****************************************************************************
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** Public Functions **
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*****************************************************************************/
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickObject::CTrickObject( void ) : Lst::Node< CTrickObject >(this)
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{
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickObject::CTrickObject( uint32 name_checksum ) : Lst::Node< CTrickObject >(this)
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{
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m_NameChecksum = name_checksum;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickObject::InitializeTrickObjectColor( int seqIndex )
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{
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// Garrett: shouldn't need to do anything except clear color here
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// checks for the wibbling data, and creates
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// it if it doesn't already exist
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// TODO: Should also screen out if it doesn't have any geometry
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Nx::CSector *p_sector = Nx::CEngine::sGetSector(m_NameChecksum);
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Dbg_MsgAssert(p_sector,("sGetSector(0x%x) returned NULL (%s)",m_NameChecksum,Script::FindChecksumName(m_NameChecksum)));
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p_sector->ClearColor();
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if (!Config::CD())
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{
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if ( Script::GetInt( "show_all_trick_objects", false ) )
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{
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// quick way to see all the trick objects in the scene
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ModulateTrickObjectColor( 2 );
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}
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}
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickObject::ModulateTrickObjectColor( int seqIndex )
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{
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Nx::CSector *p_sector = Nx::CEngine::sGetSector(m_NameChecksum);
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Dbg_MsgAssert(p_sector,("sGetSector(0x%x) returned NULL (%s)",m_NameChecksum,Script::FindChecksumName(m_NameChecksum)));
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Script::CArray* p_graffiti_col_tab = Script::GetArray( "graffitiColors" );
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Dbg_MsgAssert( (uint) seqIndex < p_graffiti_col_tab->GetSize(), ( "graffitiColors array too small" ) );
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Script::CArray *p_entry = p_graffiti_col_tab->GetArray(seqIndex);
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#ifdef __NOPT_ASSERT__
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int size = p_entry->GetSize();
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Dbg_MsgAssert(size >= 3 && size <= 4, ("wrong size %d for color array", size));
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#endif
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Image::RGBA color;
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color.r = p_entry->GetInteger( 0 );
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color.g = p_entry->GetInteger( 1 );
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color.b = p_entry->GetInteger( 2 );
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color.a = 128;
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p_sector->SetColor(color);
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickObject::ClearTrickObjectColor( int seqIndex )
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{
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Nx::CSector *p_sector = Nx::CEngine::sGetSector(m_NameChecksum);
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Dbg_MsgAssert(p_sector,("sGetSector(0x%x) returned NULL (%s)",m_NameChecksum,Script::FindChecksumName(m_NameChecksum)));
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Script::CArray* p_graffiti_col_tab = Script::GetArray( "graffitiColors" );
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Dbg_MsgAssert( (uint) seqIndex < p_graffiti_col_tab->GetSize(), ( "graffitiColors array too small" ) );
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Script::CArray *p_entry = p_graffiti_col_tab->GetArray(seqIndex);
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#ifdef __NOPT_ASSERT__
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int size = p_entry->GetSize();
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Dbg_MsgAssert(size >= 3 && size <= 4, ("wrong size %d for color array", size));
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#endif
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Image::RGBA color;
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color.r = p_entry->GetInteger( 0 );
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color.g = p_entry->GetInteger( 1 );
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color.b = p_entry->GetInteger( 2 );
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color.a = 128;
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Image::RGBA orig_color = p_sector->GetColor();
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if ((orig_color.r == color.r) &&
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(orig_color.g == color.g) &&
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(orig_color.b == color.b))
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{
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p_sector->ClearColor();
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}
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickCluster::CTrickCluster( void ) : Lst::Node< CTrickCluster >(this)
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{
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickCluster::CTrickCluster( uint32 name_checksum ) : Lst::Node< CTrickCluster >(this)
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{
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m_NameChecksum = name_checksum;
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Reset();
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickCluster::~CTrickCluster( void )
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{
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uint32 count = m_TrickObjectList.CountItems();
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// first iterate through all the items,
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// and destroy the associated objects
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for ( uint32 i = 0; i < count; i++ )
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{
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Lst::Node< CTrickObject >* pNode = m_TrickObjectList.GetItem( 0 );
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Dbg_Assert( pNode );
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CTrickObject* pObject = pNode->GetData();
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Dbg_Assert( pObject );
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delete pObject;
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}
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// now remove all the nodes from the list
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m_TrickObjectList.RemoveAllNodes();
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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int CTrickCluster::GetScore( uint32 skater_id )
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{
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return ( m_IsOwned && (skater_id == m_OwnerId) );
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickCluster::Reset( void )
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{
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m_Score = 0;
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m_OwnerId = 0;
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m_IsOwned = false; // no owner
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickCluster::ModulateTrickObjectColor( int seqIndex )
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{
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uint32 count = m_TrickObjectList.CountItems();
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for ( uint32 i = 0; i < count; i++ )
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{
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Lst::Node< CTrickObject >* pNode = m_TrickObjectList.GetItem( i );
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Dbg_Assert( pNode );
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CTrickObject* pObject = pNode->GetData();
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Dbg_Assert( pObject );
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pObject->ModulateTrickObjectColor( seqIndex );
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}
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// If playing a created park, update any created rails for this cluster.
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Mdl::Skate * p_skate_mod = Mdl::Skate::Instance();
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if (p_skate_mod->m_cur_level == CRCD(0xb664035d,"load_sk5ed_gameplay"))
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{
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Obj::GetRailEditor()->ModulateRailColor(m_NameChecksum, seqIndex);
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}
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickObject* CTrickCluster::find_trick_object( uint32 name_checksum )
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{
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uint32 count = m_TrickObjectList.CountItems();
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// find the appropriate trick object
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for ( uint32 i = 0; i < count; i++ )
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{
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Lst::Node< CTrickObject >* pNode = m_TrickObjectList.GetItem( i );
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Dbg_Assert( pNode );
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CTrickObject* pObject = pNode->GetData();
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Dbg_Assert( pObject );
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if ( pObject->m_NameChecksum == name_checksum )
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{
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return pObject;
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}
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}
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return NULL;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickCluster::AddTrickObject( uint32 name_checksum )
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{
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Dbg_MsgAssert( !find_trick_object( name_checksum ),( "Trick object %s is already in list", Script::FindChecksumName(name_checksum) ));
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CTrickObject* pObject = new CTrickObject( name_checksum );
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if ( !pObject )
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{
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return false;
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}
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if ( pObject->InitializeTrickObjectColor( name_checksum ) )
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{
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// printf( "Adding %s to trick object list\n", Script::FindChecksumName( name_checksum ) );
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m_TrickObjectList.AddToTail( pObject );
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return true;
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}
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else
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{
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// if not valid
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delete pObject;
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return false;
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}
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickObjectManager::CTrickObjectManager( void ) : m_TrickClusterList(8), m_TrickAliasList(8)
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{
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// m_TrickAliasCount = 0;
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Mem::Manager::sHandle().PushContext(Mem::Manager::sHandle().ScriptHeap());
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mp_ObserverState = new Script::CScriptStructure;
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Mem::Manager::sHandle().PopContext();
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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CTrickObjectManager::~CTrickObjectManager( void )
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{
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this->DeleteAllTrickObjects();
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}
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struct STrickObjectFreeInfo
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{
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uint32 skater_id; // which objects to free
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uint32 num_tricks; // num tricks to free
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uint32 trick_buffer[vMAX_TRICKS_TO_FREE];
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickCluster::FreeCluster( uint32 skater_id )
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{
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if ( this->m_IsOwned && ( this->m_OwnerId == skater_id ) )
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{
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this->m_IsOwned = false;
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this->m_Score = 0;
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return true;
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}
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return false;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickCluster::ClearCluster( int seqIndex )
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{
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uint32 count = m_TrickObjectList.CountItems();
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// find the appropriate trick object
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for ( uint32 i = 0; i < count; i++ )
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{
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Lst::Node< CTrickObject >* pNode = m_TrickObjectList.GetItem( i );
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Dbg_Assert( pNode );
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CTrickObject* p_object = pNode->GetData();
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Dbg_Assert( p_object );
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if (!p_object->ClearTrickObjectColor(seqIndex))
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{
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return false;
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}
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}
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// If playing a created park, clear any created rail colors for this cluster.
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Mdl::Skate * p_skate_mod = Mdl::Skate::Instance();
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if (p_skate_mod->m_cur_level == CRCD(0xb664035d,"load_sk5ed_gameplay"))
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{
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Obj::GetRailEditor()->ClearRailColor(m_NameChecksum);
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}
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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void free_trick_cluster(CTrickCluster* pCluster, void* pData)
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{
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Dbg_AssertPtr(pCluster);
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Dbg_AssertPtr(pData);
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STrickObjectFreeInfo* pFreeInfo = (STrickObjectFreeInfo*)pData;
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if ( pCluster->FreeCluster( pFreeInfo->skater_id ) )
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{
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Dbg_MsgAssert( pFreeInfo->num_tricks < vMAX_TRICKS_TO_FREE, ( "Too many trick objects to free" ) );
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pFreeInfo->trick_buffer[pFreeInfo->num_tricks] = pCluster->GetNameChecksum();
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pFreeInfo->num_tricks++;
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#ifdef __USER_GARY__
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Dbg_Message( "Freeing up %s\n", Script::FindChecksumName(pCluster->GetNameChecksum()) );
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#endif
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}
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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bool CTrickObjectManager::FreeTrickObjects( uint32 skater_id )
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{
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GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
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// clear the observer state when you exit the game
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printf( "Clearing observer state\n" );
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mp_ObserverState->Clear();
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if( gamenet_man->OnServer())
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{
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STrickObjectFreeInfo theFreeInfo;
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theFreeInfo.skater_id = skater_id;
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theFreeInfo.num_tricks = 0;
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m_TrickClusterList.HandleCallback(free_trick_cluster, (void*)&theFreeInfo);
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if ( theFreeInfo.num_tricks <= 0 )
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{
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// no tricks to free
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return false;
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}
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// send score updates, as something has changed
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Mdl::Skate * skate_mod = Mdl::Skate::Instance();
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skate_mod->SendScoreUpdates( false );
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}
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clear_trick_clusters(skater_id + 1);
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return true;
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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uint32 CTrickObjectManager::TrickObjectExists( uint32 name_checksum ){
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// gets cluster checksum
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CTrickCluster* pCluster = get_aliased_cluster( name_checksum );
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if ( pCluster )
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{
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return pCluster->m_NameChecksum;
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}
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else
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{
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return 0;
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}
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}
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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uint32 CTrickObjectManager::RequestLogTrick( uint32 num_pending_tricks, uint32* p_pending_tricks, char* p_inform_prev_owner, int skater_id, uint32 score )
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{
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printf("RequestLogTrick called\n");
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// GJ: Note that this function only logs the trick; a message
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// will be sent out to the clients to actually modify the color
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uint32 i;
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Dbg_Assert( p_pending_tricks );
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Dbg_Assert( p_inform_prev_owner );
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Dbg_Assert( num_pending_tricks < 128 );
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static char s_change_mask[128];
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for ( i = 0; i < num_pending_tricks; i++ )
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{
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s_change_mask[i] = 0;
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}
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for ( i = 0; i < num_pending_tricks; i++ )
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{
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CTrickCluster* pCluster = get_aliased_cluster( p_pending_tricks[i] );
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// change only objects marked as trick objects
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if ( !pCluster )
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continue;
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// tell the goal manager
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Game::CGoalManager* pGoalManager = Game::GetGoalManager();
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Dbg_Assert( pGoalManager );
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pGoalManager->GotTrickObject( pCluster->GetNameChecksum(), score );
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// if the score beats the score
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if ( score > pCluster->m_Score )
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{
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bool owner_changed = ( pCluster->m_OwnerId != (uint32)skater_id );
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if ( !pCluster->m_IsOwned || owner_changed )
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{
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// that the trick object has changed states
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|
s_change_mask[i] = 1;
|
|
}
|
|
|
|
if ( pCluster->m_IsOwned && owner_changed )
|
|
{
|
|
// for tracking steal messages
|
|
Dbg_Assert( pCluster->m_OwnerId >= 0 && pCluster->m_OwnerId < GameNet::vMAX_PLAYERS );
|
|
p_inform_prev_owner[pCluster->m_OwnerId] = 1;
|
|
}
|
|
|
|
pCluster->m_OwnerId = skater_id;
|
|
pCluster->m_Score = score;
|
|
pCluster->m_IsOwned = true;
|
|
|
|
/* Game::CGoalManager* p_GoalManager = Game::GetGoalManager();
|
|
if ( p_GoalManager->IsInGraffitiGoal() )
|
|
{
|
|
p_GoalManager->GotGraffitiCluster( pCluster->GetNameChecksum() );
|
|
// printf("tricked in %s\n", Script::FindChecksumName( pCluster->GetNameChecksum() ) );
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
uint32 num_changed = 0;
|
|
|
|
// shift them so that the changed ones are at the beginning
|
|
for ( i = 0; i < num_pending_tricks; i++ )
|
|
{
|
|
if ( s_change_mask[i] )
|
|
{
|
|
p_pending_tricks[num_changed] = p_pending_tricks[i];
|
|
num_changed++;
|
|
}
|
|
}
|
|
|
|
return num_changed;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
CTrickCluster* CTrickObjectManager::GetTrickCluster( uint32 name_checksum )
|
|
{
|
|
return find_trick_cluster( name_checksum );
|
|
}
|
|
|
|
struct SAutoTrick
|
|
{
|
|
uint32 pPendingTricks[32];
|
|
uint32 numPendingTricks;
|
|
};
|
|
|
|
Net::Conn* MyGetAssociatedNetworkConnection( uint32 skater_id )
|
|
{
|
|
Mdl::Skate * skate_mod = Mdl::Skate::Instance();
|
|
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
|
|
Obj::CSkater* skater;
|
|
GameNet::PlayerInfo* player;
|
|
|
|
skater = skate_mod->GetSkaterById( skater_id );
|
|
if( skater )
|
|
{
|
|
player = gamenet_man->GetPlayerByObjectID( skater->GetID() );
|
|
if( player )
|
|
{
|
|
return player->m_Conn;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void MyLogTrickObject( int skater_id, int score, uint32 num_pending_tricks, uint32* p_pending_tricks, bool propagate )
|
|
{
|
|
Mdl::Skate * skate_mod = Mdl::Skate::Instance();
|
|
GameNet::Manager * gamenet_man = GameNet::Manager::Instance();
|
|
GameNet::MsgScoreLogTrickObject msg;
|
|
GameNet::MsgObsScoreLogTrickObject obs_msg;
|
|
Net::MsgDesc msg_desc;
|
|
Net::Server* server;
|
|
Net::Conn* conn;
|
|
GameNet::PlayerInfo* player;
|
|
Lst::Search< GameNet::PlayerInfo > sh;
|
|
|
|
if( propagate )
|
|
{
|
|
server = gamenet_man->GetServer();
|
|
Dbg_Assert( server );
|
|
|
|
conn = MyGetAssociatedNetworkConnection( skater_id );
|
|
|
|
// keep track of whom we need to send the steal message to
|
|
int i;
|
|
char previous_owner_flags[GameNet::vMAX_PLAYERS];
|
|
for ( i = 0; i < GameNet::vMAX_PLAYERS; i++ )
|
|
{
|
|
previous_owner_flags[i] = 0;
|
|
}
|
|
|
|
num_pending_tricks = skate_mod->GetTrickObjectManager()->RequestLogTrick( num_pending_tricks, p_pending_tricks, previous_owner_flags, skater_id, score );
|
|
|
|
if ( !num_pending_tricks )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( i = 0; i < GameNet::vMAX_PLAYERS; i++ )
|
|
{
|
|
if ( previous_owner_flags[i] )
|
|
{
|
|
// GJ: This only sends the stolen message to the two parties involved
|
|
|
|
GameNet::PlayerInfo* pPlayerInfo;
|
|
GameNet::MsgStealMessage steal_msg;
|
|
Net::MsgDesc steal_msg_desc;
|
|
|
|
steal_msg.m_NewOwner = skater_id;
|
|
steal_msg.m_OldOwner = i;
|
|
steal_msg.m_GameId = gamenet_man->GetNetworkGameId();
|
|
|
|
pPlayerInfo = gamenet_man->GetPlayerByObjectID(skater_id);
|
|
Dbg_Assert( pPlayerInfo );
|
|
|
|
steal_msg_desc.m_Data = &steal_msg;
|
|
steal_msg_desc.m_Length = sizeof( GameNet::MsgStealMessage );
|
|
steal_msg_desc.m_Id = GameNet::MSG_ID_STEAL_MESSAGE;
|
|
server->EnqueueMessage( pPlayerInfo->GetConnHandle(), &steal_msg_desc );
|
|
|
|
steal_msg.m_NewOwner = skater_id;
|
|
steal_msg.m_OldOwner = i;
|
|
steal_msg.m_GameId = gamenet_man->GetNetworkGameId();
|
|
|
|
pPlayerInfo = gamenet_man->GetPlayerByObjectID(i);
|
|
//Dbg_Assert( pPlayerInfo );
|
|
|
|
// For now, don't assert if the player doesn't exist anymore. Just don't do anything.
|
|
// Eventually, Gary will fix this so that pieces of exiting players are reset
|
|
if( pPlayerInfo )
|
|
{
|
|
server->EnqueueMessage( pPlayerInfo->GetConnHandle(), &msg_desc );
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __USER_GARY__
|
|
printf( "Broadcasting %d tricks\n", num_pending_tricks );
|
|
#endif
|
|
|
|
msg.m_SubMsgId = GameNet::SCORE_MSG_ID_LOG_TRICK_OBJECT;
|
|
msg.m_OwnerId = skater_id;
|
|
msg.m_Score = score;
|
|
msg.m_NumPendingTricks = num_pending_tricks;
|
|
msg.m_GameId = gamenet_man->GetNetworkGameId();
|
|
|
|
uint32 max_pending_trick_buffer_size = GameNet::MsgScoreLogTrickObject::vMAX_PENDING_TRICKS * sizeof(uint32);
|
|
uint32 actual_pending_trick_buffer_size = msg.m_NumPendingTricks * sizeof(uint32);
|
|
memcpy( msg.m_PendingTrickBuffer, p_pending_tricks, actual_pending_trick_buffer_size );
|
|
|
|
msg_desc.m_Data = &msg;
|
|
msg_desc.m_Length = sizeof( GameNet::MsgScoreLogTrickObject ) - max_pending_trick_buffer_size + actual_pending_trick_buffer_size;
|
|
msg_desc.m_Id = GameNet::MSG_ID_SCORE;
|
|
msg_desc.m_Queue = Net::QUEUE_SEQUENCED;
|
|
msg_desc.m_GroupId = GameNet::vSEQ_GROUP_PLAYER_MSGS;
|
|
// tell players to change their colors
|
|
for( player = gamenet_man->FirstPlayerInfo( sh ); player;
|
|
player = gamenet_man->NextPlayerInfo( sh ))
|
|
{
|
|
//server->EnqueueMessage( player->GetConnHandle(), &msg_desc );
|
|
server->StreamMessage( player->GetConnHandle(), msg_desc.m_Id, msg_desc.m_Length,
|
|
msg_desc.m_Data, "TrickObj Buffer", GameNet::vSEQ_GROUP_PLAYER_MSGS );
|
|
}
|
|
|
|
obs_msg.m_OwnerId = skater_id;
|
|
obs_msg.m_NumPendingTricks = num_pending_tricks;
|
|
obs_msg.m_GameId = gamenet_man->GetNetworkGameId();
|
|
max_pending_trick_buffer_size = GameNet::MsgScoreLogTrickObject::vMAX_PENDING_TRICKS * sizeof(uint32);
|
|
actual_pending_trick_buffer_size = obs_msg.m_NumPendingTricks * sizeof(uint32);
|
|
memcpy( obs_msg.m_PendingTrickBuffer, p_pending_tricks, actual_pending_trick_buffer_size );
|
|
|
|
msg_desc.m_Data = &obs_msg;
|
|
msg_desc.m_Length = sizeof( GameNet::MsgObsScoreLogTrickObject ) - max_pending_trick_buffer_size + actual_pending_trick_buffer_size;
|
|
msg_desc.m_Id = GameNet::MSG_ID_OBSERVER_LOG_TRICK_OBJ;
|
|
// tell observers to change their colors
|
|
for( player = gamenet_man->FirstPlayerInfo( sh, true ); player;
|
|
player = gamenet_man->NextPlayerInfo( sh, true ))
|
|
{
|
|
if( player->IsObserving())
|
|
{
|
|
//server->EnqueueMessage( player->GetConnHandle(), &msg_desc );
|
|
server->StreamMessage( player->GetConnHandle(), msg_desc.m_Id, msg_desc.m_Length,
|
|
msg_desc.m_Data, "TrickObj Buffer", GameNet::vSEQ_GROUP_PLAYER_MSGS );
|
|
}
|
|
}
|
|
|
|
// send score updates, as something has changed
|
|
skate_mod->SendScoreUpdates( false );
|
|
|
|
// Let the server's client do the rest of the work
|
|
if( conn->IsLocal())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef __USER_GARY__
|
|
printf( "Client is receiving %d tricks\n", num_pending_tricks );
|
|
#endif
|
|
|
|
// modulate the color here
|
|
for ( uint32 i = 0; i < num_pending_tricks; i++ )
|
|
{
|
|
skate_mod->GetTrickObjectManager()->ModulateTrickObjectColor( p_pending_tricks[i], skater_id );
|
|
}
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void trick_off_object(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
Dbg_AssertPtr(pCluster);
|
|
|
|
SAutoTrick* pAutoTrick = (SAutoTrick*)pData;
|
|
|
|
if ( pAutoTrick->numPendingTricks >= 32 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !pCluster->m_IsOwned )
|
|
{
|
|
pAutoTrick->pPendingTricks[pAutoTrick->numPendingTricks] = pCluster->GetNameChecksum();
|
|
pAutoTrick->numPendingTricks++;
|
|
}
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void CTrickObjectManager::TrickOffAllObjects( uint32 skater_id )
|
|
{
|
|
SAutoTrick theAutoTrick;
|
|
theAutoTrick.numPendingTricks = 0;
|
|
|
|
m_TrickClusterList.HandleCallback(trick_off_object, &theAutoTrick);
|
|
|
|
if ( theAutoTrick.numPendingTricks > 0 )
|
|
{
|
|
MyLogTrickObject( skater_id, 1000, theAutoTrick.numPendingTricks, theAutoTrick.pPendingTricks, true );
|
|
}
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::ModulateTrickObjectColor( uint32 name_checksum, int skater_id )
|
|
{
|
|
|
|
|
|
CTrickCluster* pCluster = get_aliased_cluster( name_checksum );
|
|
|
|
// change only objects marked as trick objects
|
|
if ( !pCluster )
|
|
{
|
|
// not a trick object
|
|
return false;
|
|
}
|
|
|
|
// convert skater_id ->seqIndex, as it's 1-based,
|
|
// or -1 to reset
|
|
int seqIndex = -1;
|
|
if ( skater_id != -1 )
|
|
{
|
|
seqIndex = skater_id + 1;
|
|
}
|
|
|
|
Dbg_MsgAssert( seqIndex == -1 || ( seqIndex >= 1 && seqIndex <= 8 ) ,( "Out of range seq index %d", seqIndex ));
|
|
|
|
pCluster->ModulateTrickObjectColor( seqIndex );
|
|
|
|
return true;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
CTrickCluster* CTrickObjectManager::get_aliased_cluster( uint32 alias_checksum )
|
|
{
|
|
#if 0
|
|
for ( uint32 i = 0; i < m_TrickAliasCount; i++ )
|
|
{
|
|
if ( m_TrickAliasList[i].m_AliasChecksum == alias_checksum )
|
|
{
|
|
return m_TrickAliasList[i].mp_TrickCluster;
|
|
}
|
|
}
|
|
return NULL;
|
|
#endif
|
|
return m_TrickAliasList.GetItem(alias_checksum, false);
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
CTrickCluster* CTrickObjectManager::find_trick_cluster( uint32 cluster_checksum )
|
|
{
|
|
|
|
|
|
#if 0
|
|
uint32 count = m_TrickClusterList.CountItems();
|
|
|
|
// find the appropriate trick object
|
|
for ( uint32 i = 0; i < count; i++ )
|
|
{
|
|
Lst::Node< CTrickCluster >* pNode = m_TrickClusterList.GetItem( i );
|
|
Dbg_Assert( pNode );
|
|
CTrickCluster* pCluster = pNode->GetData();
|
|
Dbg_Assert( pCluster );
|
|
|
|
if ( pCluster->m_NameChecksum == cluster_checksum )
|
|
{
|
|
return pCluster;
|
|
}
|
|
}
|
|
return NULL;
|
|
#endif
|
|
return m_TrickClusterList.GetItem( cluster_checksum, false );
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::clear_trick_clusters( int seqIndex )
|
|
{
|
|
|
|
m_TrickClusterList.IterateStart();
|
|
CTrickCluster *p_cluster;
|
|
while ((p_cluster = m_TrickClusterList.IterateNext()))
|
|
{
|
|
if (!p_cluster->ClearCluster(seqIndex))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// this is useful if you want to examine the functionality
|
|
// of a single trick object without sorting through hundreds of
|
|
// other trick objects... it represents one single piece in
|
|
// the foundry
|
|
//#define __TESTSINGLETRICKOBJECT__
|
|
|
|
#ifdef __TESTSINGLETRICKOBJECT__
|
|
const char* p_single_cluster_name = "ParkingLotBulldozer";
|
|
const char* p_single_object_name = "Parking_Lot_Bulldozer0";
|
|
#endif
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::AddTrickCluster( uint32 name_checksum )
|
|
{
|
|
|
|
|
|
|
|
#ifdef __TESTSINGLETRICKOBJECT__
|
|
if ( name_checksum != Script::GenerateCRC(p_single_cluster_name) )
|
|
return false;
|
|
#endif
|
|
|
|
#ifdef __USER_GARY__
|
|
// printf( "+++ Adding trick object %s (%x)\n", Script::FindChecksumName(name_checksum), name_checksum );
|
|
#endif
|
|
|
|
if ( find_trick_cluster( name_checksum ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If playing a created park, clear any created rail colors for this cluster.
|
|
Mdl::Skate * p_skate_mod = Mdl::Skate::Instance();
|
|
if (p_skate_mod->m_cur_level == CRCD(0xb664035d,"load_sk5ed_gameplay"))
|
|
{
|
|
Obj::GetRailEditor()->ClearRailColor(name_checksum);
|
|
}
|
|
|
|
// add the cluster since it doesn't already exist
|
|
CTrickCluster* pCluster = new CTrickCluster( name_checksum );
|
|
Dbg_Assert( pCluster );
|
|
// m_TrickClusterList.AddToTail( pCluster );
|
|
m_TrickClusterList.PutItem( name_checksum, pCluster );
|
|
m_NumTrickClusters++;
|
|
|
|
#if 0
|
|
Ed::ParkEditor* park_ed_mod = Ed::ParkEditor::Instance();
|
|
if (!park_ed_mod->IsInitialized())
|
|
{
|
|
Dbg_Assert( m_NumTrickClusters <= 256 );
|
|
}
|
|
#endif
|
|
|
|
// alias the cluster to itself
|
|
AddTrickAlias( name_checksum, name_checksum );
|
|
|
|
return true;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::AddTrickObjectToCluster( uint32 name_checksum, uint32 cluster_checksum )
|
|
{
|
|
|
|
|
|
#ifdef __TESTSINGLETRICKOBJECT__
|
|
if ( name_checksum != Script::GenerateCRC(p_single_object_name) )
|
|
return false;
|
|
#endif
|
|
|
|
CTrickCluster* pCluster = find_trick_cluster( cluster_checksum );
|
|
Dbg_MsgAssert( pCluster,( "cluster %s not found", Script::FindChecksumName( cluster_checksum ) ));
|
|
|
|
bool success = pCluster->AddTrickObject( name_checksum );
|
|
|
|
// only if not clustering to self
|
|
if ( success && ( name_checksum != cluster_checksum ) )
|
|
{
|
|
// bind the environment object to the cluster
|
|
AddTrickAlias( name_checksum, cluster_checksum );
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::AddTrickAlias( uint32 alias_checksum, uint32 cluster_checksum )
|
|
{
|
|
|
|
|
|
#ifdef __TESTSINGLETRICKOBJECT__
|
|
if ( cluster_checksum != Script::GenerateCRC(p_single_cluster_name) )
|
|
return false;
|
|
#endif
|
|
|
|
CTrickCluster* pCluster = get_aliased_cluster( alias_checksum );
|
|
|
|
if( pCluster )
|
|
{
|
|
Dbg_MsgAssert( 0,( "%s has already been aliased to %s cluster", Script::FindChecksumName(alias_checksum), Script::FindChecksumName(pCluster->m_NameChecksum) ));
|
|
}
|
|
|
|
pCluster = find_trick_cluster( cluster_checksum );
|
|
|
|
if( pCluster == NULL )
|
|
{
|
|
Dbg_MsgAssert( 0,( "cluster %s not found", Script::FindChecksumName(cluster_checksum) ));
|
|
}
|
|
|
|
m_TrickAliasList.PutItem(alias_checksum, pCluster);
|
|
|
|
#if 0
|
|
Dbg_MsgAssert( m_TrickAliasCount < vMAX_ALIASES,( "Too many aliases. Couldn't alias %s to cluster %s", Script::FindChecksumName(alias_checksum), Script::FindChecksumName(cluster_checksum) ));
|
|
m_TrickAliasList[m_TrickAliasCount].m_AliasChecksum = alias_checksum;
|
|
pCluster = find_trick_cluster( cluster_checksum );
|
|
m_TrickAliasList[m_TrickAliasCount].mp_TrickCluster = pCluster;
|
|
Dbg_MsgAssert( pCluster,( "cluster %s not found", Script::FindChecksumName(cluster_checksum) ));
|
|
m_TrickAliasCount++;
|
|
#endif
|
|
|
|
// printf("Adding trick alias %s\n", Script::FindChecksumName(alias_checksum));
|
|
|
|
return true;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void delete_trick_cluster(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
Dbg_AssertPtr(pCluster);
|
|
|
|
delete pCluster;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::DeleteAllTrickObjects( void )
|
|
{
|
|
|
|
|
|
#if 0
|
|
uint32 count = m_TrickClusterList.CountItems();
|
|
for ( uint32 i = 0; i < count; i++ )
|
|
{
|
|
Lst::Node< CTrickCluster >* pNode = m_TrickClusterList.GetItem( 0 );
|
|
Dbg_Assert( pNode );
|
|
CTrickCluster* pCluster = pNode->GetData();
|
|
Dbg_Assert( pCluster );
|
|
delete pCluster;
|
|
}
|
|
|
|
// now remove all the nodes from the list
|
|
m_TrickClusterList.RemoveAllNodes();
|
|
#endif
|
|
|
|
m_TrickClusterList.HandleCallback(delete_trick_cluster, NULL);
|
|
m_TrickClusterList.FlushAllItems();
|
|
m_NumTrickClusters = 0;
|
|
|
|
// m_TrickAliasCount = 0;
|
|
m_TrickAliasList.FlushAllItems();
|
|
|
|
return true;
|
|
}
|
|
|
|
struct STrickObjectScore
|
|
{
|
|
int running_score;
|
|
uint32 skater_id;
|
|
};
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void count_score(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
Dbg_AssertPtr(pCluster);
|
|
Dbg_AssertPtr(pData);
|
|
|
|
STrickObjectScore* pScore = (STrickObjectScore*)pData;
|
|
pScore->running_score += pCluster->GetScore( pScore->skater_id );
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
int CTrickObjectManager::GetScore( uint32 skater_id )
|
|
{
|
|
STrickObjectScore theScore;
|
|
theScore.running_score = 0;
|
|
theScore.skater_id = skater_id;
|
|
|
|
m_TrickClusterList.HandleCallback(count_score, (void*)&theScore);
|
|
|
|
return theScore.running_score;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
struct SSearchInfo
|
|
{
|
|
uint32 checksum;
|
|
uint8 index;
|
|
bool found;
|
|
};
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void find_compressed_index(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
Dbg_AssertPtr(pCluster);
|
|
Dbg_AssertPtr(pData);
|
|
|
|
SSearchInfo* pInfo = (SSearchInfo*)pData;
|
|
|
|
if ( pInfo->found )
|
|
{
|
|
// already found...
|
|
return;
|
|
}
|
|
|
|
if ( pInfo->checksum == pCluster->GetNameChecksum() )
|
|
{
|
|
pInfo->found = true;
|
|
return;
|
|
}
|
|
|
|
// make sure it's less than 256
|
|
Dbg_MsgAssert( pInfo->index < 256, ( "Too many trick aliases" ) );
|
|
|
|
pInfo->index++;
|
|
}
|
|
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void find_uncompressed_checksum(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
Dbg_AssertPtr(pCluster);
|
|
Dbg_AssertPtr(pData);
|
|
|
|
SSearchInfo* pInfo = (SSearchInfo*)pData;
|
|
|
|
if ( pInfo->found )
|
|
{
|
|
// already found...
|
|
return;
|
|
}
|
|
|
|
if ( pInfo->index == 0 )
|
|
{
|
|
pInfo->found = true;
|
|
pInfo->checksum = pCluster->GetNameChecksum();
|
|
return;
|
|
}
|
|
|
|
pInfo->index--;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
uint8 CTrickObjectManager::GetCompressedTrickObjectIndex( uint32 name_checksum )
|
|
{
|
|
|
|
|
|
SSearchInfo theInfo;
|
|
theInfo.index = 0;
|
|
theInfo.checksum = name_checksum;
|
|
theInfo.found = false;
|
|
|
|
m_TrickClusterList.HandleCallback( find_compressed_index, (void*)&theInfo );
|
|
|
|
Dbg_Assert( theInfo.found );
|
|
|
|
return theInfo.index;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
uint32 CTrickObjectManager::GetUncompressedTrickObjectChecksum( uint8 compressed_index )
|
|
{
|
|
|
|
|
|
SSearchInfo theInfo;
|
|
theInfo.index = compressed_index;
|
|
theInfo.checksum = 0;
|
|
theInfo.found = false;
|
|
|
|
m_TrickClusterList.HandleCallback( find_uncompressed_checksum, (void*)&theInfo );
|
|
|
|
Dbg_Assert( theInfo.found );
|
|
|
|
return theInfo.checksum;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
struct SInitGraffitiStateInfo
|
|
{
|
|
uint32 skater_id;
|
|
int num_trick_objects;
|
|
GameNet::MsgInitGraffitiState* pMsg;
|
|
Obj::CTrickObjectManager* pManager;
|
|
};
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void init_graffiti_state(CTrickCluster* pCluster, void* pData)
|
|
{
|
|
|
|
|
|
SInitGraffitiStateInfo* pInfo = (SInitGraffitiStateInfo*)pData;
|
|
|
|
if ( pCluster->m_IsOwned && pCluster->m_OwnerId == pInfo->skater_id )
|
|
{
|
|
// TODO: check whether it's already in the list?
|
|
|
|
Dbg_MsgAssert( pInfo->num_trick_objects < GameNet::vMAX_TRICK_OBJECTS_IN_LEVEL, ( "Too many trick objects in level" ) );
|
|
|
|
Obj::CTrickObjectManager* pManager = pInfo->pManager;
|
|
pInfo->pMsg->m_TrickObjectStream[pInfo->num_trick_objects] = pManager->GetCompressedTrickObjectIndex( pCluster->GetNameChecksum() );
|
|
pInfo->num_trick_objects++;
|
|
pInfo->pMsg->m_NumTrickObjects[pInfo->skater_id]++;
|
|
}
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void CTrickObjectManager::SetObserverGraffitiState( Script::CScriptStructure* pScriptStructure )
|
|
{
|
|
mp_ObserverState->Clear();
|
|
if (pScriptStructure)
|
|
{
|
|
*mp_ObserverState+=*pScriptStructure;
|
|
}
|
|
|
|
#ifdef __NOPT_ASSERT__
|
|
Script::PrintContents(mp_ObserverState);
|
|
#endif
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void CTrickObjectManager::ApplyObserverGraffitiState( void )
|
|
{
|
|
for( int i = 0; i < Mdl::Skate::vMAX_SKATERS; i++ )
|
|
{
|
|
Script::CArray* pArray;
|
|
|
|
char arrayName[32];
|
|
sprintf( arrayName, "Skater%d", i );
|
|
|
|
if ( mp_ObserverState->GetArray( arrayName, &pArray ) )
|
|
{
|
|
for ( int j = 0; j < (int)pArray->GetSize(); j++ )
|
|
{
|
|
uint32 checksum = pArray->GetNameChecksum( j );
|
|
#ifdef __NOPT_ASSERT__
|
|
printf( "Modulating array %s\n", Script::FindChecksumName(checksum) );
|
|
#endif
|
|
ModulateTrickObjectColor( checksum, i );
|
|
}
|
|
}
|
|
}
|
|
|
|
// now that we've done it, we can clear the observer state.
|
|
mp_ObserverState->Clear();
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
uint32 CTrickObjectManager::SetInitGraffitiStateMessage( void* pData )
|
|
{
|
|
|
|
|
|
SInitGraffitiStateInfo theInfo;
|
|
theInfo.pMsg = (GameNet::MsgInitGraffitiState*)pData;
|
|
theInfo.pManager = this;
|
|
theInfo.num_trick_objects = 0;
|
|
|
|
for ( uint32 i = 0; i < Mdl::Skate::vMAX_SKATERS; i++ )
|
|
{
|
|
theInfo.pMsg->m_NumTrickObjects[i] = 0;
|
|
theInfo.skater_id = i;
|
|
m_TrickClusterList.HandleCallback( init_graffiti_state, (void*)&theInfo );
|
|
|
|
printf( "Building graffiti state message %d\n", theInfo.pMsg->m_NumTrickObjects[i] );
|
|
}
|
|
|
|
return ( sizeof(uint8) * Mdl::Skate::vMAX_SKATERS ) + ( sizeof(uint8) * theInfo.num_trick_objects );
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CTrickObjectManager::ResetAllTrickObjects( void )
|
|
{
|
|
|
|
|
|
// TODO:
|
|
printf("Resetting all trick objects\n");
|
|
return false;
|
|
|
|
#if 0
|
|
uint32 count = m_TrickClusterList.CountItems();
|
|
|
|
// call the reset function on each trick object in the scene
|
|
for ( uint32 i = 0; i < count; i++ )
|
|
{
|
|
Lst::Node< CTrickCluster >* pNode = m_TrickClusterList.GetItem( i );
|
|
Dbg_Assert( pNode );
|
|
CTrickCluster* pCluster = pNode->GetData();
|
|
Dbg_Assert( pCluster );
|
|
pCluster->Reset();
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
void CTrickObjectManager::PrintContents( void )
|
|
{
|
|
|
|
|
|
// Remove this line if you need to see the contents
|
|
return;
|
|
|
|
printf("**********************\n");
|
|
printf("* TRICK CLUSTER LIST:\n");
|
|
printf("**********************\n");
|
|
|
|
#if 0
|
|
uint32 i;
|
|
|
|
// call the reset function on each trick object in the scene
|
|
for ( i = 0; i < m_TrickClusterList.CountItems(); i++ )
|
|
{
|
|
Lst::Node< CTrickCluster >* pNode = m_TrickClusterList.GetItem( i );
|
|
Dbg_Assert( pNode );
|
|
CTrickCluster* pCluster = pNode->GetData();
|
|
Dbg_Assert( pCluster );
|
|
printf( "Trick cluster %d of %d: %s\n", i, m_TrickClusterList.CountItems(), Script::FindChecksumName( pCluster->m_NameChecksum ) );
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
printf("**********************\n");
|
|
printf("* TRICK ALIAS LIST:\n");
|
|
printf("**********************\n");
|
|
|
|
for ( i = 0; i < m_TrickAliasCount; i++ )
|
|
{
|
|
// printf( "%d: %s is aliased to %s\n", i, Script::FindChecksumName(m_TrickAliasList[i].m_AliasChecksum), Script::FindChecksumName(m_TrickAliasList[i].mp_TrickCluster->m_NameChecksum) );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
CPendingTricks::CPendingTricks( void )
|
|
{
|
|
m_NumTrickItems = 0;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CPendingTricks::TrickOffObject( uint32 checksum )
|
|
{
|
|
|
|
|
|
uint32 num_trick_items = m_NumTrickItems;
|
|
if ( num_trick_items > vMAX_PENDING_TRICKS )
|
|
num_trick_items = vMAX_PENDING_TRICKS;
|
|
|
|
// not a valid trick item
|
|
Mdl::Skate* skate_mod = Mdl::Skate::Instance();
|
|
CTrickObjectManager* pTrickObjectManager = skate_mod->GetTrickObjectManager();
|
|
Dbg_Assert( pTrickObjectManager );
|
|
checksum = pTrickObjectManager->TrickObjectExists( checksum );
|
|
if ( !checksum )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for ( uint32 i = 0; i < num_trick_items; i++ )
|
|
{
|
|
if ( m_Checksum[i] == checksum )
|
|
return false;
|
|
}
|
|
|
|
// printf( "Adding object %s to pending tricks:\n", Script::FindChecksumName(checksum) );
|
|
|
|
// circular buffer
|
|
m_Checksum[(m_NumTrickItems++)%vMAX_PENDING_TRICKS] = checksum;
|
|
|
|
return false;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
uint32 CPendingTricks::WriteToBuffer( uint32* p_buffer, uint32 max_size )
|
|
{
|
|
|
|
|
|
// TODO: Account for the circular buffer so that the buffer
|
|
// size can be bigger than the pending trick size
|
|
Dbg_Assert( ( vMAX_PENDING_TRICKS * sizeof(uint32) ) <= max_size );
|
|
|
|
uint32 num_trick_items = m_NumTrickItems;
|
|
if ( num_trick_items > vMAX_PENDING_TRICKS )
|
|
num_trick_items = vMAX_PENDING_TRICKS;
|
|
|
|
Mdl::Skate* skate_mod = Mdl::Skate::Instance();
|
|
CTrickObjectManager* pTrickObjectManager = skate_mod->GetTrickObjectManager();
|
|
Dbg_Assert( pTrickObjectManager );
|
|
|
|
uint32 size = 0;
|
|
for ( uint32 i = 0; i < num_trick_items; i++ )
|
|
{
|
|
#ifdef __NOPT_ASSERT__
|
|
printf( "Looking for %s\n", Script::FindChecksumName( m_Checksum[i] ) );
|
|
#endif
|
|
if ( pTrickObjectManager->TrickObjectExists( m_Checksum[i] ) )
|
|
{
|
|
*p_buffer = m_Checksum[i];
|
|
p_buffer++ ;
|
|
|
|
// increment the size
|
|
size += sizeof(uint32);
|
|
}
|
|
|
|
if ( size >= max_size )
|
|
break;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
/******************************************************************/
|
|
/* */
|
|
/* */
|
|
/******************************************************************/
|
|
|
|
bool CPendingTricks::FlushTricks( void )
|
|
{
|
|
// player has bailed
|
|
m_NumTrickItems = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Obj
|
|
|
|
|