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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// goal ped!
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#ifndef __MODULES_SKATE_GOALPED_H
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#define __MODULES_SKATE_GOALPED_H
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#include <sk/modules/skate/goalmanager.h>
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#include <sk/modules/skate/goal.h>
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#include <gel/scripting/script.h>
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#include <gel/scripting/array.h>
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#include <gel/scripting/struct.h>
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namespace Game
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{
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const uint32 MAX_STREAM_NAME_LENGTH = 256;
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class CGoalPed
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{
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public:
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CGoalPed( Script::CStruct* pParams );
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~CGoalPed();
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void DestroyGoalPed();
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void GetPlayerFirstName( char* p_first_name, int buffer_size );
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const char* GetProFirstName();
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bool GetStreamChecksum( uint32* p_streamChecksum, int cam_anim_index = -1, bool success = false, const char* p_speaker_name = NULL, bool last_anim = false);
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void LoadFam( uint32 stream_checksum, uint32 reference_checksum );
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void UnloadLastFam();
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void StopLastStream();
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void PlayGoalStream( uint32 stream_checksum, bool use_pos_info = true, uint32 speaker_obj_id = 0, bool should_load_fam = false );
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void PlayGoalStream( const char* type, Script::CStruct* pParams );
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void PlayGoalStartStream( Script::CStruct* pParams );
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void StopCurrentStream();
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void PlayGoalProStream( const char* p_stream_type, int max_number_streams, bool use_player_name, bool use_pos_info = true );
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void PlayGoalWinStream( Script::CStruct* pParams );
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void PlayGoalWaitStream();
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void PlayGoalMidStream();
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uint32 GetGoalAnimations( const char* type );
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bool ProIsCurrentSkater();
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void SuspendGoalLogic( bool suspend = true );
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Script::CStruct* GetGoalParams();
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void Hide( bool hide );
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protected:
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uint32 m_goalId;
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bool m_goalLogicSuspended;
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uint32 m_lastFam;
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uint32 m_lastFamObj;
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uint32 m_lastStreamId;
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};
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} // namespace Game
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#endif // __MODULES_SKATE_GOALPED_H
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