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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#ifndef __GAMENET_SCRIPTDEBUGGER_H__
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#define __GAMENET_SCRIPTDEBUGGER_H__
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#include <core/defines.h>
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namespace GameNet
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{
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#define vSERVER_IP_VARIABLE "VIEWER_IP"
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enum
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{
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vSCRIPT_DEBUG_PORT = 10050, // Needs to be distinct from vEXPORT_COMM_PORT or any others
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};
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enum
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{
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vSCRIPT_DEBUG_GROUP = 10
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};
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enum
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{
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// 32 is the first available user-defined message id
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vMSG_ID_DBG_PACKET = 32, // PC -> Game
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vMSG_ID_DBG_CHECKSUM_NAMES_BUFFER_SIZE = 33, // Game -> PC
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vMSG_ID_DBG_CHECKSUM_NAMES = 34, // Game -> PC
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vMSG_ID_DBG_CSCRIPT_LIST = 35, // Game -> PC
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vMSG_ID_DBG_WATCH_THIS = 36, // PC -> Game
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vMSG_ID_DBG_WATCH_SCRIPT = 37, // PC -> Game
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vMSG_ID_DBG_SCRIPT_CREATED = 38, // Game -> PC
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vMSG_ID_DBG_SCRIPT_DIED = 39, // Game -> PC
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vMSG_ID_DBG_CSCRIPT_INFO = 40, // Game -> PC
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vMSG_ID_DBG_COMPRESSION_LOOKUP_TABLE = 41, // Game -> PC
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vMSG_ID_DBG_BASIC_CSCRIPT_INFO = 42, // Game -> PC
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vMSG_ID_DBG_STOP = 43, // PC -> Game
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vMSG_ID_DBG_STEP_INTO = 44, // PC -> Game
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vMSG_ID_DBG_STEP_OVER = 45, // PC -> Game
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vMSG_ID_DBG_GO = 46, // PC -> Game
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vMSG_ID_DBG_SCRIPT_UPDATE_DELAY = 47, // PC -> Game
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vMSG_ID_DBG_CLEAR_SCRIPT_WATCHES = 48, // PC -> Game
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vMSG_ID_DBG_REFRESH = 49, // PC -> Game
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vMSG_ID_DBG_SEND_CSCRIPT_LIST = 50, // PC -> Game
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vMSG_ID_DBG_SEND_WATCH_LIST = 51, // PC -> Game
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vMSG_ID_DBG_WATCH_LIST = 52, // Game -> PC
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vMSG_ID_DBG_STOP_WATCHING_THIS_INDEX = 53, // PC -> Game
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vMSG_ID_DBG_STOP_WATCHING_THIS_CSCRIPT = 54, // PC -> Game
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vMSG_ID_DBG_SEND_COMPOSITE_OBJECT_INFO = 55, // PC -> Game
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vMSG_ID_DBG_COMPOSITE_OBJECT_INFO = 56, // Game -> PC
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vMSG_ID_DBG_MOUSE_POSITION = 57, // PC -> Game
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vMSG_ID_DBG_MOUSE_ON_SCREEN = 58, // PC -> Game
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vMSG_ID_DBG_MOUSE_OFF_SCREEN = 59, // PC -> Game
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vMSG_ID_DBG_MOUSE_LEFT_BUTTON_DOWN = 60, // PC -> Game
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vMSG_ID_DBG_MOUSE_LEFT_BUTTON_UP = 61, // PC -> Game
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vMSG_ID_DBG_MOUSE_RIGHT_BUTTON_DOWN = 62, // PC -> Game
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vMSG_ID_DBG_MOUSE_RIGHT_BUTTON_UP = 63, // PC -> Game
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vMSG_ID_DBG_COMPOSITE_OBJECT_LIST = 64, // Game -> PC
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vMSG_ID_DBG_SEND_COMPOSITE_OBJECT_LIST = 65, // PC -> Game
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vMSG_ID_DBG_SET_OBJECT_UPDATE_MODE = 66, // PC -> Game
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vMSG_ID_DBG_VIEW_OBJECT = 67, // PC -> Game
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vMSG_ID_DBG_SEND_SCRIPT_GLOBAL_INFO = 68, // PC -> Game
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vMSG_ID_DBG_SCRIPT_GLOBAL_INFO = 69, // Game -> PC
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vMSG_ID_DBG_EXCEPTION_INFO = 70, // Game -> PC
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vMSG_ID_DBG_RUNNING_SCRIPT = 71, // Game -> PC
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};
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}
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#endif // __GAMENET_SCRIPTDEBUGGER_H__
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