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219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment. **
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** **
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** Copyright (C) 2002 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: Skate5 **
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** **
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** Module: GameNet **
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** **
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** File name: p_stats.h **
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** **
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** Created by: 04/30/03 - SPG **
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** **
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** Description: PS2 Stat-tracking code **
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** **
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*****************************************************************************/
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#ifndef __GAMENET_NGPS_P_STATS_H
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#define __GAMENET_NGPS_P_STATS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#include <core/defines.h>
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#include <gstats/gstats.h>
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#include <gstats/gpersist.h>
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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#define vNUM_TRACKED_LEVELS 12
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namespace GameNet
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{
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enum
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{
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vFILE_HIGH_SCORE_ALL_TIME,
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vFILE_BEST_COMBO_ALL_TIME,
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vFILE_HIGH_SCORE_MONTHLY,
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vFILE_BEST_COMBO_MONTHLY,
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vFILE_RATINGS,
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vNUM_RATINGS_FILES
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};
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enum
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{
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vSTATS_STATE_WAITING,
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vSTATS_STATE_CONNECTING,
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vSTATS_STATE_CONNECTED,
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vSTATS_STATE_FAILED_LOG_IN,
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vSTATS_STATE_LOGGED_IN,
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vSTATS_STATE_RETRIEVING,
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vSTATS_STATE_IN_GAME,
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};
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class Stats
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{
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friend class StatsMan;
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public:
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Stats( void );
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int GetRating( void );
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int GetHighScore( uint32 level );
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int GetBestCombo( uint32 level );
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void FillMenu( void );
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private:
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int m_rating;
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uint32 m_highscore[vNUM_TRACKED_LEVELS];
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uint32 m_bestcombo[vNUM_TRACKED_LEVELS];
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};
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class StatsPlayer : public Lst::Node< StatsPlayer >
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{
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public:
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enum
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{
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vMAX_STATS_PLAYER_NAME_LEN = 32
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};
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StatsPlayer( void );
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char m_Name[vMAX_STATS_PLAYER_NAME_LEN];
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uint32 m_Rating;
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uint32 m_Score;
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};
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class StatsLevel : public Lst::Node< StatsLevel >
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{
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public:
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StatsLevel( void );
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~StatsLevel( void );
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uint32 m_Level;
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Lst::Head< StatsPlayer > m_Players;
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};
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class StatsKeeper
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{
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public:
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void Cleanup( void );
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int NumEntries( int max_entries_per_level );
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void FillMenu( bool just_ratings = false );
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void FillSectionedMenu( void );
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Lst::Head< StatsLevel > m_Levels;
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Lst::Head< StatsPlayer > m_Players;
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char m_Date[32];
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};
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class StatsMan
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{
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public:
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StatsMan( void );
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~StatsMan( void );
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void Connect( void );
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void Disconnect( void );
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void Connected( void );
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bool IsLoggedIn( void );
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bool NeedToRetrieveStats( void );
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char* GetLevelName( uint32 level_crc );
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void StartNewGame( void );
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void ReportStats( bool final );
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char* GenerateAuthResponse( char* challenge, char* password, char* response );
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void AuthorizePlayer( int id, char* response );
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void PlayerLeft( int id );
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void EndGame( void );
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Stats* GetStats( void );
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static bool ScriptStatsLoggedIn(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptStatsLogOff(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptStatsLogIn(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptReportStats(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptRetrievePersonalStats(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptRetrieveTopStats(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptNeedToRetrieveTopStats(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptCleanUpTopStats(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptFillStatsArrays(Script::CStruct *pParams, Script::CScript *pScript);
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static bool ScriptGetRank(Script::CStruct *pParams, Script::CScript *pScript);
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private:
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static void s_threaded_stats_connect( StatsMan* stats_man );
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static void s_stats_retrieval_callback(int localid, int profileid, persisttype_t type,
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int index, int success, char *data, int len,
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void *instance );
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static GHTTPBool s_stats_file_dl_complete( GHTTPRequest request, // The request.
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GHTTPResult result, // The result (success or an error).
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char* buffer, // The file's bytes (only valid if ghttpGetFile[Ex] was used).
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int buffer_len, // The file's length.
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void * param // User-data.
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);
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void parse_score_list( int type, char* buffer, bool read_date );
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void parse_ratings( char* buffer );
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Tsk::Task< StatsMan >* m_stats_logic_task;
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static Tsk::Task< StatsMan >::Code s_stats_logic_code;
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bool m_logged_in;
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int m_state;
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statsgame_t m_cur_game;
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Tmr::Time m_time_since_last_report;
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Stats m_stats;
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int m_cur_file_index;
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StatsKeeper m_stats_keepers[vNUM_RATINGS_FILES];
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bool m_need_to_retrieve_stats;
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};
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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} // namespace GameNet
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#endif // __GAMENET_NGPS_P_STATS_H
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