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84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
//****************************************************************************
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//* MODULE: Sk/Components
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//* FILENAME: SkaterSoundComponent.cpp
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//* OWNER: Dan
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//* CREATION DATE: 2/27/3
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//****************************************************************************
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#ifndef __COMPONENTS_SKATERSOUNDCOMPONENT_H__
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#define __COMPONENTS_SKATERSOUNDCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <sk/objects/skaterflags.h>
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#include <gfx/nxflags.h>
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#define CRC_SKATERSOUND CRCD(0x187574fa, "SkaterSound")
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#define GetSkaterSoundComponent() ((Obj::CSkaterSoundComponent*)GetComponent(CRC_SKATERSOUND))
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#define GetSkaterSoundComponentFromObject(pObj) ((Obj::CSkaterSoundComponent*)(pObj)->GetComponent(CRC_SKATERSOUND))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkaterSoundComponent : public CBaseComponent
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{
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public:
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CSkaterSoundComponent();
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virtual ~CSkaterSoundComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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void PlayLandSound ( float speed_fraction );
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void PlayJumpSound ( float speed_fraction );
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void PlayBonkSound ( float speed_fraction );
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void PlayCessSound ( float speed_fraction );
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void PlayLandSound ( float speed_fraction, ETerrainType terrain );
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void PlayJumpSound ( float speed_fraction, ETerrainType terrain );
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void PlayBonkSound ( float speed_fraction, ETerrainType terrain );
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void PlayCessSound ( float speed_fraction, ETerrainType terrain );
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void PlayJumpSound ( float speed_fraction, ETerrainType terrain, EStateType stateType );
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void SetTerrain ( ETerrainType terrain ) { m_terrain = terrain; }
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void SetLastTerrain ( ETerrainType terrain ) { m_lastTerrain = terrain; }
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void SetState ( EStateType state ) { m_stateType = state; }
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void SetIsRailSliding ( bool is_sliding ) { m_is_rail_sliding = is_sliding; }
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void SetMaxSpeed ( float max_speed ) { m_max_speed = max_speed; }
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void SetVolumeMultiplier ( float mult );
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private:
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EStateType m_stateType;
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ETerrainType m_terrain;
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ETerrainType m_lastTerrain;
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bool m_is_rail_sliding;
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float m_max_speed;
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float m_vol_mult;
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};
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}
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#endif
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