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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: SkaterProximityComponent.h
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//* OWNER: ???
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//* CREATION DATE: ??/??/??
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//****************************************************************************
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#ifndef __COMPONENTS_SKATERPROXIMITYCOMPONENT_H__
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#define __COMPONENTS_SKATERPROXIMITYCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_SKATERPROXIMITY CRCD(0x27457739,"SkaterProximity")
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// Standard accessor macros for getting the component either from within an object, or
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// given an object
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#define GetSkaterProximityComponent() ((Obj::CSkaterProximityComponent*)GetComponent(CRC_SkaterProximity))
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#define GetSkaterProximityComponentFromObject(pObj) ((Obj::CSkaterProximityComponent*)(pObj)->GetComponent(CRC_SkaterProximity))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkaterProximityComponent : public CBaseComponent
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{
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// Bitfield flags, so we don't trigger things twice
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enum {
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INNER=0x0001,
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OUTER=0x0002,
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INNERAVOID=0x0004,
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OUTERAVOID=0x0008,
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};
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public:
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CSkaterProximityComponent();
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virtual ~CSkaterProximityComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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float GetDistToLocalSkaterSquared();
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float GetDistToNearestSkaterSquared();
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protected:
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float mInnerRadiusSqr;
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float mOuterRadiusSqr;
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float mInnerAvoidRadiusSqr;
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float mOuterAvoidRadiusSqr;
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uint32 m_flags;
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};
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}
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#endif
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