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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//****************************************************************************
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//* MODULE: Sk/Components
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//* FILENAME: SkaterFloatingNameComponent.h
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//* OWNER: Dan
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//* CREATION DATE: 3/13/3
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//****************************************************************************
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#ifndef __COMPONENTS_SKATERFLOATINGNAMECOMPONENT_H__
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#define __COMPONENTS_SKATERFLOATINGNAMECOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <sk/objects/skater.h>
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#define CRC_SKATERFLOATINGNAME CRCD(0x125044e2, "SkaterFloatingName")
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#define GetSkaterFloatingNameComponent() ((Obj::CSkaterFloatingNameComponent*)GetComponent(CRC_SKATERFLOATINGNAME))
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#define GetSkaterFloatingNameComponentFromObject(pObj) ((Obj::CSkaterFloatingNameComponent*)(pObj)->GetComponent(CRC_SKATERFLOATINGNAME))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkaterFloatingNameComponent : public CBaseComponent
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{
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public:
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CSkaterFloatingNameComponent();
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virtual ~CSkaterFloatingNameComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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CSkater* GetSkater() { return static_cast< CSkater* >(GetObject()); }
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private:
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uint32 m_screen_element_id;
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};
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}
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#endif
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