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123 lines
5.0 KiB
C++
123 lines
5.0 KiB
C++
//****************************************************************************
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//* MODULE: Gfx
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//* FILENAME: p_nxGeom.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: 3/5/2002
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//****************************************************************************
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#ifndef __GFX_P_NX_GEOM_H__
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#define __GFX_P_NX_GEOM_H__
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#include "gfx/nxgeom.h"
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#include "gfx/xbox/p_nxsector.h"
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#include "gfx/xbox/p_nxmesh.h"
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namespace Mth
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{
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class Matrix;
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}
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namespace NxXbox
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{
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class CInstance;
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}
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namespace Nx
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{
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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/////////////////////////////////////////////////////////////////////////////////////
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//
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// Here's a machine specific implementation of the CGeom
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class CXboxGeom : public CGeom
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{
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public:
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CXboxGeom();
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virtual ~CXboxGeom();
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void SetInstance( NxXbox::CInstance *p_instance ) { mp_instance = p_instance; }
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NxXbox::CInstance *GetInstance( void ) { return mp_instance; }
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void InitMeshList();
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void ClearMeshList();
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void AddMesh( NxXbox::sMesh * );
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Lst::Head< NxXbox::sMesh > *GetMeshList();
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void CreateMeshArray();
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bool RegisterMeshArray( bool just_count );
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void DestroyMeshArray( void );
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const Mth::CBBox & GetBoundingBox( void ) { return m_bbox; }
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void SetScene( CXboxScene *p_scene ) { mp_scene = p_scene; }
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NxXbox::sScene *GenerateScene( void );
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private: // It's all private, as it is machine specific
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virtual bool plat_load_geom_data( CMesh *pMesh, CModel *pModel, bool color_per_material );
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virtual void plat_finalize( void );
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virtual void plat_set_active( bool active );
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virtual bool plat_is_active( void ) const;
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virtual const Mth::CBBox & plat_get_bounding_box( void ) const;
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virtual const Mth::Vector plat_get_bounding_sphere( void ) const;
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virtual void plat_set_bounding_sphere( const Mth::Vector& boundingSphere );
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virtual const Mth::Vector & plat_get_world_position( void ) const;
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virtual void plat_set_world_position( const Mth::Vector& pos );
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virtual const Mth::Matrix & plat_get_orientation( void ) const;
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virtual void plat_set_orientation( const Mth::Matrix& orient );
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virtual void plat_set_scale( const Mth::Vector & scale );
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virtual Mth::Vector plat_get_scale( void ) const;
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virtual void plat_rotate_y( Mth::ERot90 rot );
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virtual bool plat_render( Mth::Matrix* pRootMatrix, Mth::Matrix* ppBoneMatrices, int numBones );
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virtual void plat_set_bone_matrix_data( Mth::Matrix* pBoneMatrices, int numBones );
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virtual bool plat_hide_polys( uint32 mask );
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virtual uint32 plat_get_visibility( void ) const;
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virtual void plat_set_visibility( uint32 mask );
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virtual void plat_set_color( Image::RGBA rgba );
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virtual void plat_clear_color( void );
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virtual Image::RGBA plat_get_color( void ) const;
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virtual int plat_get_num_render_verts( void );
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virtual void plat_get_render_verts( Mth::Vector *p_verts );
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virtual void plat_get_render_colors( Image::RGBA *p_colors );
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virtual void plat_set_render_verts( Mth::Vector *p_verts );
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virtual void plat_set_render_colors( Image::RGBA *p_colors );
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virtual void plat_set_model_lights( CModelLights* p_model_lights );
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virtual void plat_set_uv_wibble_params( float u_vel, float u_amp, float u_freq, float u_phase, float v_vel, float v_amp, float v_freq, float v_phase );
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virtual void plat_use_explicit_uv_wibble( bool yes );
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virtual void plat_set_uv_wibble_offsets( float u_offset, float v_offset );
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virtual bool plat_set_uv_wibble_offsets( uint32 mat_name_checksum, int pass, float u_offset, float v_offset );
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virtual bool plat_set_uv_matrix( uint32 mat_name_checksum, int pass, const Mth::Matrix& mat );
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virtual bool plat_set_material_color( uint32 mat_name_checksum, int pass, Image::RGBA rgba );
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virtual bool plat_allocate_uv_matrix_params( uint32 mat_checksum, int pass );
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virtual CXboxGeom* plat_clone( bool instance, CScene *p_dest_scene = NULL );
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virtual CXboxGeom* plat_clone( bool instance, CModel *p_dest_model );
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public:
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Mth::CBBox m_bbox;
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CXboxScene * mp_scene;
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Lst::Head< NxXbox::sMesh > *mp_init_mesh_list;
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NxXbox::sMesh ** m_mesh_array;
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uint m_num_mesh;
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uint32 m_visible;
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bool m_active;
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private:
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NxXbox::CInstance *mp_instance;
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CXboxMesh *mp_mesh; // Used for obtaining CAS poly removal data.
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Mth::Vector m_scale;
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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} // Nx
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#endif
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