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17 lines
389 B
C++
17 lines
389 B
C++
#ifndef __SCREENFX_H
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#define __SCREENFX_H
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namespace NxXbox
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{
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void start_screen_blur( void );
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void finish_screen_blur( void );
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void start_focus_blur( void );
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void finish_focus_blur( void );
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void set_focus_blur_focus( Mth::Vector & focal_point, float offset, float near_depth, float far_depth );
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void draw_rain( void );
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} // namespace NxXbox
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#endif // __SCREENFX_H
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