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1135 lines
35 KiB
C++
1135 lines
35 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 1999 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: **
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** **
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** Module: **
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** **
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** File name: p_adpcmfilestream.cpp **
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** **
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** Created: 01/27/03 - dc **
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** **
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** Description: Xbox specific .pcm streaming code **
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** **
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*****************************************************************************/
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#include <xtl.h>
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#include <core/macros.h>
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#include <core/defines.h>
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#include <core/math.h>
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#include <core/crc.h>
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#include <sys/config/config.h>
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#include <gel/soundfx/soundfx.h>
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#include "p_music.h"
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#include "p_adpcmfilestream.h"
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/*****************************************************************************
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** DBG Information **
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*****************************************************************************/
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/*****************************************************************************
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** Externals **
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*****************************************************************************/
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namespace Pcm
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{
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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// Define the maximum amount of packets we will ever submit to the ADPCM renderer
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#define ADPCMSTRM_PACKET_COUNT 8
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// Define the ADPCM renderer packet size. See the comment block above for an explanation.
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// This value is hard-coded assuming an ADPCM frame of 36 samples and 16 bit stereo (128 frames per packet)
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#define ADPCMSTRM_16BIT_MONO_PACKET_BYTES ( 1 * 2 * 36 * 128 )
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#define ADPCMSTRM_16BIT_STEREO_PACKET_BYTES ( 2 * 2 * 36 * 128 )
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// Read size is 16k (most efficient size for DVD reads).
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#define BYTES_PER_READ 16384
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/*****************************************************************************
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** Private Types **
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*****************************************************************************/
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/*****************************************************************************
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** Private Data **
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*****************************************************************************/
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/*****************************************************************************
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** Public Data **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Private Functions **
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*****************************************************************************/
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//-----------------------------------------------------------------------------
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// Name: CADPCMFileStream()
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// Desc: Object constructor.
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//-----------------------------------------------------------------------------
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CADPCMFileStream::CADPCMFileStream( bool use_3d )
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{
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m_pSourceFilter = NULL;
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m_pRenderFilter = NULL;
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m_pvSourceBuffer = NULL;
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m_pFileBuffer = NULL;
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m_hFile = INVALID_HANDLE_VALUE;
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m_hThread = NULL;
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m_bUse3D = use_3d;
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m_bOkayToPlay = true;
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for( DWORD i = 0; i < ADPCMSTRM_PACKET_COUNT; i++ )
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{
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m_adwPacketStatus[i] = XMEDIAPACKET_STATUS_SUCCESS;
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}
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m_dwStartingDataOffset = 0;
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m_Completed = false;
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m_Paused = false;
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// Grab a pointer to the next overlapped structure.
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m_pOverlapped = PCMAudio_GetNextOverlapped();
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}
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//-----------------------------------------------------------------------------
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// Name: ~CADPCMFileStream()
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// Desc: Object destructor.
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//-----------------------------------------------------------------------------
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CADPCMFileStream::~CADPCMFileStream()
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{
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if( m_hThread )
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{
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CloseHandle( m_hThread );
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}
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// If the file i/o is still active, we need to remove the event and close the file.
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if(( m_hFile != INVALID_HANDLE_VALUE ) && !m_bUseWAD )
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{
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CloseHandle( m_hFile );
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}
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if( m_pSourceFilter )
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{
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m_pSourceFilter->Release();
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}
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if( m_pRenderFilter )
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{
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m_pRenderFilter->Release();
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}
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if( m_pvSourceBuffer )
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{
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delete[] m_pvSourceBuffer;
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}
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}
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//-----------------------------------------------------------------------------
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// Name: AsyncRead()
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// Desc: Called while the async read is in progress. If the read is still
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// underway, simply returns. If the read has completed, sets up the
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// next read. If the file has been completely read, closes the file.
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//-----------------------------------------------------------------------------
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void CADPCMFileStream::AsyncRead( void )
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{
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Dbg_Assert( m_hFile != INVALID_HANDLE_VALUE );
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// If paused, do nothing.
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if( m_Paused )
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{
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return;
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}
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// See if the previous read is complete.
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DWORD dwBytesTransferred;
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BOOL bIsReadDone = GetOverlappedResult( m_hFile, m_pOverlapped, &dwBytesTransferred, FALSE );
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DWORD dwLastError = GetLastError();
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// If the read isn't complete, keep going.
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if( !bIsReadDone )
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{
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Dbg_Assert( dwLastError == ERROR_IO_INCOMPLETE );
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if( dwLastError != ERROR_IO_INCOMPLETE )
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{
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m_AwaitingDeletion = true;
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}
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return;
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}
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// If we get here, the read is complete.
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m_pOverlapped->Offset += dwBytesTransferred;
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m_FileBytesRead += dwBytesTransferred;
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++m_SuccessiveReads;
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if( dwBytesTransferred < BYTES_PER_READ )
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{
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// We've reached the end of the file during the call to ReadFile.
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// Close the file (if not using the global WAD file).
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if( !m_bUseWAD )
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{
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BOOL bSuccess = CloseHandle( m_hFile );
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Dbg_Assert( bSuccess );
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}
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m_hFile = INVALID_HANDLE_VALUE;
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// All done
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m_ReadComplete = true;
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}
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else
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{
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if( m_bUseWAD && ( m_FileBytesRead >= (int)m_dwWADLength ))
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{
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m_hFile = INVALID_HANDLE_VALUE;
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// All done
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m_ReadComplete = true;
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return;
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}
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// We still have more data to read. Start another asynchronous read from the file.
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BOOL bComplete = ReadFile( m_hFile, (BYTE*)m_pFileBuffer + ( m_FileBytesRead % PCMAudio_GetFilestreamBufferSize()), BYTES_PER_READ, NULL, m_pOverlapped );
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dwLastError = GetLastError();
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// Deal with hitting EOF (for files that are some exact multiple of BYTES_PER_READ bytes).
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if( bComplete || ( !bComplete && ( dwLastError == ERROR_HANDLE_EOF )))
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{
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// Close the file
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if( !m_bUseWAD )
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{
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BOOL bSuccess = CloseHandle( m_hFile );
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Dbg_Assert( bSuccess );
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}
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m_hFile = INVALID_HANDLE_VALUE;
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// All done
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m_ReadComplete = true;
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}
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else
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{
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Dbg_MsgAssert( bComplete || ( !bComplete && ( dwLastError == ERROR_IO_PENDING )), ( "ReadFile error: %x\n", dwLastError ));
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if( !bComplete && ( dwLastError != ERROR_IO_PENDING ))
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{
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// There was a problem, so shut this stream down.
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m_AwaitingDeletion = true;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Name: Initialize()
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// Desc: Initializes the wave file streaming subsystem.
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//-----------------------------------------------------------------------------
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HRESULT CADPCMFileStream::Initialize( HANDLE h_file, unsigned int offset, unsigned int length, void* fileBuffer )
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{
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m_dwPercentCompleted = 0;
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// At this stage we don't want to create the decoder or the stream. We do want to just allocate the read
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// buffer, and start pulling in the data. Once sufficient data has been grabbed, we can analyze the header
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// and create the required objects for playback.
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m_hFile = h_file;
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m_bUseWAD = true;
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m_dwWADOffset = offset;
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m_dwWADLength = length;
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m_pFileBuffer = fileBuffer;
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Dbg_Assert( DWORD( m_pFileBuffer ) % sizeof( DWORD ) == 0 );
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return PostInitialize();
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}
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//-----------------------------------------------------------------------------
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// Name: PostInitialize()
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// Desc: Initialisation stuff following the file creation
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//-----------------------------------------------------------------------------
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HRESULT CADPCMFileStream::PostInitialize( void )
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{
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// Start the asynchronous read from the start of the file.
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m_FirstRead = true;
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m_ReadComplete = false;
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m_FileBytesRead = 0;
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m_FileBytesProcessed = 0;
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m_SuccessiveReads = 0;
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if( m_bUseWAD )
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{
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m_pOverlapped->Offset = m_dwWADOffset;
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}
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else
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{
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m_pOverlapped->Offset = 0;
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}
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m_pOverlapped->OffsetHigh = 0;
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BOOL bComplete = ReadFile( m_hFile, m_pFileBuffer, BYTES_PER_READ, NULL, m_pOverlapped );
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if( !bComplete )
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{
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DWORD dwLastError = GetLastError();
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Dbg_Assert( dwLastError == ERROR_IO_PENDING );
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if( dwLastError != ERROR_IO_PENDING )
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{
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return HRESULT_FROM_WIN32( dwLastError );
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}
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}
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else
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{
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m_ReadComplete = true;
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}
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// That's it for now.
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InitializeFormatBlock()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CADPCMFileStream::InitializeFormatBlock( uint32 *p_header_data )
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{
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// Ensure the format block is where we expect it to be.
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if( p_header_data[3] == 0x20746D66UL )
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{
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// Read format and number of channels.
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.wFormatTag = (uint16)( p_header_data[5] & 0xFFFFUL );
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.nChannels = (uint16)( p_header_data[5] >> 16 );
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// Make sure this is Xbox ADPCM.
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if( m_wfxExtendedSourceFormat.m_wfxSourceFormat.wFormatTag != WAVE_FORMAT_XBOX_ADPCM )
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{
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return E_FAIL;
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}
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// Read samples per second.
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.nSamplesPerSec = p_header_data[6];
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// Read average bytes per second.
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.nAvgBytesPerSec = p_header_data[7];
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// Read block alignment and bits per sample.
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.nBlockAlign = (uint16)( p_header_data[8] & 0xFFFFUL );
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.wBitsPerSample = (uint16)( p_header_data[8] >> 16 );
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// Extra information.
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m_wfxExtendedSourceFormat.m_wfxSourceFormat.cbSize = (uint16)( p_header_data[9] & 0xFFFFUL );
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m_wfxExtendedSourceFormat.m_extendedInfo = (uint16)( p_header_data[9] >> 16 );
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// We have now processed the first 48 bytes of data.
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m_FileBytesProcessed = 48;
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// Now that we know the format, we can set the packet size.
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if( m_wfxExtendedSourceFormat.m_wfxSourceFormat.nChannels == 1 )
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m_PacketBytes = ADPCMSTRM_16BIT_MONO_PACKET_BYTES;
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else
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m_PacketBytes = ADPCMSTRM_16BIT_STEREO_PACKET_BYTES;
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return S_OK;
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}
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return E_FAIL;
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}
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//-----------------------------------------------------------------------------
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// Name: CreateSourceBuffer()
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// Desc:
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//-----------------------------------------------------------------------------
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bool CADPCMFileStream::CreateSourceBuffer( void )
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{
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// Allocate data buffers. The source buffer holds the CPU decompressed packets ready to submit to the stream.
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// The size of the buffer will depend on the format of the stream - stereo requires double the packet size of mono.
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// Explicitly allocate from the bottom up heap.
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Mem::Manager::sHandle().PushContext( Mem::Manager::sHandle().BottomUpHeap());
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m_pvSourceBuffer = new BYTE[m_PacketBytes * ADPCMSTRM_PACKET_COUNT];
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Mem::Manager::sHandle().PopContext();
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return ( m_pvSourceBuffer != NULL );
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}
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//-----------------------------------------------------------------------------
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// Name: PreLoadDone()
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// Desc:
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//-----------------------------------------------------------------------------
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bool CADPCMFileStream::PreLoadDone( void )
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{
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if( m_DecoderCreation == 1 )
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{
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if( m_ReadComplete || ( m_FileBytesRead >= ( m_FileBytesProcessed + m_PacketBytes )))
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Name: Process()
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// Desc: Performs any work necessary to keep the stream playing.
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//-----------------------------------------------------------------------------
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HRESULT CADPCMFileStream::Process( void )
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{
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HRESULT hr;
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DSSTREAMDESC dssd;
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DWORD dwPacketIndex;
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// Do nothing if waiting to die.
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if( m_AwaitingDeletion )
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{
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return S_OK;
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}
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// Do we need to kick off another read of data?
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// Don't read anymore if we have read ahead to the point where we are within 32k of free read buffer space.
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if( !m_ReadComplete )
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{
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if( m_FileBytesRead <= ( m_FileBytesProcessed + ((int)PCMAudio_GetFilestreamBufferSize() - 32768 )))
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{
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AsyncRead();
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}
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}
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// Has the first block of raw data been read? If so we need to instantiate the playback objects and data buffers.
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if( m_FirstRead && ( m_FileBytesRead > 1024 ))
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{
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if( m_pSourceFilter == NULL )
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{
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// Create the thread which will create the in-memory decoder.
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m_DecoderCreation = 0;
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// For WMA format, here is where we create the decoder. However, since there is no CPU-side decompression required
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// for ADPCM format, there is no requirement for a decoder.
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m_DecoderCreation = 1;
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}
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if( m_DecoderCreation == 0 )
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{
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// Still waiting to create decoder.
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return S_OK;
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}
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else if( m_DecoderCreation == 2 )
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{
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// Failed to create decoder, just mark for deletion.
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m_AwaitingDeletion = true;
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return S_OK;
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}
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else if( m_DecoderCreation == 1 )
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{
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// Managed to create decoder.
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m_FirstRead = false;
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// Set up the format information.
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if( InitializeFormatBlock((uint32*)m_pFileBuffer ) == E_FAIL )
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{
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// Failed to decode format information, just mark for deletion.
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m_AwaitingDeletion = true;
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return S_OK;
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}
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// Create the render (DirectSoundStream) filter.
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DSMIXBINS dsmixbins;
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DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
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ZeroMemory( &dssd, sizeof( dssd ));
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dssd.dwFlags = 0;
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dssd.dwMaxAttachedPackets = ADPCMSTRM_PACKET_COUNT;
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dssd.lpwfxFormat = &m_wfxExtendedSourceFormat.m_wfxSourceFormat;
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dssd.lpMixBins = &dsmixbins;
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if( m_bUse3D )
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{
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// This is only designed to be fed a mono signal.
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Dbg_Assert( m_wfxExtendedSourceFormat.m_wfxSourceFormat.nChannels == 1 );
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dsmixbins.dwMixBinCount = 6;
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dsmixbins.lpMixBinVolumePairs = dsmbvp;
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dsmbvp[0].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
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dsmbvp[0].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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dsmbvp[1].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
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dsmbvp[1].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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dsmbvp[2].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
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dsmbvp[2].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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dsmbvp[3].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
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dsmbvp[3].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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dsmbvp[4].dwMixBin = DSMIXBIN_FRONT_CENTER;
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dsmbvp[4].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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dsmbvp[5].dwMixBin = DSMIXBIN_I3DL2;
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dsmbvp[5].lVolume = DSBVOLUME_EFFECTIVE_MIN;
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m_Mixbins = ( 1 << DSMIXBIN_3D_FRONT_LEFT ) |
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( 1 << DSMIXBIN_3D_FRONT_RIGHT ) |
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( 1 << DSMIXBIN_3D_BACK_LEFT ) |
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( 1 << DSMIXBIN_3D_BACK_RIGHT ) |
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( 1 << DSMIXBIN_FRONT_CENTER ) |
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( 1 << DSMIXBIN_I3DL2 );
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m_NumMixbins = dsmixbins.dwMixBinCount;
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}
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else
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{
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// If we are playing a music track, and if proper 5.1 output is selected, we want to feed the music to the left and
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// right back speakers with a slight echo via mixbins 5 and 6.
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// This is currently disabled.
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if( false && ( XGetAudioFlags() & XC_AUDIO_FLAGS_ENABLE_AC3 ))
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{
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// This is only designed to be fed a stereo signal.
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Dbg_Assert( m_wfxExtendedSourceFormat.m_wfxSourceFormat.nChannels == 2 );
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dsmixbins.dwMixBinCount = 4;
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dsmixbins.lpMixBinVolumePairs = dsmbvp;
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dsmbvp[0].dwMixBin = DSMIXBIN_FRONT_LEFT;
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dsmbvp[0].lVolume = DSBVOLUME_MIN;
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dsmbvp[1].dwMixBin = DSMIXBIN_FRONT_RIGHT;
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dsmbvp[1].lVolume = DSBVOLUME_MIN;
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dsmbvp[2].dwMixBin = DSMIXBIN_FXSEND_5;
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dsmbvp[2].lVolume = DSBVOLUME_MIN;
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dsmbvp[3].dwMixBin = DSMIXBIN_FXSEND_6;
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dsmbvp[3].lVolume = DSBVOLUME_MIN;
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m_Mixbins = ( 1 << DSMIXBIN_FRONT_LEFT ) |
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( 1 << DSMIXBIN_FRONT_RIGHT ) |
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( 1 << DSMIXBIN_FXSEND_5 ) |
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( 1 << DSMIXBIN_FXSEND_6 );
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m_NumMixbins = dsmixbins.dwMixBinCount;
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}
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else
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{
|
|
// This is only designed to be fed a stereo signal.
|
|
Dbg_Assert( m_wfxExtendedSourceFormat.m_wfxSourceFormat.nChannels == 2 );
|
|
|
|
dsmixbins.dwMixBinCount = 4;
|
|
dsmixbins.lpMixBinVolumePairs = dsmbvp;
|
|
dsmbvp[0].dwMixBin = DSMIXBIN_FRONT_LEFT;
|
|
dsmbvp[0].lVolume = DSBVOLUME_MIN;
|
|
dsmbvp[1].dwMixBin = DSMIXBIN_FRONT_RIGHT;
|
|
dsmbvp[1].lVolume = DSBVOLUME_MIN;
|
|
dsmbvp[2].dwMixBin = DSMIXBIN_BACK_LEFT;
|
|
dsmbvp[2].lVolume = DSBVOLUME_MIN;
|
|
dsmbvp[3].dwMixBin = DSMIXBIN_BACK_RIGHT;
|
|
dsmbvp[3].lVolume = DSBVOLUME_MIN;
|
|
|
|
m_Mixbins = ( 1 << DSMIXBIN_FRONT_LEFT ) |
|
|
( 1 << DSMIXBIN_FRONT_RIGHT ) |
|
|
( 1 << DSMIXBIN_BACK_LEFT ) |
|
|
( 1 << DSMIXBIN_BACK_RIGHT );
|
|
m_NumMixbins = dsmixbins.dwMixBinCount;
|
|
}
|
|
}
|
|
|
|
hr = DirectSoundCreateStream( &dssd, &m_pRenderFilter );
|
|
if( FAILED( hr ))
|
|
{
|
|
Dbg_Assert( 0 );
|
|
m_pRenderFilter = NULL;
|
|
m_AwaitingDeletion = true;
|
|
return S_OK;
|
|
}
|
|
|
|
// Set deferred volume if present.
|
|
SetDeferredVolume();
|
|
|
|
// Handle deferred pause.
|
|
if( m_Paused )
|
|
{
|
|
m_pRenderFilter->Pause( 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// We only want to do processing when there is sufficient data available.
|
|
if( m_ReadComplete || ( m_FileBytesRead >= ( m_FileBytesProcessed + m_PacketBytes )))
|
|
{
|
|
if( !m_Completed && m_pRenderFilter )
|
|
{
|
|
// Find a free packet. If there's none free, we don't have anything to do.
|
|
if( FindFreePacket( &dwPacketIndex ))
|
|
{
|
|
// Read from the source filter.
|
|
if( m_bOkayToPlay )
|
|
{
|
|
hr = ProcessSource( dwPacketIndex );
|
|
if( FAILED( hr ))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if( !m_Paused )
|
|
{
|
|
// Send the data to the renderer
|
|
hr = ProcessRenderer( dwPacketIndex );
|
|
if( FAILED( hr ))
|
|
{
|
|
return hr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FindFreePacket()
|
|
// Desc: Finds a render packet available for processing.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CADPCMFileStream::FindFreePacket( DWORD* pdwPacketIndex )
|
|
{
|
|
for( DWORD dwPacketIndex = 0; dwPacketIndex < ADPCMSTRM_PACKET_COUNT; ++dwPacketIndex )
|
|
{
|
|
if( XMEDIAPACKET_STATUS_PENDING != m_adwPacketStatus[dwPacketIndex] )
|
|
{
|
|
if( pdwPacketIndex )
|
|
{
|
|
(*pdwPacketIndex) = dwPacketIndex;
|
|
}
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ProcessSource()
|
|
// Desc: Reads data from the source filter.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CADPCMFileStream::ProcessSource( DWORD dwPacketIndex )
|
|
{
|
|
if( m_pvSourceBuffer == NULL )
|
|
{
|
|
if( CreateSourceBuffer() == false )
|
|
{
|
|
// Failed to create the source buffer, mark for deletion.
|
|
m_AwaitingDeletion = true;
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
|
|
// We just want to copy a full packet's worth of data from the file buffer directly into the source buffer...
|
|
uint8* p_destination = (BYTE*)m_pvSourceBuffer + ( dwPacketIndex * m_PacketBytes );
|
|
|
|
// However we don't want to overrun the file buffer when copying.
|
|
uint32 file_buffer_offset = m_FileBytesProcessed % PCMAudio_GetFilestreamBufferSize();
|
|
if(( PCMAudio_GetFilestreamBufferSize() - file_buffer_offset ) < (uint32)m_PacketBytes )
|
|
{
|
|
// Copying the data in one chunk will take us beyond the edge of the file buffer.
|
|
// So we need to do the copy in two chunks.
|
|
uint8* p_source = (BYTE*)m_pFileBuffer + file_buffer_offset;
|
|
uint32 first_chunk_bytes = PCMAudio_GetFilestreamBufferSize() - file_buffer_offset;
|
|
CopyMemory( p_destination, p_source, first_chunk_bytes );
|
|
|
|
// Wrap file buffer back round to start.
|
|
p_source = (BYTE*)m_pFileBuffer + 0;
|
|
p_destination = p_destination + first_chunk_bytes;
|
|
CopyMemory( p_destination, p_source, m_PacketBytes - first_chunk_bytes );
|
|
}
|
|
else
|
|
{
|
|
// Copying the data in one chunk is fine.
|
|
uint8* p_source = (BYTE*)m_pFileBuffer + file_buffer_offset;
|
|
CopyMemory( p_destination, p_source, m_PacketBytes );
|
|
}
|
|
|
|
// Now these bytes have been processed.
|
|
m_FileBytesProcessed += m_PacketBytes;
|
|
|
|
// If we've caught up with the number of bytes read, it's because we've finished processing.
|
|
if( m_FileBytesProcessed >= m_FileBytesRead )
|
|
{
|
|
// Set completion flag.
|
|
m_Completed = true;
|
|
|
|
// Zero remaining part of packet.
|
|
uint32 bytes_to_zero = m_FileBytesProcessed - m_FileBytesRead;
|
|
if( bytes_to_zero > 0 )
|
|
{
|
|
p_destination = (BYTE*)m_pvSourceBuffer + ( dwPacketIndex * m_PacketBytes ) + m_PacketBytes - bytes_to_zero;
|
|
ZeroMemory( p_destination, bytes_to_zero );
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ProcessRenderer()
|
|
// Desc: Sends data to the renderer.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CADPCMFileStream::ProcessRenderer( DWORD dwPacketIndex )
|
|
{
|
|
XMEDIAPACKET xmp;
|
|
HRESULT hr;
|
|
|
|
Dbg_Assert( m_pvSourceBuffer != NULL );
|
|
|
|
// There's a full packet's worth of data ready for us to send to the renderer. We want to track the status
|
|
// of this packet since the render filter is asychronous and we need to know when the packet is completed.
|
|
ZeroMemory( &xmp, sizeof( xmp ));
|
|
xmp.pvBuffer = (BYTE*)m_pvSourceBuffer + ( dwPacketIndex * m_PacketBytes );
|
|
xmp.dwMaxSize = m_PacketBytes;
|
|
xmp.pdwStatus = &m_adwPacketStatus[dwPacketIndex];
|
|
|
|
if( m_Completed )
|
|
{
|
|
// Store index of last packet, since we will need to test the status of this for proper completion test.
|
|
m_LastPacket = dwPacketIndex;
|
|
}
|
|
|
|
hr = m_pRenderFilter->Process( &xmp, NULL );
|
|
|
|
if( m_Completed )
|
|
{
|
|
// Tell the renderer not to expect any more data.
|
|
m_pRenderFilter->Discontinuity();
|
|
}
|
|
|
|
if( FAILED( hr ))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Pause
|
|
// Desc: Pauses and resumes stream playback
|
|
//-----------------------------------------------------------------------------
|
|
void CADPCMFileStream::Pause( DWORD dwPause )
|
|
{
|
|
m_Paused = ( dwPause > 0 );
|
|
|
|
// Possible that the render filter hasn't been created yet.
|
|
if( m_pRenderFilter )
|
|
{
|
|
m_pRenderFilter->Pause(( dwPause > 0 ) ? DSSTREAMPAUSE_PAUSE : DSSTREAMPAUSE_RESUME );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetVolume
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
void CADPCMFileStream::SetVolume( float volume )
|
|
{
|
|
if( m_pRenderFilter )
|
|
{
|
|
int i_volume = DSBVOLUME_EFFECTIVE_MIN;
|
|
int i_volume_rear = DSBVOLUME_EFFECTIVE_MIN;
|
|
if( volume > 0.0f )
|
|
{
|
|
// Figure base volume.
|
|
float attenuation = 20.0f * log10f( volume * 0.01f );
|
|
i_volume = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
|
|
if( i_volume < DSBVOLUME_EFFECTIVE_MIN )
|
|
i_volume = DSBVOLUME_EFFECTIVE_MIN;
|
|
else if( i_volume > DSBVOLUME_MAX )
|
|
i_volume = DSBVOLUME_MAX;
|
|
|
|
// Also figure half volume, in case we are routing to the back speakers.
|
|
attenuation = 20.0f * log10f( volume * 0.5f * 0.01f );
|
|
i_volume_rear = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
|
|
if( i_volume_rear < DSBVOLUME_EFFECTIVE_MIN )
|
|
i_volume_rear = DSBVOLUME_EFFECTIVE_MIN;
|
|
else if( i_volume_rear > DSBVOLUME_MAX )
|
|
i_volume_rear = DSBVOLUME_MAX;
|
|
}
|
|
|
|
// Set individual mixbins for panning.
|
|
DSMIXBINS dsmixbins;
|
|
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
|
|
|
|
dsmixbins.dwMixBinCount = 0;
|
|
dsmixbins.lpMixBinVolumePairs = dsmbvp;
|
|
|
|
if( i_volume > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
// Set the volume up depending on how the initial mixbins were set up.
|
|
int mbbf = 0;
|
|
for( uint32 mb = 0; mb < m_NumMixbins; ++mb )
|
|
{
|
|
while(( m_Mixbins & ( 1 << mbbf )) == 0 )
|
|
{
|
|
++mbbf;
|
|
Dbg_Assert( mbbf < 32 );
|
|
}
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = mbbf;
|
|
|
|
// For rear speakers (or mixbins that route to the rear), use half volume.
|
|
if(( mbbf == DSMIXBIN_FXSEND_5 ) || ( mbbf == DSMIXBIN_FXSEND_6 ) || ( mbbf == DSMIXBIN_BACK_LEFT ) || ( mbbf == DSMIXBIN_BACK_RIGHT ))
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volume_rear;
|
|
}
|
|
else
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volume;
|
|
}
|
|
++dsmixbins.dwMixBinCount;
|
|
++mbbf;
|
|
}
|
|
}
|
|
|
|
// Set all speaker volumes.
|
|
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
|
|
|
|
// Set overall buffer volume.
|
|
if( dsmixbins.dwMixBinCount > 0 )
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
|
|
}
|
|
else
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SetDeferredVolume = true;
|
|
m_DeferredVolume[0] = volume;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetVolume
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
void CADPCMFileStream::SetVolume( float volL, float volR )
|
|
{
|
|
if( m_pRenderFilter )
|
|
{
|
|
// This array will hold individual volumes for the five speakers.
|
|
// In order, they are: front left, center, front right, rear right, rear left.
|
|
float volumes[5];
|
|
int i_volumes[5], max_i_volume;
|
|
memset( volumes, 0, sizeof( float ) * 5 );
|
|
|
|
if(( volL == 0.0f ) && ( volR == 0.0f ))
|
|
{
|
|
// Pointless doing any more work.
|
|
}
|
|
else
|
|
{
|
|
// Get the length of the vector here which will be used to multiply out the normalised speaker volumes.
|
|
Mth::Vector test( fabsf( volL ), fabsf( volR ), 0.0f, 0.0f );
|
|
float amplitude = test.Length();
|
|
|
|
// Look just at the normalized right component to figure the sound angle from Matt's calculations.
|
|
test.Normalize();
|
|
|
|
float angle;
|
|
angle = asinf( test[Y] );
|
|
angle = ( angle * 2.0f ) - ( Mth::PI * 0.5f );
|
|
angle = ( volL < 0.0f ) ? ( Mth::PI - angle ) : angle;
|
|
|
|
// Now figure volumes based on speaker coverage.
|
|
angle = Mth::RadToDeg( angle );
|
|
|
|
Spt::SingletonPtr< Sfx::CSfxManager > sfx_manager;
|
|
sfx_manager->Get5ChannelMultipliers( angle, &volumes[0] );
|
|
|
|
// Now readjust the relative values...
|
|
for( int v = 0; v < 5; ++v )
|
|
{
|
|
// Scale back up to original amplitude.
|
|
volumes[v] *= amplitude;
|
|
|
|
if( volumes[v] > 100.0f )
|
|
volumes[v] = 100.0f;
|
|
}
|
|
}
|
|
|
|
// Now figure the attenuation of the sound. To convert to a decibel value, figure the ratio of requested
|
|
// volume versus max volume, then calculate the log10 and multiply by (10 * 2). (The 2 is because sound
|
|
// power varies as square of pressure, and squaring doubles the log value).
|
|
max_i_volume = DSBVOLUME_EFFECTIVE_MIN;
|
|
for( int v = 0; v < 5; ++v )
|
|
{
|
|
if( volumes[v] > 0.0f )
|
|
{
|
|
float attenuation = 20.0f * log10f( volumes[v] * 0.01f );
|
|
i_volumes[v] = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
|
|
if( i_volumes[v] < DSBVOLUME_EFFECTIVE_MIN )
|
|
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
|
|
else if( i_volumes[v] > DSBVOLUME_MAX )
|
|
i_volumes[v] = DSBVOLUME_MAX;
|
|
|
|
if( i_volumes[v] > max_i_volume )
|
|
max_i_volume = i_volumes[v];
|
|
}
|
|
else
|
|
{
|
|
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
|
|
}
|
|
}
|
|
|
|
// Set individual mixbins for panning.
|
|
DSMIXBINS dsmixbins;
|
|
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
|
|
|
|
dsmixbins.dwMixBinCount = 0;
|
|
dsmixbins.lpMixBinVolumePairs = dsmbvp;
|
|
|
|
if( i_volumes[0] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[0];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[1] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[1];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[2] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[2];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[3] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[3];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[4] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_FRONT_CENTER;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[4];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( dsmixbins.dwMixBinCount > 0 )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_I3DL2;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = DSBVOLUME_MAX;
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
|
|
// Set all speaker volumes.
|
|
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
|
|
|
|
// Set overall buffer volume.
|
|
if( dsmixbins.dwMixBinCount > 0 )
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
|
|
}
|
|
else
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SetDeferredVolumeLR = true;
|
|
m_DeferredVolume[0] = volL;
|
|
m_DeferredVolume[1] = volR;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetVolume
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
void CADPCMFileStream::SetVolume( float v0, float v1, float v2, float v3, float v4 )
|
|
{
|
|
if( m_pRenderFilter )
|
|
{
|
|
float volumes[5];
|
|
volumes[0] = ( v0 > 100.0f ) ? 100.0f : v0;
|
|
volumes[1] = ( v1 > 100.0f ) ? 100.0f : v1;
|
|
volumes[2] = ( v2 > 100.0f ) ? 100.0f : v2;
|
|
volumes[3] = ( v3 > 100.0f ) ? 100.0f : v3;
|
|
volumes[4] = ( v4 > 100.0f ) ? 100.0f : v4;
|
|
|
|
int i_volumes[5], max_i_volume;
|
|
|
|
// Now figure the attenuation of the sound. To convert to a decibel value, figure the ratio of requested
|
|
// volume versus max volume, then calculate the log10 and multiply by (10 * 2). (The 2 is because sound
|
|
// power varies as square of pressure, and squaring doubles the log value).
|
|
max_i_volume = DSBVOLUME_EFFECTIVE_MIN;
|
|
for( int v = 0; v < 5; ++v )
|
|
{
|
|
if( volumes[v] > 0.0f )
|
|
{
|
|
float attenuation = 20.0f * log10f( volumes[v] * 0.01f );
|
|
i_volumes[v] = DSBVOLUME_MAX + (int)( attenuation * 100.0f );
|
|
if( i_volumes[v] < DSBVOLUME_EFFECTIVE_MIN )
|
|
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
|
|
else if( i_volumes[v] > DSBVOLUME_MAX )
|
|
i_volumes[v] = DSBVOLUME_MAX;
|
|
|
|
if( i_volumes[v] > max_i_volume )
|
|
max_i_volume = i_volumes[v];
|
|
}
|
|
else
|
|
{
|
|
i_volumes[v] = DSBVOLUME_EFFECTIVE_MIN;
|
|
}
|
|
}
|
|
|
|
// Set individual mixbins for panning.
|
|
DSMIXBINS dsmixbins;
|
|
DSMIXBINVOLUMEPAIR dsmbvp[DSMIXBIN_ASSIGNMENT_MAX];
|
|
|
|
dsmixbins.dwMixBinCount = 0;
|
|
dsmixbins.lpMixBinVolumePairs = dsmbvp;
|
|
|
|
if( i_volumes[0] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_LEFT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[0];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[1] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_FRONT_RIGHT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[1];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[2] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_LEFT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[2];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[3] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_3D_BACK_RIGHT;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[3];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( i_volumes[4] > DSBVOLUME_EFFECTIVE_MIN )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_FRONT_CENTER;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = i_volumes[4];
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
if( dsmixbins.dwMixBinCount > 0 )
|
|
{
|
|
dsmbvp[dsmixbins.dwMixBinCount].dwMixBin = DSMIXBIN_I3DL2;
|
|
dsmbvp[dsmixbins.dwMixBinCount].lVolume = DSBVOLUME_MAX;
|
|
dsmixbins.dwMixBinCount++;
|
|
}
|
|
|
|
// Set all speaker volumes.
|
|
m_pRenderFilter->SetMixBinVolumes( &dsmixbins );
|
|
|
|
// Set overall buffer volume.
|
|
if( dsmixbins.dwMixBinCount > 0 )
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MAX );
|
|
}
|
|
else
|
|
{
|
|
m_pRenderFilter->SetVolume( DSBVOLUME_MIN );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_SetDeferredVolume5Channel = true;
|
|
m_DeferredVolume[0] = v0;
|
|
m_DeferredVolume[1] = v1;
|
|
m_DeferredVolume[2] = v2;
|
|
m_DeferredVolume[3] = v3;
|
|
m_DeferredVolume[4] = v4;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetDeferredVolume
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
void CADPCMFileStream::SetDeferredVolume( void )
|
|
{
|
|
if( m_SetDeferredVolume )
|
|
{
|
|
m_SetDeferredVolume = false;
|
|
SetVolume( m_DeferredVolume[0] );
|
|
}
|
|
|
|
if( m_SetDeferredVolumeLR )
|
|
{
|
|
m_SetDeferredVolumeLR = false;
|
|
SetVolume( m_DeferredVolume[0], m_DeferredVolume[1] );
|
|
}
|
|
|
|
if( m_SetDeferredVolume5Channel )
|
|
{
|
|
m_SetDeferredVolume5Channel = false;
|
|
SetVolume( m_DeferredVolume[0], m_DeferredVolume[1], m_DeferredVolume[2], m_DeferredVolume[3], m_DeferredVolume[4] );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: IsSafeToDelete
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
bool CADPCMFileStream::IsSafeToDelete( void )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
** Public Functions **
|
|
*****************************************************************************/
|
|
|
|
|
|
} // namespace PCM
|