thug/Code/Gel/Components/vehiclecameracomponent.cpp
2016-02-14 08:39:12 +11:00

315 lines
12 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: VehicleCameraComponent.cpp
//* OWNER: Dan
//* CREATION DATE: 2/10/3
//****************************************************************************
#include <core/defines.h>
#include <core/math.h>
#include <gel/components/vehiclecameracomponent.h>
#include <gel/components/vehiclecomponent.h>
#include <gel/components/cameracomponent.h>
#include <gel/components/cameralookaroundcomponent.h>
#include <gel/components/camerautil.h>
#include <gel/object/compositeobject.h>
#include <gel/object/compositeobjectmanager.h>
#include <gel/scripting/checksum.h>
#include <gel/scripting/script.h>
#include <gel/scripting/struct.h>
#define MESSAGE(a) { printf("M:%s:%i: %s\n", __FILE__ + 15, __LINE__, a); }
#define DUMPI(a) { printf("D:%s:%i: " #a " = %i\n", __FILE__ + 15, __LINE__, a); }
#define DUMPB(a) { printf("D:%s:%i: " #a " = %s\n", __FILE__ + 15, __LINE__, a ? "true" : "false"); }
#define DUMPF(a) { printf("D:%s:%i: " #a " = %g\n", __FILE__ + 15, __LINE__, a); }
#define DUMPE(a) { printf("D:%s:%i: " #a " = %e\n", __FILE__ + 15, __LINE__, a); }
#define DUMPS(a) { printf("D:%s:%i: " #a " = %s\n", __FILE__ + 15, __LINE__, a); }
#define DUMPP(a) { printf("D:%s:%i: " #a " = %p\n", __FILE__ + 15, __LINE__, a); }
#define DUMPV(a) { printf("D:%s:%i: " #a " = %g, %g, %g\n", __FILE__ + 15, __LINE__, (a)[X], (a)[Y], (a)[Z]); }
#define DUMP4(a) { printf("D:%s:%i: " #a " = %g, %g, %g, %g\n", __FILE__ + 15, __LINE__, (a)[X], (a)[Y], (a)[Z], (a)[W]); }
#define DUMPM(a) { DUMP4(a[X]); DUMP4(a[Y]); DUMP4(a[Z]); DUMP4(a[W]); }
#define MARK { printf("K:%s:%i: %s\n", __FILE__ + 15, __LINE__, __PRETTY_FUNCTION__); }
#define PERIODIC(n) for (static int p__ = 0; (p__ = ++p__ % (n)) == 0; )
#define vVELOCITY_WEIGHT_DROP_THRESHOLD MPH_TO_IPS(15.0f)
#define vLOCK_ATTRACTOR_VELOCITY_THRESHOLD MPH_TO_IPS(5000000.0f)
#define vSTATE_CHANGE_DELAY (1.0f)
namespace Obj
{
/******************************************************************/
/* */
/* */
/******************************************************************/
CBaseComponent* CVehicleCameraComponent::s_create()
{
return static_cast< CBaseComponent* >( new CVehicleCameraComponent );
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CVehicleCameraComponent::CVehicleCameraComponent() : CBaseComponent()
{
SetType( CRC_VEHICLECAMERA );
m_offset_height = FEET(5.0f);
m_offset_distance = FEET(12.0f);
m_alignment_rate = 3.0f;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CVehicleCameraComponent::~CVehicleCameraComponent()
{
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::InitFromStructure( Script::CStruct* pParams )
{
uint32 subject_id;
if (pParams->ContainsComponentNamed(CRCD(0x431c185, "subject")))
{
pParams->GetChecksum(CRCD(0x431c185, "subject"), &subject_id, Script::ASSERT);
mp_subject = static_cast< CCompositeObject* >(CCompositeObjectManager::Instance()->GetObjectByID(subject_id));
Dbg_MsgAssert(mp_subject, ("Vehicle camera given subject which is not a composite object"));
mp_subject_vehicle_component = static_cast< CVehicleComponent* >(mp_subject->GetComponent(CRC_VEHICLE));
Dbg_MsgAssert(mp_subject_vehicle_component, ("Vehicle camera given subject which contains no vehicle component"));
}
pParams->GetFloat(CRCD(0x9213625f, "alignment_rate"), &m_alignment_rate);
pParams->GetFloat(CRCD(0x14849b6d, "offset_height"), &m_offset_height);
pParams->GetFloat(CRCD(0xbd3d3ca9, "offset_distance"), &m_offset_distance);
pParams->GetFloat(CRCD(0xff7ebaf6, "angle"), &m_angle);
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::RefreshFromStructure( Script::CStruct* pParams )
{
InitFromStructure(pParams);
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::Finalize ( )
{
mp_camera_lookaround_component = GetCameraLookAroundComponentFromObject(GetObject());
Dbg_Assert(mp_camera_lookaround_component);
reset_camera();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::Update()
{
// NOTE: plenty of room for optimiziation
GetCameraComponentFromObject(GetObject())->StoreOldPosition();
calculate_attractor_direction();
// Due to rounding errors this can sometimes be > |1|, which hoses acosf(), so limit here.
float angular_distance = acosf(Mth::Clamp(Mth::DotProduct(m_direction, m_attractor_direction), -1.0f, 1.0f));
if (angular_distance > Mth::PI / 2.0f)
{
angular_distance = Mth::PI - angular_distance;
}
bool sign = Mth::CrossProduct(m_direction, m_attractor_direction)[Y] > 0.0f;
float step = m_alignment_rate * angular_distance * Tmr::FrameLength();
if (step > angular_distance)
{
step = angular_distance;
}
m_direction.RotateY((sign ? 1.0f : -1.0f) * step);
m_direction.Normalize();
calculate_dependent_variables();
ApplyCameraCollisionDetection(
m_pos,
m_orientation_matrix,
m_pos - m_offset_distance * m_orientation_matrix[Z],
m_pos - m_offset_distance * m_orientation_matrix[Z],
false,
false
);
apply_state();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
CBaseComponent::EMemberFunctionResult CVehicleCameraComponent::CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript )
{
switch ( Checksum )
{
case CRCC(0x469fd, "VehicleCamera_Reset"):
RefreshFromStructure(pParams);
Finalize();
break;
default:
return CBaseComponent::MF_NOT_EXECUTED;
}
return CBaseComponent::MF_TRUE;
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::GetDebugInfo(Script::CStruct *p_info)
{
#ifdef __DEBUG_CODE__
Dbg_MsgAssert(p_info,("NULL p_info sent to C......Component::GetDebugInfo"));
p_info->AddChecksum("mp_subject", mp_subject->GetID());
CBaseComponent::GetDebugInfo(p_info);
#endif
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::reset_camera ( )
{
mp_camera_lookaround_component->mLookaroundHeading = 0.0f;
mp_camera_lookaround_component->mLookaroundTilt = 0.0f;
mp_camera_lookaround_component->mLookaroundLock = false;
m_attractor_direction = -mp_subject->GetMatrix()[Z];
m_attractor_direction[Y] = 0.0f;
m_attractor_direction.Normalize();
calculate_attractor_direction();
m_direction = m_attractor_direction;
calculate_dependent_variables();
apply_state();
GetCameraComponentFromObject(GetObject())->Update();
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::calculate_attractor_direction ( )
{
Mth::Vector vel_direction = -mp_subject_vehicle_component->GetVel();
vel_direction[Y] = 0.0f;
float vel = vel_direction.Length();
vel_direction.Normalize();
if (mp_subject_vehicle_component->GetNumWheelsInContact() < 2)
{
// if vel under certain threshold, we lock the attractor
if (vel < vLOCK_ATTRACTOR_VELOCITY_THRESHOLD)
{
return;
}
m_attractor_direction = vel_direction;
}
else
{
float vel_weight = Mth::ClampMax(vel / vVELOCITY_WEIGHT_DROP_THRESHOLD, 1.0f) * Mth::DotProduct(vel_direction, -mp_subject->GetMatrix()[Z]);
m_attractor_direction = -mp_subject->GetMatrix()[Z];
m_attractor_direction[Y] = 0.0f;
m_attractor_direction.Normalize();
if (vel_weight > 0.0f)
{
m_attractor_direction += vel_weight * vel_direction;
m_attractor_direction.Normalize();
}
// NOTE: potential bug if car is pointing straight down
}
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::calculate_dependent_variables ( )
{
Mth::Vector frame_direction = m_direction;
frame_direction.RotateY(mp_camera_lookaround_component->mLookaroundHeading);
m_orientation_matrix[X].Set(frame_direction[Z], 0.0f, -frame_direction[X]);
m_orientation_matrix[Y].Set(0.0f, 1.0f, 0.0f);
m_orientation_matrix[Z] = frame_direction;
m_orientation_matrix[W].Set();
m_pos = mp_subject->GetPos() + Mth::Vector(m_offset_distance * frame_direction[X], m_offset_height, m_offset_distance * frame_direction[Z]);
m_orientation_matrix.RotateZLocal(DEGREES_TO_RADIANS(m_angle));
}
/******************************************************************/
/* */
/* */
/******************************************************************/
void CVehicleCameraComponent::apply_state ( )
{
m_pos[W] = 1.0f;
m_orientation_matrix[X][W] = 0.0f;
m_orientation_matrix[Y][W] = 0.0f;
m_orientation_matrix[Z][W] = 0.0f;
GetObject()->SetPos(m_pos);
GetObject()->SetMatrix(m_orientation_matrix);
GetObject()->SetDisplayMatrix(m_orientation_matrix);
}
}