thug/Code/Gel/Components/collisioncomponent.h
2016-02-14 08:39:12 +11:00

64 lines
1.7 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: CollisionComponent.h
//* OWNER: Gary Jesdanun
//* CREATION DATE: 10/24/2002
//****************************************************************************
#ifndef __COMPONENTS_COLLISIONCOMPONENT_H__
#define __COMPONENTS_COLLISIONCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#include <gel/collision/collenums.h>
// Just thinking about it - a generic way of accessing the component
#define CRC_COLLISION CRCD(0xa432dc41,"Collision")
#define GetCollisionComponent() ((Obj::CCollisionComponent*)GetComponent(CRC_COLLISION))
#define GetCollisionComponentFromObject(pObj) ((Obj::CCollisionComponent*)(pObj)->GetComponent(CRC_COLLISION))
namespace Nx
{
class CCollObj;
class CCollObjTriData;
}
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CCollisionComponent : public CBaseComponent
{
public:
CCollisionComponent();
virtual ~CCollisionComponent();
public:
virtual void Update();
virtual void Teleport();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
static CBaseComponent* s_create();
public:
Nx::CCollObj* GetCollision() const;
protected:
virtual void InitCollision( Nx::CollType type, Nx::CCollObjTriData *p_coll_tri_data = NULL );
Nx::CCollObj* mp_collision;
};
}
#endif