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78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: VibrationComponent.h
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//* OWNER: Dan
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//* CREATION DATE: 2/25/3
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//****************************************************************************
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#ifndef __COMPONENTS_VIBRATIONCOMPONENT_H__
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#define __COMPONENTS_VIBRATIONCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <sys/siodev.h>
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#include <gel/object/basecomponent.h>
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#define CRC_VIBRATION CRCD(0x404eb936, "Vibration")
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#define GetVibrationComponent() ((Obj::CVibrationComponent*)GetComponent(CRC_VIBRATION))
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#define GetVibrationComponentFromObject(pObj) ((Obj::CVibrationComponent*)(pObj)->GetComponent(CRC_VIBRATION))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CVibrationComponent : public CBaseComponent
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{
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public:
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static const int vVB_NUM_ACTUATORS = 2;
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private:
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// contains the information which defines the state of a vibration actuator
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struct SVibrationTimer
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{
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bool active;
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Tmr::Time start_time;
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Tmr::Time duration;
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};
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public:
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CVibrationComponent();
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virtual ~CVibrationComponent();
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public:
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virtual void Update ( );
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virtual void InitFromStructure ( Script::CStruct* pParams );
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virtual void RefreshFromStructure ( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction ( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo ( Script::CStruct* p_info );
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static CBaseComponent* s_create ( );
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void StopAllVibration ( );
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void Reset ( );
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void SetActive ( );
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void SetInactive ( );
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void SetActiveState ( bool state );
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void SetDevice ( SIO::Device* p_input_device );
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private:
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bool m_active_state;
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SVibrationTimer mp_vibration_timers[vVB_NUM_ACTUATORS];
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SIO::Device* mp_input_device;
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};
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}
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#endif
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