thug/Code/Gel/Components/VelocityComponent.h
2016-02-14 08:39:12 +11:00

59 lines
1.7 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: VelocityComponent.h
//* OWNER: SPG
//* CREATION DATE: 07/10/03
//****************************************************************************
#ifndef __COMPONENTS_VELOCITYCOMPONENT_H__
#define __COMPONENTS_VELOCITYCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#include <gel/components/suspendcomponent.h>
// Replace this with the CRCD of the component you are adding
#define CRC_VELOCITY CRCD(0x41272956,"Velocity")
// Standard accessor macros for getting the component either from within an object, or
// given an object
#define GetVelocityComponent() ((Obj::CVelocityComponent*)GetComponent(CRC_VELOCITY))
#define GetVelocityComponentFromObject(pObj) ((Obj::CVelocityComponent*)(pObj)->GetComponent(CRC_VELOCITY))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CVelocityComponent : public CBaseComponent
{
public:
CVelocityComponent();
virtual ~CVelocityComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual void Hide( bool should_hide );
virtual void Finalize();
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
private:
CSuspendComponent* mp_suspend_component;
};
}
#endif