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62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: SkitchComponent.h
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//* OWNER: Dave Cowling
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//* CREATION DATE: 02/19/03
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//****************************************************************************
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#ifndef __COMPONENTS_SKITCHCOMPONENT_H__
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#define __COMPONENTS_SKITCHCOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/components/objecthookmanagercomponent.h>
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// Replace this with the CRCD of the component you are adding
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#define CRC_SKITCH CRCD( 0x3506ce64, "Skitch" )
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// Standard accessor macros for getting the component either from within an object, or given an object
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#define GetSkitchComponent() ((Obj::CSkitchComponent*)GetComponent( CRC_SKITCH ))
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#define GetSkitchComponentFromObject( pObj ) ((Obj::CSkitchComponent*)(pObj)->GetComponent( CRC_SKITCH ))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CSkitchComponent : public CBaseComponent
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{
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public:
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CSkitchComponent();
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virtual ~CSkitchComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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bool CanSkitch( void ) { return m_skitch_allowed; }
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void AllowSkitch( bool allow ) { m_skitch_allowed = allow; }
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int GetNearestSkitchPoint( Mth::Vector *p_point, Mth::Vector &pos );
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bool GetIndexedSkitchPoint( Mth::Vector *p_point, int index );
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private:
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bool m_skitch_allowed;
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CObjectHookManagerComponent* mp_object_hook_manager_component;
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};
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}
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#endif
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