mirror of
https://github.com/thug1src/thug.git
synced 2024-12-02 12:56:45 +00:00
193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
//****************************************************************************
|
|
//* MODULE: Gel/Components
|
|
//* FILENAME: SkaterCameraComponent.h
|
|
//* OWNER: Dave Cowling
|
|
//* CREATION DATE: 02/21/03
|
|
//****************************************************************************
|
|
|
|
#ifndef __COMPONENTS_SKATERCAMERACOMPONENT_H__
|
|
#define __COMPONENTS_SKATERCAMERACOMPONENT_H__
|
|
|
|
#include <core/defines.h>
|
|
#include <core/support.h>
|
|
#include <core/math/slerp.h>
|
|
|
|
#include <gel/inpman.h>
|
|
#include <gel/object/basecomponent.h>
|
|
#include <gel/components/camerautil.h>
|
|
|
|
#include <sk/objects/skater.h>
|
|
|
|
// Replace this with the CRCD of the component you are adding.
|
|
#define CRC_SKATERCAMERA CRCD( 0x5e43a604, "SkaterCamera" )
|
|
|
|
// Standard accessor macros for getting the component either from within an object, or given an object.
|
|
#define GetSkaterCameraComponent() ((Obj::CSkaterCameraComponent*)GetComponent( CRC_SKATERCAMERA ))
|
|
#define GetSkaterCameraComponentFromObject( pObj ) ((Obj::CSkaterCameraComponent*)(pObj)->GetComponent( CRC_SKATERCAMERA ))
|
|
|
|
namespace Script
|
|
{
|
|
class CScript;
|
|
class CStruct;
|
|
}
|
|
|
|
namespace Obj
|
|
{
|
|
class CInputComponent;
|
|
class CSkaterStateComponent;
|
|
class CSkaterPhysicsControlComponent;
|
|
class CCameraLookAroundComponent;
|
|
|
|
class CSkaterCameraComponent : public CBaseComponent
|
|
{
|
|
friend class CWalkCameraComponent;
|
|
|
|
public:
|
|
|
|
enum ESkaterCamMode
|
|
{
|
|
SKATERCAM_MODE_UNDEFINED = 0,
|
|
SKATERCAM_MODE_FIRST_VALID = 1,
|
|
SKATERCAM_MODE_NORMAL_NEAR = 1,
|
|
SKATERCAM_MODE_NORMAL_MEDIUM,
|
|
SKATERCAM_MODE_NORMAL_FAR,
|
|
SKATERCAM_MODE_NORMAL_MEDIUM_LTG,
|
|
SKATERCAM_NUM_NORMAL_MODES,
|
|
SKATERCAM_FIRST_REPLAY_MODE = SKATERCAM_NUM_NORMAL_MODES,
|
|
SKATERCAM_MODE_REPLAY_FRONT = SKATERCAM_NUM_NORMAL_MODES,
|
|
SKATERCAM_MODE_REPLAY_FRONT_ZOOM,
|
|
SKATERCAM_MODE_REPLAY_LEFT,
|
|
SKATERCAM_MODE_REPLAY_LEFT_ZOOM,
|
|
SKATERCAM_MODE_REPLAY_BEHIND,
|
|
SKATERCAM_MODE_REPLAY_BEHIND_ZOOM,
|
|
SKATERCAM_MODE_REPLAY_RIGHT,
|
|
SKATERCAM_MODE_REPLAY_RIGHT_ZOOM,
|
|
SKATERCAM_LAST_REPLAY_MODE = SKATERCAM_MODE_REPLAY_RIGHT_ZOOM,
|
|
SKATERCAM_NUM_MODES,
|
|
SKATERCAM_MODE_ANIM_PLAYBACK,
|
|
};
|
|
|
|
CSkaterCameraComponent();
|
|
virtual ~CSkaterCameraComponent();
|
|
|
|
public:
|
|
virtual void Update();
|
|
virtual void InitFromStructure( Script::CStruct* pParams );
|
|
virtual void RefreshFromStructure( Script::CStruct* pParams );
|
|
virtual void Finalize();
|
|
|
|
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
|
|
virtual void GetDebugInfo( Script::CStruct* p_info );
|
|
|
|
Mth::Vector GetTripodPos( bool instantly = false );
|
|
void UpdateInterpolators( );
|
|
void CalculateZoom( float* p_above, float* p_behind );
|
|
void addShake( Mth::Vector& cam, Mth::Matrix& frame );
|
|
|
|
void SetNoLerpUpdate( bool instant ) { if( instant ) mInstantCount = 3; }
|
|
void Commit( void );
|
|
|
|
void SetShake( float duration, float vert_amp, float horiz_amp, float vert_vel, float horiz_vel );
|
|
bool UseVertCam( void );
|
|
void ActivateLerpIntoBehavior ( float duration );
|
|
|
|
void ResetLookAround( void );
|
|
void ResetMode( );
|
|
void SetMode( ESkaterCamMode mode, float time = 1.0f );
|
|
void ToggleMode( );
|
|
ESkaterCamMode GetMode( void ) { return mMode; }
|
|
void SetLerpReductionTimer( float time );
|
|
void SetSkater( CSkater* p_skater );
|
|
CSkater* GetSkater( void );
|
|
|
|
void ReadyForActivation ( const SCameraState& state );
|
|
void GetCameraState ( SCameraState& state );
|
|
|
|
static CBaseComponent* s_create();
|
|
|
|
// These functions access the CCameraComponent which is required to be attached.
|
|
void Enable( bool enable );
|
|
Gfx::Camera* GetCamera( void );
|
|
const Mth::Vector & GetPosition( void ) const;
|
|
void SetPosition( Mth::Vector& pos );
|
|
const Mth::Matrix& GetMatrix( void ) const;
|
|
|
|
bool mSkipButton;
|
|
bool mRightButton;
|
|
int mRightX;
|
|
int mRightY;
|
|
|
|
private:
|
|
ESkaterCamMode mMode;
|
|
|
|
int mInstantCount; // Used to maintain the 'instantly' flag during update for several frames.
|
|
|
|
float mLastDot;
|
|
Mth::Vector mLastTripodPos;
|
|
Mth::Vector mLastActualRight; // Used because the frame is adjusted after focus LERPING.
|
|
Mth::Vector mLastActualUp;
|
|
Mth::Vector mLastActualAt;
|
|
|
|
Mth::Matrix mLastPreWallSkaterMatrix; // Used because we don't want to use the skater's matrix during wall rides.
|
|
|
|
float mBehind;
|
|
float mBehindInterpolatorTime;
|
|
float mBehindInterpolatorDelta;
|
|
float mAbove;
|
|
float mAboveInterpolatorTime;
|
|
float mAboveInterpolatorDelta;
|
|
|
|
float mVertAirLandedTimer; // Defines for how long the vert air landed slerp gets applied.
|
|
|
|
float mHorizFOV;
|
|
|
|
float mLerpXZ;
|
|
float mLerpY;
|
|
float mVertAirLerpXZ;
|
|
float mVertAirLerpY;
|
|
float mGrindLerp;
|
|
|
|
float mLerpReductionTimer;
|
|
float mLerpReductionDelta;
|
|
float mLerpReductionMult;
|
|
|
|
bool mBigAirTrickZoomActive;
|
|
float mCurrentZoom;
|
|
float mTargetZoom;
|
|
float mZoomLerp; // LERP rate for zoom.
|
|
float mBigAirTrickZoom; // Target zoom for big air trick.
|
|
float mGrindZoom; // Target zoom for grind.
|
|
float mLipTrickZoom; // Target zoom for lip trick.
|
|
int mLipSideDecided;
|
|
|
|
float mLean; // For lean during grind imbalance.
|
|
|
|
float mTilt;
|
|
float mTiltAddition;
|
|
float mLipTrickTilt;
|
|
float mLipTrickAbove;
|
|
float mWalkSlerp;
|
|
float mSlerp;
|
|
float mVertAirSlerp;
|
|
float mVertAirLandedSlerp;
|
|
float mOriginOffset;
|
|
|
|
float mShakeDuration; // Shake duration in seconds (0.0 means no shake).
|
|
float mShakeInitialDuration;
|
|
float mShakeMaxVertAmp;
|
|
float mShakeMaxHorizAmp;
|
|
float mShakeVertVel;
|
|
float mShakeHorizVel;
|
|
|
|
CCameraLookAroundComponent* mp_lookaround_component;
|
|
|
|
Mth::SlerpInterpolator* mpSlerp;
|
|
CSkater* mpSkater;
|
|
CSkaterStateComponent* mpSkaterStateComponent;
|
|
CSkaterPhysicsControlComponent* mpSkaterPhysicsControlComponent;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|