thug/Code/Gel/Components/RailManagerComponent.h
2016-02-14 08:39:12 +11:00

59 lines
1.7 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: RailManagerComponent.h
//* OWNER: Dave Cowling
//* CREATION DATE: 02/17/03
//****************************************************************************
#ifndef __COMPONENTS_RAILMANAGERCOMPONENT_H__
#define __COMPONENTS_RAILMANAGERCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#include <sk/objects/rail.h>
// Just thinking about it - a generic way of accessing the component
#define CRC_RAILMANAGER CRCD( 0x1cdfb2a3, "RailManager" )
#define GetRailManagerComponent() ((Obj::CRailManagerComponent*)GetComponent( CRC_RAILMANAGER ))
#define GetRailManagerComponentFromObject( pObj ) ((Obj::CRailManagerComponent*)(pObj)->GetComponent( CRC_RAILMANAGER ))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CRailManagerComponent : public CBaseComponent
{
public:
CRailManagerComponent();
virtual ~CRailManagerComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
Mth::Matrix UpdateRailManager ( );
virtual Obj::CRailManager* GetRailManager( void ) { return mp_rail_manager; }
private:
Obj::CRailManager* mp_rail_manager;
};
}
#endif