thug/Code/Gel/Components/NodeArrayComponent.h
2016-02-14 08:39:12 +11:00

55 lines
1.6 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: NodeArrayComponent.h
//* OWNER: Dave Cowling
//* CREATION DATE: 02/17/03
//****************************************************************************
#ifndef __COMPONENTS_NODEARRAYCOMPONENT_H__
#define __COMPONENTS_NODEARRAYCOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
// Just thinking about it - a generic way of accessing the component
#define CRC_NODEARRAY CRCD( 0xc472ecc5, "NodeArray" )
#define GetNodeArrayComponent() ((Obj::CNodeArrayComponent*)GetComponent( CRC_NODEARRAY ))
#define GetNodeArrayComponentFromObject( pObj ) ((Obj::CNodeArrayComponent*)(pObj)->GetComponent( CRC_NODEARRAY ))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CNodeArrayComponent : public CBaseComponent
{
public:
CNodeArrayComponent();
virtual ~CNodeArrayComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
virtual Script::CArray* GetNodeArray( void ) { return mp_node_array; }
private:
Script::CArray* mp_node_array;
};
}
#endif