thug/Code/Gel/Components/ModelLightUpdateComponent.h
2016-02-14 08:39:12 +11:00

55 lines
1.6 KiB
C++

//****************************************************************************
//* MODULE: Gel/Components
//* FILENAME: ModelLightUpdateComponent.h
//* OWNER: Garrett
//* CREATION DATE: 07/10/03
//****************************************************************************
#ifndef __COMPONENTS_MODELLIGHTUPDATECOMPONENT_H__
#define __COMPONENTS_MODELLIGHTUPDATECOMPONENT_H__
#include <core/defines.h>
#include <core/support.h>
#include <gel/object/basecomponent.h>
#define CRC_MODELLIGHTUPDATE CRCD(0xe3fca939,"ModelLightUpdate")
#define GetModelLightUpdateComponent() ((Obj::CModelLightUpdateComponent*)GetComponent(CRC_MODELLIGHTUPDATE))
#define GetModelLightUpdateComponentFromObject(pObj) ((Obj::CModelLightUpdateComponent*)(pObj)->GetComponent(CRC_MODELLIGHTUPDATE))
namespace Script
{
class CScript;
class CStruct;
}
namespace Obj
{
class CModelComponent;
class CModelLightUpdateComponent : public CBaseComponent
{
public:
CModelLightUpdateComponent();
virtual ~CModelLightUpdateComponent();
public:
virtual void Update();
virtual void InitFromStructure( Script::CStruct* pParams );
virtual void Finalize();
virtual void RefreshFromStructure( Script::CStruct* pParams );
virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
virtual void GetDebugInfo( Script::CStruct* p_info );
static CBaseComponent* s_create();
protected:
CModelComponent * mp_model_component;
};
}
#endif