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107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
//****************************************************************************
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//* MODULE: Gel/Components
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//* FILENAME: HorseCameraComponent.h
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//* OWNER: ???
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//* CREATION DATE: ??/??/??
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//****************************************************************************
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#ifndef __COMPONENTS_HORSECAMERACOMPONENT_H__
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#define __COMPONENTS_HORSECAMERACOMPONENT_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/object/basecomponent.h>
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#include <gel/components/horsecomponent.h>
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#include <gel/components/inputcomponent.h>
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// Just thinking about it - a generic way of accessing the component
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#define CRC_HORSECAMERA CRCD(0xf1593757,"HorseCamera")
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#define GetHorseCameraComponent() ((Obj::CHorseCameraComponent*)GetComponent(CRC_HORSECAMERA))
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#define GetHorseCameraComponentFromObject(pObj) ((Obj::CHorseCameraComponent*)(pObj)->GetComponent(CRC_HORSECAMERA))
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namespace Script
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{
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class CScript;
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class CStruct;
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}
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namespace Obj
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{
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class CHorseCameraComponent : public CBaseComponent
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{
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public:
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enum EStateType
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{
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STATE_NORMAL,
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STATE_AIMING,
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};
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CHorseCameraComponent();
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virtual ~CHorseCameraComponent();
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public:
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virtual void Update();
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virtual void InitFromStructure( Script::CStruct* pParams );
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virtual void RefreshFromStructure( Script::CStruct* pParams );
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virtual void Finalize();
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virtual EMemberFunctionResult CallMemberFunction( uint32 Checksum, Script::CStruct* pParams, Script::CScript* pScript );
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virtual void GetDebugInfo( Script::CStruct* p_info );
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static CBaseComponent* s_create();
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EStateType GetState( void ) { return m_state; }
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CHorseComponent* GetSubject( void ) { return mp_subject_vehicle_component; }
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private:
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void reset_camera( void );
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void calculate_attractor_direction( void );
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void calculate_orientation_matrix( void );
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void calculate_position( void );
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void get_controller_input( void );
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void do_reticle( void );
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private:
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EStateType m_state;
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float m_frame_length;
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float m_spin_modulator;
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float m_tilt_modulator;
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float m_lookaround_heading;
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float m_lookaround_heading_delta;
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float m_lookaround_heading_angular_speed;
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float m_lookaround_tilt;
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float m_lookaround_tilt_delta;
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float m_lookaround_tilt_angular_speed;
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CCompositeObject* mp_subject;
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CCompositeObject* mp_best_target;
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// Peer components.
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CInputComponent* mp_input_component;
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CHorseComponent* mp_subject_vehicle_component;
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Mth::Vector m_direction;
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Mth::Vector m_attractor_direction;
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Mth::Vector m_pos;
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Mth::Matrix m_orientation_matrix;
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float m_offset_height;
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float m_offset_distance;
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float m_offset_tilt;
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float m_alignment_rate;
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};
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}
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#endif
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