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47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
//****************************************************************************
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//* MODULE: Ass
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//* FILENAME: skeletonasset.h
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//* OWNER: Gary Jesdanun
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//* CREATION DATE: ??/??/????
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//****************************************************************************
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// interface between asset manager, and the actual skeleton data
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// provides a common interface to the skeleton data
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#ifndef __GEL_SKELETONASSET_H__
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#define __GEL_SKELETONASSET_H__
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#include <core/defines.h>
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#include <core/support.h>
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#include <gel/assman/asset.h>
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namespace Ass
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{
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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class CSkeletonAsset : public CAsset
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{
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public:
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virtual int Load(const char *p_file, bool async_load, bool use_pip, void* pExtraData, Script::CStruct *pStruct); // create or load the asset
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virtual int Load(uint32* p_data, int data_size); // create or load the asset from data stream
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virtual int Unload(); // unload the asset
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virtual int Reload(const char *p_file);
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virtual bool LoadFinished(); // check to make sure asset is actually there
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virtual const char * Name(); // printable name, for debugging
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virtual EAssetType GetType(); // type is hard wired into asset class
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};
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/******************************************************************/
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/* */
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/* */
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/******************************************************************/
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}
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#endif |