thug/Code/Gel/AssMan/animasset.h
2016-02-14 08:39:12 +11:00

41 lines
1.1 KiB
C++

////////////////////////////////////////////////////////////////////////////
// animasset.h - interface between asset manager, and the actual animation
// provides a common interface to the
#ifndef __GEL_ANIMASSET_H__
#define __GEL_ANIMASSET_H__
#ifndef __CORE_DEFINES_H
#include <core/defines.h>
#endif
#include <gel/assman/asset.h>
namespace Ass
{
class CAnimAsset : public CAsset
{
public:
virtual int Load(const char *p_file, bool async_load, bool use_pip, void* pExtraData, Script::CStruct *pStruct); // create or load the asset
virtual int Load(uint32* p_data, int data_size); // create or load the asset
virtual int Unload(); // Unload the asset
virtual int Reload(const char *p_file);
virtual bool LoadFinished(); // Check to make sure asset is actually there
virtual const char * Name(); // printable name, for debugging
virtual EAssetType GetType(); // type is hard wired into asset class
private:
};
} // end namespace Ass
#endif // #ifndef __GEL_ASSET_H__