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306 lines
20 KiB
C++
306 lines
20 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 1999 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: Scripting **
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** **
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** File name: cfuncs.h **
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** **
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** Created: 09/14/2000 - ksh **
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** **
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*****************************************************************************/
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#ifndef __SCRIPTING_SKFUNCS_H
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#define __SCRIPTING_SKFUNCS_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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namespace Script
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{
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class CStruct;
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class CScript;
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};
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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namespace CFuncs
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{
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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bool ScriptCurrentSkaterIsPro(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetGoalsCompleted(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetNextLevelRequirements(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetCurrentSkaterProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCurrentSkaterProfileIs(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAddSkaterProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAddTemporaryProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRememberTemporaryAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRestoreTemporaryAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSyncPlayer2Profile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPreloadModels( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPreloadPedestrians( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPreselectRandomPedestrians( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptReplaceCarTextures( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSkaterProfileInfo(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetSkaterProfileInfo(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetUIFromPreferences(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetUIFromSkaterProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetPreferencesFromUI(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetDefaultAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetDefaultTricks(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetDefaultStats(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRandomizeAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPrintCurrentAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetNeversoftSkater(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCurrentProfileIsLocked(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetSkaters(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetSkaterProfileProperty(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleAlwaysSpecial( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkaterSpeedGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkaterSpeedLessThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLastScoreLandedGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLastScoreLandedLessThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptAnyTotalScoreAtLeast( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptOnlyOneSkaterLeft( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptTotalScoreGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptTotalScoreLessThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCurrentScorePotGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCurrentScorePotLessThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkaterGetScoreInfo( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGoalsGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGoalsEqualTo( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptMedalsGreaterThan( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptMedalsEqualTo( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptToggleStats(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptToggleSkaterCamMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetSkaterID( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetCurrentSkaterID( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptResetScore( Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUpdateScore( Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPlaySkaterCamAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSkaterCamAnimSkippable( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSkaterCamAnimShouldPause( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkaterCamAnimFinished( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSkaterCamAnimHeld( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptKillSkaterCamAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetSkaterCamAnimParams( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetCurrentSkaterCamAnimName( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayMovingObjectAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlayCutscene( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptHasMovieStarted( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptIsMovieQueued( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMovingObjectAnimSkippable( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetMovingObjectAnimShouldPause( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptMovingObjectAnimFinished( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptMovingObjectAnimHeld( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptKillMovingObjectAnim( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSkaterCamLerpReductionTimer( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptReloadSkaterCamAnim( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSkaterDebugOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSkaterDebugOff(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptVibrationIsOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptVibrationOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptVibrationOff(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAutoKickIsOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAutoKickOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAutoKickOff(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpinTapsAreOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpinTapsOn(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSpinTapsOff(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetCurrentProDisplayInfo(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetPlayerAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetPlayerFacePoints(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetPlayerFacePoints(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetPlayerFaceTexture(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetPlayerFaceOverlayTexture(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptClearPlayerFaceTexture(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPlayerFaceIsValid(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSelectCurrentSkater(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCareerStartLevel(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCareerLevelIs(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetRecordText(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUpdateRecords(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCareerReset(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnSetGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptJustGotGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnSetFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptJustGotFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetGlobalFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnSetGlobalFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetGlobalFlag(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptProfileEquals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIsCareerMode(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptClearScoreGoals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSetScoreGoal(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptShouldEndRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptInitializeSkaters(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndRunSelected(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAllSkatersAreIdle(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptFirstTrickStarted( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptFirstTrickCompleted( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCalculateFinalScores(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptReinsertSkaters(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUnhookSkaters(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptApplySplitScreenOptions(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStartCompetition(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStartCompetitionRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndCompetitionRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIsTopJudge(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptPlaceIs(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRoundIs(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndCompetition(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptCompetitionEnded(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStartHorse(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndHorse(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptHorseEnded(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptHorseStatusEquals(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptStartHorseRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEndHorseRun(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptSwitchHorsePlayers(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetHorseString(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptIsCurrentHorseSkater(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptApplyToHorsePanelString(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptApplyToSkaterProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptApplyColorToSkaterProfile(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRefreshSkaterColors(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRefreshSkaterScale(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRefreshSkaterVisibility(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRefreshSkaterUV(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAwardStatPoint(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptAwardSpecialTrickSlot(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUpdateSkaterStats(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptUpdateInitials( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptNewRecord( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptTrickOffAllObjects( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGameModeSetScoreDegradation( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGameModeSetScoreAccumulation( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptResetScoreDegradation( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSkaterIsBraking( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptLocalSkaterExists( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptInitSkaterModel(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptRefreshSkaterModel(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptEditPlayerAppearance(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetCurrentSkaterProfileIndex(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptGetCustomSkaterName(Script::CStruct *pParams, Script::CScript *pScript);
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bool ScriptResetScorePot( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptPrintSkaterStats( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptPrintSkaterStats2( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptPrintSkaterPosition( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetSkaterPosition( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetSkaterVelocity( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetStatValue( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetNumStatPointsAvailable( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptUnlockSkater( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetActualCASOptionStruct( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetActualPlayerAppearancePart( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetPlayerAppearancePart( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSetPlayerAppearanceColor( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSetPlayerAppearanceScale( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptSetPlayerAppearanceUV( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptFlushDeadObjects( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptBindTrickToKeyCombo( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetKeyComboBoundToTrick( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptUpdateTrickMappings( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetConfigurableTricksFromType( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptTrickIsLocked( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetTrickDisplayText( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetSpecialTrickInfo( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetTrickType( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetIndexOfItemContaining( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptForEachSkaterName( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptForEachSkaterProfile( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptResetAllToDefaultStats( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptResetAllToDefaultProfile( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptResetToDefaultProfile( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetLevelRecords( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptResetComboRecords( Script::CStruct* pParams, Script::CScript* pScript );
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bool ScriptGetSkaterProfileInfoByName( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSkaterProfileInfoByName( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetNumberOfTrickOccurrences( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetNumSoundtracks( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetSoundtrackName( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptControllerBoundToDifferentSkater( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptBindControllerToSkater( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptBindFrontEndToController( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptControllerBoundToSkater( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetKeyComboArrayFromTrickArray( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptFirstInputReceived( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptVibrateController( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLockCurrentSkaterProfileIndex( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptSetSpecialTrickInfo( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptInterpolateParameters( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptPlaySkaterStream ( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetTextureFromPath ( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetVramUsage ( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptCompositeObjectExists ( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptClearPowerups( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptBroadcastProjectile( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptBroadcastEnterVehicle ( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptGetCollidingPlayerAndTeam( Script::CStruct *pParams, Script::CScript *pScript );
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bool ScriptLobbyCheckKeyboard( Script::CStruct *pParams, Script::CScript *pScript );
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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} // namespace CFuncs
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#endif // __SCRIPTING_SKFUNCS_H
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