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207 lines
6.7 KiB
C++
207 lines
6.7 KiB
C++
/*****************************************************************************
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** **
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** Neversoft Entertainment **
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** **
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** Copyright (C) 1999 - All Rights Reserved **
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** **
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******************************************************************************
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** **
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** Project: PS2 **
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** **
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** Module: TrickObject (OBJ) **
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** **
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** File name: TrickObject.cpp **
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** **
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** Created by: 03/05/01 - gj **
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** **
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** Description: trick object code **
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** **
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*****************************************************************************/
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#ifndef __TRICK_OBJECT_H
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#define __TRICK_OBJECT_H
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/*****************************************************************************
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** Includes **
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*****************************************************************************/
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#ifndef __CORE_DEFINES_H
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#include <core/defines.h>
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#endif
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#include <core/list/node.h>
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#include <core/hashtable.h>
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/*****************************************************************************
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** Forward Declarations **
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*****************************************************************************/
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namespace Script
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{
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class CStruct;
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}
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namespace Obj
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{
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class CTrickObjectManager;
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class CTrickCluster;
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/*****************************************************************************
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** Defines **
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*****************************************************************************/
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/*****************************************************************************
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** Class Definitions **
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*****************************************************************************/
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// this is the interface through which we will
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// modify a specific world sector's colors
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class CTrickObject : public Lst::Node< CTrickObject >
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{
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public:
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friend class CTrickCluster;
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public:
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CTrickObject( uint32 name_checksum );
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bool InitializeTrickObjectColor( int seqIndex );
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bool ModulateTrickObjectColor( int seqIndex );
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bool ClearTrickObjectColor( int seqIndex );
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protected:
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uint32 m_NameChecksum;
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private:
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CTrickObject( void );
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};
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// this represents a group of linked trick objects
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// when the score contained in the cluster is beaten
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// all of the trick objects will change color
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class CTrickCluster : public Lst::Node< CTrickCluster >
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{
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public:
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friend class CTrickObjectManager;
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friend void trick_off_object( CTrickCluster*, void* );
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friend void init_graffiti_state( CTrickCluster*, void* );
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public:
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CTrickCluster( uint32 name_checksum );
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virtual ~CTrickCluster();
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int GetScore( uint32 skater_id );
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uint32 GetNameChecksum() { return m_NameChecksum; }
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bool AddTrickObject( uint32 name_checksum );
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bool Reset();
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bool ModulateTrickObjectColor( int seqIndex );
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bool FreeCluster( uint32 skater_id );
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bool ClearCluster( int seqIndex );
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protected:
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CTrickObject* find_trick_object( uint32 name_checksum );
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protected:
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uint32 m_NameChecksum;
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uint32 m_Score;
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uint32 m_OwnerId;
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bool m_IsOwned;
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// list of objects that get colored when one of the cluster get triggered
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Lst::Head< CTrickObject > m_TrickObjectList;
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private:
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CTrickCluster( void );
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};
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class CTrickObjectManager : public Spt::Class
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{
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public :
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CTrickObjectManager( void );
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virtual ~CTrickObjectManager( void );
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public:
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int GetScore( uint32 skater_id );
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bool AddTrickCluster( uint32 name_checksum );
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bool AddTrickObjectToCluster( uint32 name_checksum, uint32 cluster_checksum );
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bool AddTrickAlias( uint32 alias_checksum, uint32 cluster_checksum );
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bool DeleteAllTrickObjects(); // wipes out all the trick objects
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bool ResetAllTrickObjects(); // resets all points to 0
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void PrintContents();
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bool ModulateTrickObjectColor( uint32 name_checksum, int skater_id );
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uint32 RequestLogTrick( uint32 num_pending_tricks, uint32* p_pending_tricks, char* p_inform_prev_owner, int skater_id, uint32 score );
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uint32 TrickObjectExists( uint32 name_checksum );
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bool FreeTrickObjects( uint32 skater_id );
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void TrickOffAllObjects( uint32 skater_id );
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uint8 GetCompressedTrickObjectIndex( uint32 name_checksum );
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uint32 GetUncompressedTrickObjectChecksum( uint8 compressed_index );
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uint32 SetInitGraffitiStateMessage( void* pMsg );
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void SetObserverGraffitiState( Script::CStruct* pScriptStructure );
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void ApplyObserverGraffitiState( void );
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CTrickCluster* GetTrickCluster( uint32 name_checksum );
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int m_NumTrickClusters;
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protected:
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CTrickCluster* get_aliased_cluster( uint32 alias_checksum );
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CTrickCluster* find_trick_cluster( uint32 name_checksum );
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bool clear_trick_clusters( int seqIndex );
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protected:
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// full list of clusters
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Lst::HashTable< CTrickCluster > m_TrickClusterList;
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// list of checksums that will fire off this cluster
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Lst::HashTable< CTrickCluster > m_TrickAliasList;
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Script::CStruct* mp_ObserverState;
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};
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// per-skater
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class CPendingTricks : public Spt::Class
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{
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public:
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enum
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{
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vMAX_PENDING_TRICKS = 512, // max number of items we can trick off in a combo
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// for now this number must be less or equal to the buffer size in gamemsg.h
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};
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CPendingTricks( void );
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bool TrickOffObject( uint32 checksum );
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uint32 WriteToBuffer( uint32* p_buffer, uint32 max_size );
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bool FlushTricks( void );
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uint32 m_Checksum[vMAX_PENDING_TRICKS];
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uint32 m_NumTrickItems;
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protected:
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};
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/*****************************************************************************
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** Private Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Private Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Public Declarations **
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*****************************************************************************/
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/*****************************************************************************
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** Public Prototypes **
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*****************************************************************************/
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/*****************************************************************************
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** Inline Functions **
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*****************************************************************************/
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} // namespace Obj
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#endif // __TRICK_OBJECT_H
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